![Neil Roberts](/assets/img/avatar_default.png)
_cogl_material_equal was ignoring the user shader state so rectangles with different shaders would get batched together. http://bugzilla.clutter-project.org/show_bug.cgi?id=2220
_cogl_material_equal was ignoring the user shader state so rectangles with different shaders would get batched together. http://bugzilla.clutter-project.org/show_bug.cgi?id=2220