mutter/clutter/clutter-input-device.c
2011-01-21 10:25:44 +00:00

1172 lines
32 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2009, 2010, 2011 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-input-device
* @short_description: An input device managed by Clutter
*
* #ClutterInputDevice represents an input device known to Clutter.
*
* The #ClutterInputDevice class holds the state of the device, but
* its contents are usually defined by the Clutter backend in use.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-input-device.h"
#include "clutter-actor-private.h"
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
enum
{
PROP_0,
PROP_BACKEND,
PROP_ID,
PROP_NAME,
PROP_DEVICE_TYPE,
PROP_DEVICE_MANAGER,
PROP_DEVICE_MODE,
PROP_HAS_CURSOR,
PROP_N_AXES,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT);
static void
clutter_input_device_dispose (GObject *gobject)
{
ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (gobject);
g_free (device->device_name);
if (device->device_mode == CLUTTER_INPUT_MODE_SLAVE)
_clutter_input_device_remove_slave (device->associated, device);
if (device->associated != NULL)
{
_clutter_input_device_set_associated_device (device->associated, NULL);
g_object_unref (device->associated);
device->associated = NULL;
}
if (device->axes != NULL)
{
g_array_free (device->axes, TRUE);
device->axes = NULL;
}
if (device->keys != NULL)
{
g_array_free (device->keys, TRUE);
device->keys = NULL;
}
G_OBJECT_CLASS (clutter_input_device_parent_class)->dispose (gobject);
}
static void
clutter_input_device_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
switch (prop_id)
{
case PROP_ID:
self->id = g_value_get_int (value);
break;
case PROP_DEVICE_TYPE:
self->device_type = g_value_get_enum (value);
break;
case PROP_DEVICE_MANAGER:
self->device_manager = g_value_get_object (value);
break;
case PROP_DEVICE_MODE:
self->device_mode = g_value_get_enum (value);
break;
case PROP_BACKEND:
self->backend = g_value_get_object (value);
break;
case PROP_NAME:
self->device_name = g_value_dup_string (value);
break;
case PROP_HAS_CURSOR:
self->has_cursor = g_value_get_boolean (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_input_device_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
switch (prop_id)
{
case PROP_ID:
g_value_set_int (value, self->id);
break;
case PROP_DEVICE_TYPE:
g_value_set_enum (value, self->device_type);
break;
case PROP_DEVICE_MANAGER:
g_value_set_object (value, self->device_manager);
break;
case PROP_DEVICE_MODE:
g_value_set_enum (value, self->device_mode);
break;
case PROP_BACKEND:
g_value_set_object (value, self->backend);
break;
case PROP_NAME:
g_value_set_string (value, self->device_name);
break;
case PROP_HAS_CURSOR:
g_value_set_boolean (value, self->has_cursor);
break;
case PROP_N_AXES:
if (self->axes != NULL)
g_value_set_uint (value, self->axes->len);
else
g_value_set_uint (value, 0);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_input_device_class_init (ClutterInputDeviceClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
/**
* ClutterInputDevice:id:
*
* The unique identifier of the device
*
* Since: 1.2
*/
obj_props[PROP_ID] =
g_param_spec_int ("id",
P_("Id"),
P_("Unique identifier of the device"),
-1, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
/**
* ClutterInputDevice:name:
*
* The name of the device
*
* Since: 1.2
*/
obj_props[PROP_NAME] =
g_param_spec_string ("name",
P_("Name"),
P_("The name of the device"),
NULL,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
/**
* ClutterInputDevice:device-type:
*
* The type of the device
*
* Since: 1.2
*/
obj_props[PROP_DEVICE_TYPE] =
g_param_spec_enum ("device-type",
P_("Device Type"),
P_("The type of the device"),
CLUTTER_TYPE_INPUT_DEVICE_TYPE,
CLUTTER_POINTER_DEVICE,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_DEVICE_MANAGER] =
g_param_spec_object ("device-manager",
P_("Device Manager"),
P_("The device manager instance"),
CLUTTER_TYPE_DEVICE_MANAGER,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_DEVICE_MODE] =
g_param_spec_enum ("device-mode",
P_("Device Mode"),
P_("The mode of the device"),
CLUTTER_TYPE_INPUT_MODE,
CLUTTER_INPUT_MODE_FLOATING,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_HAS_CURSOR] =
g_param_spec_boolean ("has-cursor",
P_("Has Cursor"),
P_("Whether the device has a cursor"),
FALSE,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_N_AXES] =
g_param_spec_uint ("n-axes",
P_("Number of Axes"),
P_("The number of axes on the device"),
0, G_MAXUINT,
0,
CLUTTER_PARAM_READABLE);
obj_props[PROP_BACKEND] =
g_param_spec_object ("backend",
P_("Backend"),
P_("The backend instance"),
CLUTTER_TYPE_BACKEND,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
gobject_class->dispose = clutter_input_device_dispose;
gobject_class->set_property = clutter_input_device_set_property;
gobject_class->get_property = clutter_input_device_get_property;
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_input_device_init (ClutterInputDevice *self)
{
self->id = -1;
self->device_type = CLUTTER_POINTER_DEVICE;
self->click_count = 0;
self->current_time = self->previous_time = CLUTTER_CURRENT_TIME;
self->current_x = self->previous_x = -1;
self->current_y = self->previous_y = -1;
self->current_button_number = self->previous_button_number = -1;
self->current_state = self->previous_state = 0;
self->min_keycode = 0;
self->max_keycode = G_MAXUINT;
}
/*
* _clutter_input_device_set_coords:
* @device: a #ClutterInputDevice
* @x: X coordinate of the device
* @y: Y coordinate of the device
*
* Stores the last known coordinates of the device
*/
void
_clutter_input_device_set_coords (ClutterInputDevice *device,
gint x,
gint y)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->current_x != x)
device->current_x = x;
if (device->current_y != y)
device->current_y = y;
}
/*
* _clutter_input_device_set_state:
* @device: a #ClutterInputDevice
* @state: a bitmask of modifiers
*
* Stores the last known modifiers state of the device
*/
void
_clutter_input_device_set_state (ClutterInputDevice *device,
ClutterModifierType state)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
device->current_state = state;
}
/*
* _clutter_input_device_set_time:
* @device: a #ClutterInputDevice
* @time_: the time
*
* Stores the last known event time of the device
*/
void
_clutter_input_device_set_time (ClutterInputDevice *device,
guint32 time_)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->current_time != time_)
device->current_time = time_;
}
/*
* cursor_weak_unref:
*
* #ClutterInputDevice keeps a weak reference on the actor
* under its pointer; this function unsets the reference on
* the actor to avoid keeping around stale pointers
*/
static void
cursor_weak_unref (gpointer user_data,
GObject *object_pointer)
{
ClutterInputDevice *device = user_data;
device->cursor_actor = NULL;
}
/*
* _clutter_input_device_set_stage:
* @device: a #ClutterInputDevice
* @stage: a #ClutterStage or %NULL
*
* Stores the stage under the device
*/
void
_clutter_input_device_set_stage (ClutterInputDevice *device,
ClutterStage *stage)
{
ClutterStage *old_stage;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
old_stage = device->stage;
device->stage = stage;
/* if we left the stage then we also need to unset the
* cursor actor (and update its :has-pointer property)
*/
if (device->stage == NULL &&
device->cursor_actor != NULL &&
device->cursor_actor != CLUTTER_ACTOR (old_stage))
{
ClutterEvent cev;
cev.crossing.type = CLUTTER_LEAVE;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = old_stage;
cev.crossing.source = device->cursor_actor;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
cev.crossing.related = device->stage != NULL
? CLUTTER_ACTOR (device->stage)
: CLUTTER_ACTOR (old_stage);
_clutter_stage_queue_event (old_stage, &cev);
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
g_object_weak_unref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
}
device->cursor_actor = NULL;
}
/*
* _clutter_input_device_set_actor:
* @device: a #ClutterInputDevice
* @actor: a #ClutterActor
*
* Sets the actor under the pointer coordinates of @device
*
* This function is called by _clutter_input_device_update()
* and it will:
*
* - queue a %CLUTTER_LEAVE event on the previous pointer actor
* of @device, if any
* - set to %FALSE the :has-pointer property of the previous
* pointer actor of @device, if any
* - queue a %CLUTTER_ENTER event on the new pointer actor
* - set to %TRUE the :has-pointer property of the new pointer
* actor
*/
void
_clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterActor *actor)
{
ClutterActor *old_actor;
ClutterEvent cev;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (actor == device->cursor_actor)
return;
old_actor = device->cursor_actor;
if (old_actor != NULL)
{
cev.crossing.type = CLUTTER_LEAVE;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = device->stage;
cev.crossing.source = device->cursor_actor;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
cev.crossing.related = actor;
/* we need to make sure that this event is processed before
* any other event we might have queued up until now, so we
* go on and synthesize the event emission
*/
_clutter_process_event (&cev);
/* processing the event might have destroyed the actor */
if (device->cursor_actor != NULL)
{
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
g_object_weak_unref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
device->cursor_actor = NULL;
}
}
if (actor != NULL)
{
cev.crossing.type = CLUTTER_ENTER;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = device->stage;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
CLUTTER_NOTE (EVENT, "Device '%s' entering '%s' at %d, %d",
device->device_name,
clutter_actor_get_name (actor) != NULL
? clutter_actor_get_name (actor)
: G_OBJECT_TYPE_NAME (actor),
device->current_x,
device->current_y);
/* if there is an actor overlapping the Stage boundary and we
* don't do this check then we'll emit an ENTER event only on
* the actor instead of emitting it on the Stage *and* the
* actor
*/
if (old_actor == NULL && actor != CLUTTER_ACTOR (device->stage))
{
cev.crossing.source = CLUTTER_ACTOR (device->stage);
cev.crossing.related = NULL;
CLUTTER_NOTE (EVENT, "Adding Crossing[Enter] event for Stage");
_clutter_process_event (&cev);
cev.crossing.source = actor;
cev.crossing.related = CLUTTER_ACTOR (device->stage);
}
else
{
cev.crossing.source = actor;
cev.crossing.related = old_actor;
}
/* as above: we need to make sure that this event is processed
* before any other event we might have queued up until now, so
* we go on and synthesize the event emission
*/
_clutter_process_event (&cev);
}
device->cursor_actor = actor;
if (device->cursor_actor != NULL)
{
g_object_weak_ref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
}
}
/**
* clutter_input_device_get_device_type:
* @device: a #ClutterInputDevice
*
* Retrieves the type of @device
*
* Return value: the type of the device
*
* Since: 1.0
*/
ClutterInputDeviceType
clutter_input_device_get_device_type (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device),
CLUTTER_POINTER_DEVICE);
return device->device_type;
}
/**
* clutter_input_device_get_device_id:
* @device: a #ClutterInputDevice
*
* Retrieves the unique identifier of @device
*
* Return value: the identifier of the device
*
* Since: 1.0
*/
gint
clutter_input_device_get_device_id (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), -1);
return device->id;
}
/**
* clutter_input_device_get_device_coords:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
* @x: (out): return location for the X coordinate
* @y: (out): return location for the Y coordinate
*
* Retrieves the latest coordinates of the pointer of @device
*
* Since: 1.2
*/
void
clutter_input_device_get_device_coords (ClutterInputDevice *device,
gint *x,
gint *y)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (x)
*x = device->current_x;
if (y)
*y = device->current_y;
}
/*
* _clutter_input_device_update:
* @device: a #ClutterInputDevice
*
* Updates the input @device by determining the #ClutterActor underneath the
* pointer's cursor
*
* This function calls _clutter_input_device_set_actor() if needed.
*
* This function only works for #ClutterInputDevice of type
* %CLUTTER_POINTER_DEVICE.
*
* Since: 1.2
*/
ClutterActor *
_clutter_input_device_update (ClutterInputDevice *device)
{
ClutterStage *stage;
ClutterActor *new_cursor_actor;
ClutterActor *old_cursor_actor;
gint x, y;
if (device->device_type == CLUTTER_KEYBOARD_DEVICE)
return NULL;
stage = device->stage;
if (G_UNLIKELY (stage == NULL))
{
CLUTTER_NOTE (EVENT, "No stage defined for device '%s'",
clutter_input_device_get_device_name (device));
return NULL;
}
clutter_input_device_get_device_coords (device, &x, &y);
old_cursor_actor = device->cursor_actor;
new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
/* if the pick could not find an actor then we do not update the
* input device, to avoid ghost enter/leave events; the pick should
* never fail, except for bugs in the glReadPixels() implementation
* in which case this is the safest course of action anyway
*/
if (new_cursor_actor == NULL)
return NULL;
CLUTTER_NOTE (EVENT,
"Actor under cursor (device %d, at %d, %d): %s",
clutter_input_device_get_device_id (device),
x, y,
clutter_actor_get_name (new_cursor_actor) != NULL
? clutter_actor_get_name (new_cursor_actor)
: G_OBJECT_TYPE_NAME (new_cursor_actor));
/* short-circuit here */
if (new_cursor_actor == old_cursor_actor)
return old_cursor_actor;
_clutter_input_device_set_actor (device, new_cursor_actor);
return device->cursor_actor;
}
/**
* clutter_input_device_get_pointer_actor:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
*
* Retrieves the #ClutterActor underneath the pointer of @device
*
* Return value: (transfer none): a pointer to the #ClutterActor or %NULL
*
* Since: 1.2
*/
ClutterActor *
clutter_input_device_get_pointer_actor (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
return device->cursor_actor;
}
/**
* clutter_input_device_get_pointer_stage:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
*
* Retrieves the #ClutterStage underneath the pointer of @device
*
* Return value: (transfer none): a pointer to the #ClutterStage or %NULL
*
* Since: 1.2
*/
ClutterStage *
clutter_input_device_get_pointer_stage (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
return device->stage;
}
/**
* clutter_input_device_get_device_name:
* @device: a #ClutterInputDevice
*
* Retrieves the name of the @device
*
* Return value: the name of the device, or %NULL. The returned string
* is owned by the #ClutterInputDevice and should never be modified
* or freed
*
* Since: 1.2
*/
G_CONST_RETURN gchar *
clutter_input_device_get_device_name (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
return device->device_name;
}
/**
* clutter_input_device_update_from_event:
* @device: a #ClutterInputDevice
* @event: a #ClutterEvent
* @update_stage: whether to update the #ClutterStage of the @device
* using the stage of the event
*
* Forcibly updates the state of the @device using a #ClutterEvent
*
* This function should never be used by applications: it is meant
* for integration with embedding toolkits, like clutter-gtk
*
* Embedding toolkits that disable the event collection inside Clutter
* need to use this function to update the state of input devices depending
* on a #ClutterEvent that they are going to submit to the event handling code
* in Clutter though clutter_do_event(). Since the input devices hold the state
* that is going to be used to fill in fields like the #ClutterButtonEvent
* click count, or to emit synthesized events like %CLUTTER_ENTER and
* %CLUTTER_LEAVE, it is necessary for embedding toolkits to also be
* responsible of updating the input device state.
*
* For instance, this might be the code to translate an embedding toolkit
* native motion notification into a Clutter #ClutterMotionEvent and ask
* Clutter to process it:
*
* |[
* ClutterEvent c_event;
*
* translate_native_event_to_clutter (native_event, &amp;c_event);
*
* clutter_do_event (&amp;c_event);
* ]|
*
* Before letting clutter_do_event() process the event, it is necessary to call
* clutter_input_device_update_from_event():
*
* |[
* ClutterEvent c_event;
* ClutterDeviceManager *manager;
* ClutterInputDevice *device;
*
* translate_native_event_to_clutter (native_event, &amp;c_event);
*
* /&ast; get the device manager &ast;/
* manager = clutter_device_manager_get_default ();
*
* /&ast; use the default Core Pointer that Clutter
* &ast; backends register by default
* &ast;/
* device = clutter_device_manager_get_core_device (manager, %CLUTTER_POINTER_DEVICE);
*
* /&ast; update the state of the input device &ast;/
* clutter_input_device_update_from_event (device, &amp;c_event, FALSE);
*
* clutter_do_event (&amp;c_event);
* ]|
*
* The @update_stage boolean argument should be used when the input device
* enters and leaves a #ClutterStage; it will use the #ClutterStage field
* of the passed @event to update the stage associated to the input device.
*
* Since: 1.2
*/
void
clutter_input_device_update_from_event (ClutterInputDevice *device,
ClutterEvent *event,
gboolean update_stage)
{
ClutterModifierType event_state;
ClutterStage *event_stage;
gfloat event_x, event_y;
guint32 event_time;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_if_fail (event != NULL);
event_state = clutter_event_get_state (event);
event_time = clutter_event_get_time (event);
event_stage = clutter_event_get_stage (event);
clutter_event_get_coords (event, &event_x, &event_y);
_clutter_input_device_set_coords (device, event_x, event_y);
_clutter_input_device_set_state (device, event_state);
_clutter_input_device_set_time (device, event_time);
if (update_stage)
_clutter_input_device_set_stage (device, event_stage);
}
void
_clutter_input_device_reset_axes (ClutterInputDevice *device)
{
if (device->axes != NULL)
{
g_array_free (device->axes, TRUE);
g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_N_AXES]);
}
}
guint
_clutter_input_device_add_axis (ClutterInputDevice *device,
ClutterInputAxis axis,
gdouble minimum,
gdouble maximum,
gdouble resolution)
{
ClutterAxisInfo info;
guint pos;
if (device->axes == NULL)
device->axes = g_array_new (FALSE, TRUE, sizeof (ClutterAxisInfo));
info.axis = axis;
info.min_value = minimum;
info.max_value = maximum;
info.resolution = resolution;
switch (axis)
{
case CLUTTER_INPUT_AXIS_X:
case CLUTTER_INPUT_AXIS_Y:
info.min_axis = 0;
info.max_axis = 0;
break;
case CLUTTER_INPUT_AXIS_XTILT:
case CLUTTER_INPUT_AXIS_YTILT:
info.min_axis = -1;
info.max_axis = 1;
break;
default:
info.min_axis = 0;
info.max_axis = 1;
}
device->axes = g_array_append_val (device->axes, info);
pos = device->axes->len - 1;
g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_N_AXES]);
return pos;
}
gboolean
_clutter_input_device_translate_axis (ClutterInputDevice *device,
guint index_,
gint value,
gdouble *axis_value)
{
ClutterAxisInfo *info;
gdouble width;
gdouble real_value;
if (device->axes == NULL || index_ >= device->axes->len)
return FALSE;
info = &g_array_index (device->axes, ClutterAxisInfo, index_);
if (info->axis == CLUTTER_INPUT_AXIS_X ||
info->axis == CLUTTER_INPUT_AXIS_Y)
return FALSE;
width = info->max_value - info->min_value;
real_value = (info->max_axis * (value - info->min_value)
+ info->min_axis * (info->max_value - value))
/ width;
if (axis_value)
*axis_value = real_value;
return TRUE;
}
ClutterInputAxis
_clutter_input_device_get_axis (ClutterInputDevice *device,
guint index_)
{
ClutterAxisInfo *info;
if (device->axes == NULL)
return CLUTTER_INPUT_AXIS_IGNORE;
if (index_ >= device->axes->len)
return CLUTTER_INPUT_AXIS_IGNORE;
info = &g_array_index (device->axes, ClutterAxisInfo, index_);
return info->axis;
}
/**
* clutter_input_device_get_n_axes:
* @device: a #ClutterInputDevice
*
* Retrieves the number of axes available on @device.
*
* Return value: the number of axes on the device
*
* Since: 1.6
*/
guint
clutter_input_device_get_n_axes (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), 0);
if (device->axes != NULL)
return device->axes->len;
return 0;
}
void
_clutter_input_device_set_keys (ClutterInputDevice *device,
guint n_keys,
gint min_keycode,
gint max_keycode)
{
if (device->keys != NULL)
g_array_free (device->keys, TRUE);
device->n_keys = n_keys;
device->keys = g_array_sized_new (FALSE, TRUE,
sizeof (ClutterKeyInfo),
n_keys);
device->min_keycode = min_keycode;
device->max_keycode = max_keycode;
}
guint
clutter_input_device_get_n_keys (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), 0);
if (device->keys != NULL)
return device->keys->len;
return 0;
}
/**
* clutter_input_device_set_key:
* @device: a #ClutterInputDevice
* @index_: the index of the key
* @keyval: the keyval
* @modifiers: a bitmask of modifiers
*
* Sets the keyval and modifiers at the given @index_ for @device.
*
* Clutter will use the keyval and modifiers set when filling out
* an event coming from the same input device.
*
* Since: 1.6
*/
void
clutter_input_device_set_key (ClutterInputDevice *device,
guint index_,
guint keyval,
ClutterModifierType modifiers)
{
ClutterKeyInfo *key_info;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_if_fail (index_ < device->n_keys);
g_return_if_fail (keyval >= device->min_keycode &&
keyval <= device->max_keycode);
key_info = &g_array_index (device->keys, ClutterKeyInfo, index_);
key_info->keyval = keyval;
key_info->modifiers = modifiers;
}
/**
* clutter_input_device_get_key:
* @device: a #ClutterInputDevice
* @index_: the index of the key
* @keyval: (out): return location for the keyval at @index_
* @modifiers: (out): return location for the modifiers at @index_
*
* Retrieves the key set using clutter_input_device_set_key()
*
* Return value: %TRUE if a key was set at the given index
*
* Since: 1.6
*/
gboolean
clutter_input_device_get_key (ClutterInputDevice *device,
guint index_,
guint *keyval,
ClutterModifierType *modifiers)
{
ClutterKeyInfo *key_info;
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
if (device->keys == NULL)
return FALSE;
if (index_ > device->keys->len)
return FALSE;
key_info = &g_array_index (device->keys, ClutterKeyInfo, index_);
if (!key_info->keyval && !key_info->modifiers)
return FALSE;
if (keyval)
*keyval = key_info->keyval;
if (modifiers)
*modifiers = key_info->modifiers;
return TRUE;
}
void
_clutter_input_device_add_slave (ClutterInputDevice *master,
ClutterInputDevice *slave)
{
if (g_list_find (master->slaves, slave) == NULL)
master->slaves = g_list_prepend (master->slaves, slave);
}
void
_clutter_input_device_remove_slave (ClutterInputDevice *master,
ClutterInputDevice *slave)
{
if (g_list_find (master->slaves, slave) != NULL)
master->slaves = g_list_remove (master->slaves, slave);
}
/**
* clutter_input_device_get_slave_devices:
* @device: a #ClutterInputDevice
*
* Retrieves the slave devices attached to @device.
*
* Return value: (transfer container) (element-type Clutter.InputDevice): a
* list of #ClutterInputDevice, or %NULL. The contents of the list are
* owned by the device. Use g_list_free() when done
*
* Since: 1.6
*/
GList *
clutter_input_device_get_slave_devices (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
return g_list_copy (device->slaves);
}
/*< internal >
* clutter_input_device_set_associated_device:
* @device: a #ClutterInputDevice
* @associated: (allow-none): a #ClutterInputDevice, or %NULL
*
* Sets the associated device for @device.
*
* This function keeps a reference on the associated device.
*/
void
_clutter_input_device_set_associated_device (ClutterInputDevice *device,
ClutterInputDevice *associated)
{
if (device->associated == associated)
return;
if (device->associated != NULL)
g_object_unref (device->associated);
device->associated = associated;
if (device->associated != NULL)
g_object_ref (device->associated);
CLUTTER_NOTE (MISC, "Associating device '%s' to device '%s'",
clutter_input_device_get_device_name (device),
device->associated != NULL
? clutter_input_device_get_device_name (device->associated)
: "(none)");
if (device->device_mode != CLUTTER_INPUT_MODE_MASTER)
{
if (device->associated != NULL)
device->device_mode = CLUTTER_INPUT_MODE_SLAVE;
else
device->device_mode = CLUTTER_INPUT_MODE_FLOATING;
g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_DEVICE_MODE]);
}
}
/**
* clutter_input_device_get_associated_device:
* @device: a #ClutterInputDevice
*
* Retrieves a pointer to the #ClutterInputDevice that has been
* associated to @device.
*
* If the #ClutterInputDevice:device-mode property of @device is
* set to %CLUTTER_INPUT_MODE_MASTER, this function will return
* %NULL.
*
* Return value: (transfer none): a #ClutterInputDevice, or %NULL
*
* Since: 1.6
*/
ClutterInputDevice *
clutter_input_device_get_associated_device (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
return device->associated;
}
/*< internal >
* clutter_input_device_select_stage_events:
* @device: a #ClutterInputDevice
* @stage: the #ClutterStage to select events on
* @event_mask: platform-specific mask of events
*
* Selects input device events on @stage.
*
* The implementation of this function depends on the backend used.
*/
void
_clutter_input_device_select_stage_events (ClutterInputDevice *device,
ClutterStage *stage,
gint event_mask)
{
ClutterInputDeviceClass *device_class;
device_class = CLUTTER_INPUT_DEVICE_GET_CLASS (device);
if (device_class->select_stage_events != NULL)
device_class->select_stage_events (device, stage, event_mask);
}