a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
693 lines
21 KiB
C
693 lines
21 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-gl-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-error-private.h"
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "cogl-winsys-egl-private.h"
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#endif
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#include <string.h>
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#include <math.h>
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#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
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#include "cogl-wayland-server.h"
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#endif
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static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
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COGL_TEXTURE_DEFINE (Texture2D, texture_2d);
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static const CoglTextureVtable cogl_texture_2d_vtable;
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typedef struct _CoglTexture2DManualRepeatData
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{
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CoglTexture2D *tex_2d;
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CoglMetaTextureCallback callback;
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void *user_data;
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} CoglTexture2DManualRepeatData;
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static void
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_cogl_texture_2d_free (CoglTexture2D *tex_2d)
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{
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CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
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ctx->driver_vtable->texture_2d_free (tex_2d);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_2d));
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}
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void
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_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
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CoglBool value)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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tex_2d->auto_mipmap = value;
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}
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CoglTexture2D *
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_cogl_texture_2d_create_base (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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CoglTextureLoader *loader)
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{
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CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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_cogl_texture_init (tex, ctx, width, height, internal_format, loader,
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&cogl_texture_2d_vtable);
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->auto_mipmap = TRUE;
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tex_2d->is_foreign = FALSE;
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ctx->driver_vtable->texture_2d_init (tex_2d);
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return _cogl_texture_2d_object_new (tex_2d);
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}
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CoglTexture2D *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height)
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{
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CoglTextureLoader *loader;
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loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
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loader->src.sized.width = width;
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loader->src.sized.height = height;
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return _cogl_texture_2d_create_base (ctx, width, height,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, loader);
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}
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static CoglBool
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_cogl_texture_2d_allocate (CoglTexture *tex,
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CoglError **error)
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{
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CoglContext *ctx = tex->context;
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return ctx->driver_vtable->texture_2d_allocate (tex, error);
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}
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CoglTexture2D *
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_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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CoglBool can_convert_in_place)
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{
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CoglTextureLoader *loader;
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_COGL_RETURN_VAL_IF_FAIL (bmp != NULL, NULL);
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loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
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loader->src.bitmap.bitmap = cogl_object_ref (bmp);
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loader->src.bitmap.can_convert_in_place = can_convert_in_place;
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return _cogl_texture_2d_create_base (_cogl_bitmap_get_context (bmp),
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cogl_bitmap_get_width (bmp),
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cogl_bitmap_get_height (bmp),
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cogl_bitmap_get_format (bmp),
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loader);
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp)
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{
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return _cogl_texture_2d_new_from_bitmap (bmp,
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FALSE); /* can't convert in place */
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_file (CoglContext *ctx,
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const char *filename,
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CoglError **error)
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{
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CoglBitmap *bmp;
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CoglTexture2D *tex_2d = NULL;
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_COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL);
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bmp = _cogl_bitmap_from_file (ctx, filename, error);
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if (bmp == NULL)
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return NULL;
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tex_2d = _cogl_texture_2d_new_from_bitmap (bmp,
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TRUE); /* can convert in-place */
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cogl_object_unref (bmp);
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return tex_2d;
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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CoglError **error)
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{
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CoglBitmap *bmp;
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CoglTexture2D *tex_2d;
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_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
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_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
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/* Wrap the data into a bitmap */
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bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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rowstride,
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(uint8_t *) data);
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tex_2d = cogl_texture_2d_new_from_bitmap (bmp);
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cogl_object_unref (bmp);
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if (tex_2d &&
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!cogl_texture_allocate (COGL_TEXTURE (tex_2d), error))
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{
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cogl_object_unref (tex_2d);
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return NULL;
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}
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return tex_2d;
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}
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#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
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/* NB: The reason we require the width, height and format to be passed
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* even though they may seem redundant is because GLES 1/2 don't
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* provide a way to query these properties. */
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CoglTexture2D *
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_cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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EGLImageKHR image,
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CoglError **error)
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{
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CoglTextureLoader *loader;
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CoglTexture2D *tex;
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_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
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COGL_RENDERER_CONSTRAINT_USES_EGL,
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NULL);
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_COGL_RETURN_VAL_IF_FAIL (_cogl_has_private_feature
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(ctx,
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE),
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NULL);
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loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE;
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loader->src.egl_image.image = image;
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loader->src.egl_image.width = width;
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loader->src.egl_image.height = height;
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loader->src.egl_image.format = format;
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tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
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if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
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{
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cogl_object_unref (tex);
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return NULL;
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}
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return tex;
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}
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#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
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#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
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static void
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shm_buffer_get_cogl_pixel_format (struct wl_shm_buffer *shm_buffer,
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CoglPixelFormat *format_out,
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CoglTextureComponents *components_out)
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{
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CoglPixelFormat format;
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CoglTextureComponents components = COGL_TEXTURE_COMPONENTS_RGBA;
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switch (wl_shm_buffer_get_format (shm_buffer))
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{
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#if G_BYTE_ORDER == G_BIG_ENDIAN
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case WL_SHM_FORMAT_ARGB8888:
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format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
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break;
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case WL_SHM_FORMAT_XRGB8888:
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format = COGL_PIXEL_FORMAT_ARGB_8888;
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components = COGL_TEXTURE_COMPONENTS_RGB;
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break;
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#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
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case WL_SHM_FORMAT_ARGB8888:
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format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
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break;
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case WL_SHM_FORMAT_XRGB8888:
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format = COGL_PIXEL_FORMAT_BGRA_8888;
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components = COGL_TEXTURE_COMPONENTS_RGB;
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break;
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#endif
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default:
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g_warn_if_reached ();
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format = COGL_PIXEL_FORMAT_ARGB_8888;
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}
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if (format_out)
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*format_out = format;
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if (components_out)
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*components_out = components;
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}
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CoglBool
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cogl_wayland_texture_set_region_from_shm_buffer (CoglTexture *texture,
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int src_x,
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int src_y,
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int width,
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int height,
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struct wl_shm_buffer *
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shm_buffer,
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int dst_x,
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int dst_y,
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int level,
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CoglError **error)
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{
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const uint8_t *data = wl_shm_buffer_get_data (shm_buffer);
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int32_t stride = wl_shm_buffer_get_stride (shm_buffer);
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CoglPixelFormat format;
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int bpp;
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shm_buffer_get_cogl_pixel_format (shm_buffer, &format, NULL);
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bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
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return _cogl_texture_set_region (COGL_TEXTURE (texture),
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width, height,
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format,
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stride,
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data + src_x * bpp + src_y * stride,
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dst_x, dst_y,
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level,
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error);
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}
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CoglTexture2D *
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cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
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struct wl_resource *buffer,
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CoglError **error)
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{
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struct wl_shm_buffer *shm_buffer;
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CoglTexture2D *tex = NULL;
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shm_buffer = wl_shm_buffer_get (buffer);
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if (shm_buffer)
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{
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int stride = wl_shm_buffer_get_stride (shm_buffer);
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int width = wl_shm_buffer_get_width (shm_buffer);
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int height = wl_shm_buffer_get_height (shm_buffer);
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CoglPixelFormat format;
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CoglTextureComponents components;
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CoglBitmap *bmp;
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shm_buffer_get_cogl_pixel_format (shm_buffer, &format, &components);
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bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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stride,
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wl_shm_buffer_get_data (shm_buffer));
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tex = cogl_texture_2d_new_from_bitmap (bmp);
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cogl_texture_set_components (COGL_TEXTURE (tex), components);
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cogl_object_unref (bmp);
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if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
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{
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cogl_object_unref (tex);
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return NULL;
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}
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else
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return tex;
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}
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else
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{
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int format, width, height;
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if (_cogl_egl_query_wayland_buffer (ctx,
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buffer,
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EGL_TEXTURE_FORMAT,
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&format) &&
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_cogl_egl_query_wayland_buffer (ctx,
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buffer,
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EGL_WIDTH,
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&width) &&
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_cogl_egl_query_wayland_buffer (ctx,
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buffer,
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EGL_HEIGHT,
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&height))
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{
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EGLImageKHR image;
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CoglPixelFormat internal_format;
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_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
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COGL_RENDERER_CONSTRAINT_USES_EGL,
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NULL);
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switch (format)
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{
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case EGL_TEXTURE_RGB:
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internal_format = COGL_PIXEL_FORMAT_RGB_888;
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break;
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case EGL_TEXTURE_RGBA:
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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break;
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default:
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Can't create texture from unknown "
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"wayland buffer format %d\n", format);
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return NULL;
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}
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image = _cogl_egl_create_image (ctx,
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EGL_WAYLAND_BUFFER_WL,
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buffer,
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NULL);
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tex = _cogl_egl_texture_2d_new_from_image (ctx,
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width, height,
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internal_format,
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image,
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error);
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_cogl_egl_destroy_image (ctx, image);
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return tex;
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}
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}
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Can't create texture from unknown "
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"wayland buffer type\n");
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return NULL;
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}
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#endif /* COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT */
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void
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_cogl_texture_2d_externally_modified (CoglTexture *texture)
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{
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if (!cogl_is_texture_2d (texture))
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return;
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COGL_TEXTURE_2D (texture)->mipmaps_dirty = TRUE;
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}
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void
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_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglFramebuffer *src_fb,
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int dst_x,
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int dst_y,
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int level)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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CoglContext *ctx = tex->context;
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/* Assert that the storage for this texture has been allocated */
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cogl_texture_allocate (tex, NULL); /* (abort on error) */
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ctx->driver_vtable->texture_2d_copy_from_framebuffer (tex_2d,
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src_x,
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src_y,
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width,
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height,
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src_fb,
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dst_x,
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dst_y,
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level);
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tex_2d->mipmaps_dirty = TRUE;
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}
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static int
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_cogl_texture_2d_get_max_waste (CoglTexture *tex)
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{
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return -1;
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}
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static CoglBool
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|
_cogl_texture_2d_is_sliced (CoglTexture *tex)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT) ||
|
|
(_cogl_util_is_pot (tex->width) &&
|
|
_cogl_util_is_pot (tex->height)))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything */
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything other than check for repeats */
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
{
|
|
/* Repeat is needed */
|
|
return (_cogl_texture_2d_can_hardware_repeat (tex) ?
|
|
COGL_TRANSFORM_HARDWARE_REPEAT :
|
|
COGL_TRANSFORM_SOFTWARE_REPEAT);
|
|
}
|
|
|
|
/* No repeat is needed */
|
|
return COGL_TRANSFORM_NO_REPEAT;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (ctx->driver_vtable->texture_2d_get_gl_handle)
|
|
{
|
|
GLuint handle;
|
|
|
|
if (out_gl_target)
|
|
*out_gl_target = GL_TEXTURE_2D;
|
|
|
|
handle = ctx->driver_vtable->texture_2d_get_gl_handle (tex_2d);
|
|
|
|
if (out_gl_handle)
|
|
*out_gl_handle = handle;
|
|
|
|
return handle ? TRUE : FALSE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
/* Only update if the mipmaps are dirty */
|
|
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
|
|
tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
|
|
ctx->driver_vtable->texture_2d_generate_mipmap (tex_2d);
|
|
|
|
tex_2d->mipmaps_dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
/* Nothing needs to be done */
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int width,
|
|
int height,
|
|
int level,
|
|
CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (!ctx->driver_vtable->texture_2d_copy_from_bitmap (tex_2d,
|
|
src_x,
|
|
src_y,
|
|
width,
|
|
height,
|
|
bmp,
|
|
dst_x,
|
|
dst_y,
|
|
level,
|
|
error))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
tex_2d->mipmaps_dirty = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
|
|
if (ctx->driver_vtable->texture_2d_get_data)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
ctx->driver_vtable->texture_2d_get_data (tex_2d, format, rowstride, data);
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->internal_format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->gl_internal_format;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_is_foreign (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->is_foreign;
|
|
}
|
|
|
|
static CoglTextureType
|
|
_cogl_texture_2d_get_type (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_TYPE_2D;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_vtable =
|
|
{
|
|
TRUE, /* primitive */
|
|
_cogl_texture_2d_allocate,
|
|
_cogl_texture_2d_set_region,
|
|
_cogl_texture_2d_get_data,
|
|
NULL, /* foreach_sub_texture_in_region */
|
|
_cogl_texture_2d_get_max_waste,
|
|
_cogl_texture_2d_is_sliced,
|
|
_cogl_texture_2d_can_hardware_repeat,
|
|
_cogl_texture_2d_transform_coords_to_gl,
|
|
_cogl_texture_2d_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_get_gl_texture,
|
|
_cogl_texture_2d_gl_flush_legacy_texobj_filters,
|
|
_cogl_texture_2d_pre_paint,
|
|
_cogl_texture_2d_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes,
|
|
_cogl_texture_2d_get_format,
|
|
_cogl_texture_2d_get_gl_format,
|
|
_cogl_texture_2d_get_type,
|
|
_cogl_texture_2d_is_foreign,
|
|
_cogl_texture_2d_set_auto_mipmap
|
|
};
|