a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
222 lines
7.6 KiB
C
222 lines
7.6 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_DISPLAY_H__
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#define __COGL_DISPLAY_H__
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#include <cogl/cogl-renderer.h>
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#include <cogl/cogl-onscreen-template.h>
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COGL_BEGIN_DECLS
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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#include <libgdl.h>
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#endif
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/**
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* SECTION:cogl-display
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* @short_description: Common aspects of a display pipeline
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*
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* The basic intention for this object is to let the application
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* configure common display preferences before creating a context, and
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* there are a few different aspects to this...
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*
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* Firstly there are options directly relating to the physical display
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* pipeline that is currently being used including the digital to
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* analogue conversion hardware and the screens the user sees.
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*
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* Another aspect is that display options may constrain or affect how
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* onscreen framebuffers should later be configured. The original
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* rationale for the display object in fact was to let us handle GLX
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* and EGLs requirements that framebuffers must be "compatible" with
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* the config associated with the current context meaning we have to
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* force the user to describe how they would like to create their
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* onscreen windows before we can choose a suitable fbconfig and
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* create a GLContext.
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*/
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typedef struct _CoglDisplay CoglDisplay;
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#define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
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/**
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* cogl_display_new:
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* @renderer: A #CoglRenderer
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* @onscreen_template: A #CoglOnscreenTemplate
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*
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* Explicitly allocates a new #CoglDisplay object to encapsulate the
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* common state of the display pipeline that applies to the whole
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* application.
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*
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* <note>Many applications don't need to explicitly use
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* cogl_display_new() and can just jump straight to cogl_context_new()
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* and pass a %NULL display argument so Cogl will automatically
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* connect and setup a renderer and display.</note>
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*
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* A @display can only be made for a specific choice of renderer which
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* is why this takes the @renderer argument.
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*
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* A common use for explicitly allocating a display object is to
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* define a template for allocating onscreen framebuffers which is
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* what the @onscreen_template argument is for, or alternatively
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* you can use cogl_display_set_onscreen_template().
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*
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* When a display is first allocated via cogl_display_new() it is in a
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* mutable configuration mode. It's designed this way so we can
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* extend the apis available for configuring a display without
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* requiring huge numbers of constructor arguments.
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*
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* When you have finished configuring a display object you can
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* optionally call cogl_display_setup() to explicitly apply the
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* configuration and check for errors. Alternaitvely you can pass the
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* display to cogl_context_new() and Cogl will implicitly apply your
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* configuration but if there are errors then the application will
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* abort with a message. For simple applications with no fallback
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* options then relying on the implicit setup can be fine.
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*
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* Return value: (transfer full): A newly allocated #CoglDisplay
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* object in a mutable configuration mode.
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* Since: 1.10
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* Stability: unstable
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*/
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CoglDisplay *
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cogl_display_new (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template);
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/**
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* cogl_display_get_renderer:
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* @display: a #CoglDisplay
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*
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* Queries the #CoglRenderer associated with the given @display.
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*
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* Return value: (transfer none): The associated #CoglRenderer
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*
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* Since: 1.10
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* Stability: unstable
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*/
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CoglRenderer *
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cogl_display_get_renderer (CoglDisplay *display);
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/**
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* cogl_display_set_onscreen_template:
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* @display: a #CoglDisplay
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* @onscreen_template: A template for creating #CoglOnscreen framebuffers
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*
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* Specifies a template for creating #CoglOnscreen framebuffers.
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*
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* Depending on the system, the constraints for creating #CoglOnscreen
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* framebuffers need to be known before setting up a #CoglDisplay because the
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* final setup of the display may constrain how onscreen framebuffers may be
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* allocated. If Cogl knows how an application wants to allocate onscreen
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* framebuffers then it can try to make sure to setup the display accordingly.
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*
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* Since: 1.16
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* Stability: unstable
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*/
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void
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cogl_display_set_onscreen_template (CoglDisplay *display,
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CoglOnscreenTemplate *onscreen_template);
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/**
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* cogl_display_setup:
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* @display: a #CoglDisplay
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* @error: return location for a #CoglError
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*
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* Explicitly sets up the given @display object. Use of this api is
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* optional since Cogl will internally setup the display if not done
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* explicitly.
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*
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* When a display is first allocated via cogl_display_new() it is in a
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* mutable configuration mode. This allows us to extend the apis
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* available for configuring a display without requiring huge numbers
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* of constructor arguments.
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*
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* Its possible to request a configuration that might not be
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* supportable on the current system and so this api provides a means
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* to apply the configuration explicitly but if it fails then an
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* exception will be returned so you can handle the error gracefully
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* and perhaps fall back to an alternative configuration.
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*
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* If you instead rely on Cogl implicitly calling cogl_display_setup()
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* for you then if there is an error with the configuration you won't
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* get an opportunity to handle that and the application may abort
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* with a message. For simple applications that don't have any
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* fallback options this behaviour may be fine.
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*
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* Return value: Returns %TRUE if there was no error, else it returns
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* %FALSE and returns an exception via @error.
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* Since: 1.10
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* Stability: unstable
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*/
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CoglBool
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cogl_display_setup (CoglDisplay *display,
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CoglError **error);
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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/**
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* cogl_gdl_display_set_plane:
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* @display: a #CoglDisplay
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* @plane: the GDL plane id
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*
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* Request that Cogl output to a specific GDL overlay @plane.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_gdl_display_set_plane (CoglDisplay *display,
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gdl_plane_id_t plane);
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#endif
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/**
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* cogl_is_display:
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* @object: A #CoglObject pointer
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*
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* Gets whether the given object references a #CoglDisplay.
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*
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* Return value: %TRUE if the object references a #CoglDisplay
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* and %FALSE otherwise.
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* Since: 1.10
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* Stability: unstable
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*/
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CoglBool
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cogl_is_display (void *object);
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COGL_END_DECLS
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#endif /* __COGL_DISPLAY_H__ */
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