mutter/cogl/winsys/cogl-winsys-egl-wayland.c
Neil Roberts 0b2b46ce4c wayland: Don't set the surface to toplevel until it is shown
If we delay setting the surface to toplevel until it is shown then
that gives the application an opportunity to avoid calling show so
that it can set its own surface type.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ab59c3a421968d7f159d89ca2f0ba8a9f098cbf6)
2013-05-30 13:42:11 +01:00

693 lines
22 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <wayland-client.h>
#include <wayland-egl.h>
#include <string.h>
#include "cogl-winsys-egl-wayland-private.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-renderer-private.h"
#include "cogl-onscreen-private.h"
#include "cogl-wayland-renderer.h"
#include "cogl-error-private.h"
#include "cogl-poll-private.h"
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
static const CoglWinsysVtable *parent_vtable;
typedef struct _CoglRendererWayland
{
struct wl_display *wayland_display;
struct wl_compositor *wayland_compositor;
struct wl_shell *wayland_shell;
struct wl_registry *wayland_registry;
int fd;
} CoglRendererWayland;
typedef struct _CoglDisplayWayland
{
struct wl_surface *wayland_surface;
struct wl_egl_window *wayland_egl_native_window;
} CoglDisplayWayland;
typedef struct _CoglOnscreenWayland
{
struct wl_egl_window *wayland_egl_native_window;
struct wl_surface *wayland_surface;
struct wl_shell_surface *wayland_shell_surface;
/* Resizing a wayland framebuffer doesn't take affect
* until the next swap buffers request, so we have to
* track the resize geometry until then... */
int pending_width;
int pending_height;
int pending_dx;
int pending_dy;
CoglBool has_pending;
CoglBool shell_surface_type_set;
} CoglOnscreenWayland;
static void
registry_handle_global_cb (void *data,
struct wl_registry *registry,
uint32_t id,
const char *interface,
uint32_t version)
{
CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
if (strcmp (interface, "wl_compositor") == 0)
wayland_renderer->wayland_compositor =
wl_registry_bind (registry, id, &wl_compositor_interface, 1);
else if (strcmp(interface, "wl_shell") == 0)
wayland_renderer->wayland_shell =
wl_registry_bind (registry, id, &wl_shell_interface, 1);
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererWayland, egl_renderer->platform);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global_cb,
};
static void
dispatch_wayland_display_events (void *user_data, int revents)
{
CoglRenderer *renderer = user_data;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
if (!revents)
return;
wl_display_dispatch (wayland_renderer->wayland_display);
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
CoglError **error)
{
CoglRendererEGL *egl_renderer;
CoglRendererWayland *wayland_renderer;
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
wayland_renderer = g_slice_new0 (CoglRendererWayland);
egl_renderer->platform = wayland_renderer;
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
/* The EGL API doesn't provide for a way to explicitly select a
* platform when the driver can support multiple. Mesa allows
* selection using an environment variable though so that's what
* we're doing here... */
g_setenv ("EGL_PLATFORM", "wayland", 1);
if (renderer->foreign_wayland_display)
{
wayland_renderer->wayland_display = renderer->foreign_wayland_display;
/* XXX: For now we have to assume that if a foreign display is
* given then a foreign compositor and shell must also have been
* given because wayland doesn't provide a way to
* retrospectively be notified of the these objects. */
g_assert (renderer->foreign_wayland_compositor);
g_assert (renderer->foreign_wayland_shell);
wayland_renderer->wayland_compositor =
renderer->foreign_wayland_compositor;
wayland_renderer->wayland_shell = renderer->foreign_wayland_shell;
}
else
{
wayland_renderer->wayland_display = wl_display_connect (NULL);
if (!wayland_renderer->wayland_display)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Failed to connect wayland display");
goto error;
}
wayland_renderer->wayland_registry =
wl_display_get_registry (wayland_renderer->wayland_display);
wl_registry_add_listener (wayland_renderer->wayland_registry,
&registry_listener,
egl_renderer);
}
/*
* Ensure that that we've received the messages setting up the
* compostor and shell object. This is better than just
* wl_display_iterate since it will always ensure that something
* is available to be read
*/
while (!(wayland_renderer->wayland_compositor &&
wayland_renderer->wayland_shell))
wl_display_roundtrip (wayland_renderer->wayland_display);
egl_renderer->edpy =
eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
goto error;
wayland_renderer->fd = wl_display_get_fd(wayland_renderer->wayland_display);
_cogl_poll_renderer_add_fd (renderer,
wayland_renderer->fd,
COGL_POLL_FD_EVENT_IN,
NULL, /* no prepare callback */
dispatch_wayland_display_events,
renderer);
return TRUE;
error:
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static CoglBool
_cogl_winsys_egl_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display;
wayland_display = g_slice_new0 (CoglDisplayWayland);
egl_display->platform = wayland_display;
return TRUE;
}
static void
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_slice_free (CoglDisplayWayland, egl_display->platform);
}
static CoglBool
_cogl_winsys_egl_context_created (CoglDisplay *display,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display = egl_display->platform;
const char *error_message;
wayland_display->wayland_surface =
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
if (!wayland_display->wayland_surface)
{
error_message= "Failed to create a dummy wayland surface";
goto fail;
}
wayland_display->wayland_egl_native_window =
wl_egl_window_create (wayland_display->wayland_surface,
1,
1);
if (!wayland_display->wayland_egl_native_window)
{
error_message= "Failed to create a dummy wayland native egl surface";
goto fail;
}
egl_display->dummy_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(EGLNativeWindowType)
wayland_display->wayland_egl_native_window,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
error_message= "Unable to create dummy window surface";
goto fail;
}
if (!_cogl_winsys_egl_make_current (display,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
error_message = "Unable to eglMakeCurrent with dummy surface";
goto fail;
}
return TRUE;
fail:
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
static void
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display = egl_display->platform;
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
if (wayland_display->wayland_egl_native_window)
{
wl_egl_window_destroy (wayland_display->wayland_egl_native_window);
wayland_display->wayland_egl_native_window = NULL;
}
if (wayland_display->wayland_surface)
{
wl_surface_destroy (wayland_display->wayland_surface);
wayland_display->wayland_surface = NULL;
}
}
static CoglBool
_cogl_winsys_egl_context_init (CoglContext *context,
CoglError **error)
{
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
return TRUE;
}
static CoglBool
_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
EGLConfig egl_config,
CoglError **error)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen;
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
egl_onscreen->platform = wayland_onscreen;
if (onscreen->foreign_surface)
wayland_onscreen->wayland_surface = onscreen->foreign_surface;
else
wayland_onscreen->wayland_surface =
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
if (!wayland_onscreen->wayland_surface)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error while creating wayland surface for CoglOnscreen");
return FALSE;
}
wayland_onscreen->wayland_egl_native_window =
wl_egl_window_create (wayland_onscreen->wayland_surface,
cogl_framebuffer_get_width (framebuffer),
cogl_framebuffer_get_height (framebuffer));
if (!wayland_onscreen->wayland_egl_native_window)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error while creating wayland egl native window "
"for CoglOnscreen");
return FALSE;
}
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_config,
(EGLNativeWindowType)
wayland_onscreen->wayland_egl_native_window,
NULL);
if (!onscreen->foreign_surface)
wayland_onscreen->wayland_shell_surface =
wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
wayland_onscreen->wayland_surface);
return TRUE;
}
static void
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
if (wayland_onscreen->wayland_egl_native_window)
{
wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
wayland_onscreen->wayland_egl_native_window = NULL;
}
if (!onscreen->foreign_surface)
{
/* NB: The wayland protocol docs explicitly state that
* "wl_shell_surface_destroy() must be called before destroying
* the wl_surface object." ... */
if (wayland_onscreen->wayland_shell_surface)
{
wl_shell_surface_destroy (wayland_onscreen->wayland_shell_surface);
wayland_onscreen->wayland_shell_surface = NULL;
}
if (wayland_onscreen->wayland_surface)
{
wl_surface_destroy (wayland_onscreen->wayland_surface);
wayland_onscreen->wayland_surface = NULL;
}
}
g_slice_free (CoglOnscreenWayland, wayland_onscreen);
}
static void
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = fb->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
if (wayland_onscreen->has_pending)
{
wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window,
wayland_onscreen->pending_width,
wayland_onscreen->pending_height,
wayland_onscreen->pending_dx,
wayland_onscreen->pending_dy);
_cogl_framebuffer_winsys_update_size (fb,
wayland_onscreen->pending_width,
wayland_onscreen->pending_height);
wayland_onscreen->has_pending = FALSE;
}
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
rectangles,
n_rectangles);
/*
* The implementation of eglSwapBuffers may do a flush however the semantics
* of eglSwapBuffers on Wayland has changed in the past. So to be safe to
* the implementation changing we should explicitly ensure all messages are
* sent.
*/
wl_display_flush (wayland_renderer->wayland_display);
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
CoglBool visibility)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
/* The first time the onscreen is shown we will set it to toplevel
* so that it will appear on the screen. If the surface is foreign
* then we won't have the shell surface and we'll just let the
* application deal with setting the surface type. */
if (visibility &&
wayland_onscreen->wayland_shell_surface &&
!wayland_onscreen->shell_surface_type_set)
{
wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
wayland_onscreen->shell_surface_type_set = TRUE;
}
/* FIXME: We should also do something here to hide the surface when
* visilibity == FALSE. It sounds like there are currently ongoing
* discussions about adding support for hiding surfaces in the
* Wayland protocol so we might as well wait until then to add that
* here. */
}
void
cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
struct wl_display *display)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_display = display;
}
struct wl_display *
cogl_wayland_renderer_get_display (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_display)
return renderer->foreign_wayland_display;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
return wayland_renderer->wayland_display;
}
else
return NULL;
}
void
cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer,
struct wl_compositor *compositor)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_compositor = compositor;
}
struct wl_compositor *
cogl_wayland_renderer_get_compositor (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_compositor)
return renderer->foreign_wayland_compositor;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
return wayland_renderer->wayland_compositor;
}
else
return NULL;
}
void
cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer,
struct wl_shell *shell)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_shell = shell;
}
struct wl_shell *
cogl_wayland_renderer_get_shell (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_shell)
return renderer->foreign_wayland_shell;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
return wayland_renderer->wayland_shell;
}
else
return NULL;
}
struct wl_surface *
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
if (fb->allocated && !onscreen->foreign_surface)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
return wayland_onscreen->wayland_surface;
}
else
return NULL;
}
struct wl_shell_surface *
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
if (fb->allocated)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
return wayland_onscreen->wayland_shell_surface;
}
else
return NULL;
}
void
cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
struct wl_surface *surface)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
_COGL_RETURN_IF_FAIL (!fb->allocated);
onscreen->foreign_surface = surface;
}
void
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
int width,
int height,
int offset_x,
int offset_y)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
if (fb->allocated)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
if (cogl_framebuffer_get_width (fb) != width ||
cogl_framebuffer_get_height (fb) != height ||
offset_x ||
offset_y)
{
wayland_onscreen->pending_width = width;
wayland_onscreen->pending_height = height;
wayland_onscreen->pending_dx += offset_x;
wayland_onscreen->pending_dy += offset_y;
wayland_onscreen->has_pending = TRUE;
}
}
else
_cogl_framebuffer_winsys_update_size (fb, width, height);
}
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable =
{
.display_setup = _cogl_winsys_egl_display_setup,
.display_destroy = _cogl_winsys_egl_display_destroy,
.context_created = _cogl_winsys_egl_context_created,
.cleanup_context = _cogl_winsys_egl_cleanup_context,
.context_init = _cogl_winsys_egl_context_init,
.onscreen_init = _cogl_winsys_egl_onscreen_init,
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
};
const CoglWinsysVtable *
_cogl_winsys_egl_wayland_get_vtable (void)
{
static CoglBool vtable_inited = FALSE;
static CoglWinsysVtable vtable;
if (!vtable_inited)
{
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
start by copying its vtable */
parent_vtable = _cogl_winsys_egl_get_vtable ();
vtable = *parent_vtable;
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
vtable.name = "EGL_WAYLAND";
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.onscreen_swap_buffers_with_damage =
_cogl_winsys_onscreen_swap_buffers_with_damage;
vtable.onscreen_set_visibility =
_cogl_winsys_onscreen_set_visibility;
vtable_inited = TRUE;
}
return &vtable;
}