2d8083bab8
Since GLX and EGL are abstracted by Cogl the two backends are both implementing everything using the Cogl API and they are almost identical. This updates the egl backend to support everything that the glx backend supports. Now that EGL and GLX are abstracted by Cogl, the plan is that we will squash the clutter-egl/glx backends into one. Since the EGL backend in clutter can conditionally not depend on X11 we will use the EGL backend as the starting point of our common backend. https://bugzilla.gnome.org/show_bug.cgi?id=649826
79 lines
2.0 KiB
C
79 lines
2.0 KiB
C
#ifndef __CLUTTER_STAGE_COGL_H__
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#define __CLUTTER_STAGE_COGL_H__
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib-object.h>
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#include <clutter/clutter-stage.h>
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#ifdef COGL_HAS_X11_SUPPORT
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xutil.h>
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#include "../x11/clutter-stage-x11.h"
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#endif
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#include "clutter-backend-cogl.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE_COGL (_clutter_stage_cogl_get_type ())
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#define CLUTTER_STAGE_COGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_COGL, ClutterStageCogl))
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#define CLUTTER_IS_STAGE_COGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_COGL))
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#define CLUTTER_STAGE_COGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_COGL, ClutterStageCoglClass))
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#define CLUTTER_IS_STAGE_COGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_COGL))
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#define CLUTTER_STAGE_COGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_COGL, ClutterStageCoglClass))
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typedef struct _ClutterStageCogl ClutterStageCogl;
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typedef struct _ClutterStageCoglClass ClutterStageCoglClass;
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struct _ClutterStageCogl
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{
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#ifdef COGL_HAS_X11_SUPPORT
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ClutterStageX11 parent_instance;
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#else
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GObject parent_instance;
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/* the stage wrapper */
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ClutterStage *wrapper;
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/* back pointer to the backend */
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ClutterBackendCogl *backend;
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#endif
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CoglOnscreen *onscreen;
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gint pending_swaps;
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unsigned int swap_callback_id;
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/* We only enable clipped redraws after 2 frames, since we've seen
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* a lot of drivers can struggle to get going and may output some
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* junk frames to start with. */
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unsigned long frame_count;
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ClutterGeometry bounding_redraw_clip;
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guint initialized_redraw_clip : 1;
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};
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struct _ClutterStageCoglClass
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{
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#ifdef COGL_HAS_X11_SUPPORT
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ClutterStageX11Class parent_class;
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#else
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GObjectClass parent_class;
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#endif
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};
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GType _clutter_stage_cogl_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_COGL_H__ */
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