0f919fcbe3
Added empty cases for MOUSE_SCROLL_LEFT and MOUSE_SCROLL_RIGHT to the scroll-event signal handler in the example code.
106 lines
3.2 KiB
C
106 lines
3.2 KiB
C
#include <clutter/clutter.h>
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#define STAGE_HEIGHT 400
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#define STAGE_WIDTH STAGE_HEIGHT * 2
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#define SCROLL_AMOUNT STAGE_HEIGHT * 0.2
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor box_color = { 0xaa, 0xaa, 0x55, 0xff };
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static gboolean
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_scroll_event_cb (ClutterActor *scroll,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterActor *viewport = CLUTTER_ACTOR (user_data);
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gfloat y = clutter_actor_get_y (viewport);
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ClutterScrollDirection direction;
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direction = clutter_event_get_scroll_direction (event);
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switch (direction)
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{
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case CLUTTER_SCROLL_UP:
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y -= SCROLL_AMOUNT;
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break;
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case CLUTTER_SCROLL_DOWN:
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y += SCROLL_AMOUNT;
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break;
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case CLUTTER_SCROLL_LEFT:
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case CLUTTER_SCROLL_RIGHT:
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break;
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}
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y = CLAMP (y,
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clutter_actor_get_height (scroll)
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+ clutter_actor_get_y (scroll)
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- clutter_actor_get_height (viewport),
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0.0);
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clutter_actor_animate (viewport,
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CLUTTER_EASE_OUT_CUBIC,
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300,
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"y", y,
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NULL);
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return TRUE;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *scroll;
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ClutterActor *viewport;
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ClutterActor *texture;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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/* the "letterbox" which the viewport is scrolled within */
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scroll = clutter_group_new ();
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clutter_actor_set_size (scroll, STAGE_WIDTH, STAGE_HEIGHT * 0.75);
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clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_BIND_Y, 0.5));
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clutter_actor_set_reactive (scroll, TRUE);
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/* this clips all actors inside the scroll group to that group's allocation */
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clutter_actor_set_clip_to_allocation (scroll, TRUE);
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viewport = clutter_box_new (clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_CENTER));
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clutter_box_set_color (CLUTTER_BOX (viewport), &box_color);
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/* the actor to scroll */
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texture = clutter_texture_new ();
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clutter_actor_set_request_mode (texture, CLUTTER_REQUEST_HEIGHT_FOR_WIDTH);
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clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture),
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TRUE);
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/* the box resizes itself to fit this texture */
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clutter_actor_set_width (texture, STAGE_WIDTH);
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clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
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TESTS_DATA_DIR "/redhand.png",
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NULL);
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g_signal_connect (scroll,
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"scroll-event",
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G_CALLBACK (_scroll_event_cb),
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viewport);
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clutter_container_add_actor (CLUTTER_CONTAINER (viewport), texture);
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clutter_container_add_actor (CLUTTER_CONTAINER (scroll), viewport);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), scroll);
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clutter_actor_show (stage);
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clutter_main ();
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return 0;
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}
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