Carlos Garnacho 0f9eb6566f tests: Don't check pixels outside actor allocation
The actor-shader-effect test actors are 50px wide, but we check the 51st
pixel. This went along undetected until "clutter: Avoid rounding
compensation when invalidating 2D actors" because the paint volumes were
made slightly bigger and the shaders paint all over them (I guess nobody
noticed those actors being actually ~52px wide).

Update the test to check the middle of the opposite edge, so we keep neatly
rounded numbers.


(cherry picked from commit 1d73533f786b8f83fcffae7e5f5965d3b1f4e57a)
2019-01-24 17:18:25 +00:00
2018-04-10 17:58:12 +02:00
2017-05-11 13:45:44 +02:00
2018-07-18 23:12:51 +02:00
2018-07-18 23:12:51 +02:00
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