0d88ecb459
If we later add internal flags to CoglMatrix then this code wouldn't initialize those flags. The ways it's now done adds a redundant copy, but if that turns out to be something worth optimizing we can look again at using a cast but adding another way for initializing internal flags. |
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.. | ||
common | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-debug.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
cogl.pc.in | ||
Makefile.am | ||
TODO |