3aee3f63c4
Reviewed-by: Neil Roberts <neil@linux.intel.com>
181 lines
5.5 KiB
C
181 lines
5.5 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_BUFFER_PRIVATE_H__
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#define __COGL_BUFFER_PRIVATE_H__
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#include <glib.h>
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#include "cogl-object-private.h"
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#include "cogl-buffer.h"
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#include "cogl-context.h"
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#include "cogl-gl-header.h"
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COGL_BEGIN_DECLS
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typedef struct _CoglBufferVtable CoglBufferVtable;
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struct _CoglBufferVtable
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{
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void * (* map_range) (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error);
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void (* unmap) (CoglBuffer *buffer);
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CoglBool (* set_data) (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size,
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CoglError **error);
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};
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typedef enum _CoglBufferFlags
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{
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COGL_BUFFER_FLAG_NONE = 0,
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COGL_BUFFER_FLAG_BUFFER_OBJECT = 1UL << 0, /* real openGL buffer object */
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COGL_BUFFER_FLAG_MAPPED = 1UL << 1,
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COGL_BUFFER_FLAG_MAPPED_FALLBACK = 1UL << 2
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} CoglBufferFlags;
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typedef enum {
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
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COGL_BUFFER_USAGE_HINT_INDEX_BUFFER
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} CoglBufferUsageHint;
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typedef enum {
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COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
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COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
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COGL_BUFFER_BIND_TARGET_INDEX_BUFFER,
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COGL_BUFFER_BIND_TARGET_COUNT
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} CoglBufferBindTarget;
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struct _CoglBuffer
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{
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CoglObject _parent;
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CoglContext *context;
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CoglBufferVtable vtable;
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CoglBufferBindTarget last_target;
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CoglBufferFlags flags;
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GLuint gl_handle; /* OpenGL handle */
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unsigned int size; /* size of the buffer, in bytes */
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CoglBufferUsageHint usage_hint;
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CoglBufferUpdateHint update_hint;
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/* points to the mapped memory when the CoglBuffer is a VBO, PBO,
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* ... or points to allocated memory in the fallback paths */
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uint8_t *data;
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int immutable_ref;
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unsigned int store_created:1;
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};
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/* This is used to register a type to the list of handle types that
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will be considered a texture in cogl_is_texture() */
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void
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_cogl_buffer_register_buffer_type (const CoglObjectClass *klass);
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#define COGL_BUFFER_DEFINE(TypeName, type_name) \
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COGL_OBJECT_DEFINE_WITH_CODE \
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(TypeName, type_name, \
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_cogl_buffer_register_buffer_type (&_cogl_##type_name##_class))
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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CoglContext *context,
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size_t size,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint);
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void
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_cogl_buffer_fini (CoglBuffer *buffer);
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CoglBufferUsageHint
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_cogl_buffer_get_usage_hint (CoglBuffer *buffer);
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access);
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer);
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void
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_cogl_buffer_immutable_unref (CoglBuffer *buffer);
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CoglBool
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_cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size,
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CoglError **error);
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void *
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_cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error);
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/* This is a wrapper around cogl_buffer_map_range for internal use
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when we want to map the buffer for write only to replace the entire
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contents. If the map fails then it will fallback to writing to a
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temporary buffer. When _cogl_buffer_unmap_for_fill_or_fallback is
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called the temporary buffer will be copied into the array. Note
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that these calls share a global array so they can not be nested. */
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void *
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_cogl_buffer_map_range_for_fill_or_fallback (CoglBuffer *buffer,
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size_t offset,
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size_t size);
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer);
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer);
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COGL_END_DECLS
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#endif /* __COGL_BUFFER_PRIVATE_H__ */
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