1e2e0f21b8
This adds CLUTTER_PAINT=disable-offscreen-redirect to help diagnose problems with the correct opacity changes. This just makes it so that it never installs the flatten effect so it will never automatically redirect an actor offscreen.
119 lines
4.9 KiB
C
119 lines
4.9 KiB
C
#ifndef __CLUTTER_DEBUG_H__
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#define __CLUTTER_DEBUG_H__
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#include <glib.h>
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#include "clutter-main.h"
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#include "clutter-profile.h"
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G_BEGIN_DECLS
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typedef enum {
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CLUTTER_DEBUG_MISC = 1 << 0,
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CLUTTER_DEBUG_ACTOR = 1 << 1,
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CLUTTER_DEBUG_TEXTURE = 1 << 2,
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CLUTTER_DEBUG_EVENT = 1 << 3,
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CLUTTER_DEBUG_PAINT = 1 << 4,
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CLUTTER_DEBUG_GL = 1 << 5,
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CLUTTER_DEBUG_ALPHA = 1 << 6,
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CLUTTER_DEBUG_BEHAVIOUR = 1 << 7,
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CLUTTER_DEBUG_PANGO = 1 << 8,
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CLUTTER_DEBUG_BACKEND = 1 << 9,
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CLUTTER_DEBUG_SCHEDULER = 1 << 10,
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CLUTTER_DEBUG_SCRIPT = 1 << 11,
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CLUTTER_DEBUG_SHADER = 1 << 12,
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CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
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CLUTTER_DEBUG_ANIMATION = 1 << 14,
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CLUTTER_DEBUG_LAYOUT = 1 << 15,
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CLUTTER_DEBUG_PICK = 1 << 16,
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CLUTTER_DEBUG_EVENTLOOP = 1 << 17,
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CLUTTER_DEBUG_CLIPPING = 1 << 18
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} ClutterDebugFlag;
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typedef enum {
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CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
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CLUTTER_DEBUG_DUMP_PICK_BUFFERS = 1 << 1
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} ClutterPickDebugFlag;
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typedef enum {
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CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
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CLUTTER_DEBUG_REDRAWS = 1 << 2,
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CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3,
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CLUTTER_DEBUG_DISABLE_CULLING = 1 << 4,
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CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT = 1 << 5
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} ClutterDrawDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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#define CLUTTER_HAS_DEBUG(type) ((clutter_debug_flags & CLUTTER_DEBUG_##type) != FALSE)
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#ifdef __GNUC__
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/* Try the GCC extension for valists in macros */
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#define CLUTTER_NOTE(type,x,a...) G_STMT_START { \
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if (G_UNLIKELY (CLUTTER_HAS_DEBUG (type))) \
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{ _clutter_profile_trace_message ("[" #type "] " \
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G_STRLOC ": " x, ##a); } \
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} G_STMT_END
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#define CLUTTER_TIMESTAMP(type,x,a...) G_STMT_START { \
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if (G_UNLIKELY (CLUTTER_HAS_DEBUG (type))) \
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{ g_message ("[" #type "]" " %li:" G_STRLOC ": " \
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x, clutter_get_timestamp(), ##a); } \
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} G_STMT_END
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#else /* !__GNUC__ */
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/* Try the C99 version; unfortunately, this does not allow us to pass
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* empty arguments to the macro, which means we have to
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* do an intemediate printf.
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*/
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#define CLUTTER_NOTE(type,...) G_STMT_START { \
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if (G_UNLIKELY (CLUTTER_HAS_DEBUG (type))) \
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{ \
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gchar * _fmt = g_strdup_printf (__VA_ARGS__); \
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_clutter_profile_trace_message ("[" #type "] " \
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G_STRLOC ": %s",_fmt); \
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g_free (_fmt); \
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} \
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} G_STMT_END
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#define CLUTTER_TIMESTAMP(type,...) G_STMT_START { \
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if (G_UNLIKELY (CLUTTER_HAS_DEBUG (type))) \
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{ \
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gchar * _fmt = g_strdup_printf (__VA_ARGS__); \
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g_message ("[" #type "]" " %li:" G_STRLOC ": %s", \
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clutter_get_timestamp(), _fmt); \
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g_free (_fmt); \
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} \
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} G_STMT_END
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#endif
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#define CLUTTER_MARK() CLUTTER_NOTE(MISC, "== mark ==")
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#define CLUTTER_DBG(x) { a }
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#define CLUTTER_GLERR() G_STMT_START { \
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if (clutter_debug_flags & CLUTTER_DEBUG_GL) { \
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GLenum _err = glGetError (); /* roundtrip */ \
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if (_err != GL_NO_ERROR) \
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g_warning (G_STRLOC ": GL Error %x", _err); \
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} } G_STMT_END
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#else /* !CLUTTER_ENABLE_DEBUG */
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#define CLUTTER_NOTE(type,...) G_STMT_START { } G_STMT_END
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#define CLUTTER_MARK() G_STMT_START { } G_STMT_END
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#define CLUTTER_DBG(x) G_STMT_START { } G_STMT_END
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#define CLUTTER_GLERR() G_STMT_START { } G_STMT_END
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#define CLUTTER_TIMESTAMP(type,...) G_STMT_START { } G_STMT_END
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#define CLUTTER_HAS_DEBUG(type) FALSE
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#endif /* CLUTTER_ENABLE_DEBUG */
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extern guint clutter_debug_flags;
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extern guint clutter_pick_debug_flags;
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extern guint clutter_paint_debug_flags;
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G_END_DECLS
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#endif /* __CLUTTER_DEBUG_H__ */
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