Neil Roberts 0e49e4f204 cogl-vertex-buffer: Default to GL_CLAMP_TO_EDGE for point sprites
For point sprites you are usually drawing the whole texture so you
most often want GL_CLAMP_TO_EDGE. This patch removes the override for
COGL_MATERIAL_WRAP_MODE_AUTOMATIC when point sprites are enabled for a
layer so that it will clamp to edge.
2010-07-08 16:34:31 +01:00
..
2010-06-01 12:08:18 +01:00
2010-03-01 12:56:10 +00:00
2010-07-07 16:06:30 +01:00
2010-03-03 17:02:51 +00:00