79acb088e7
Since using addresses that might change is something that finally the FSF acknowledge as a plausible scenario (after changing address twice), the license blurb in the source files should use the URI for getting the license in case the library did not come with it. Not that URIs cannot possibly change, but at least it's easier to set up a redirection at the same place. As a side note: this commit closes the oldes bug in Clutter's bug report tool. http://bugzilla.openedhand.com/show_bug.cgi?id=521
526 lines
15 KiB
C
526 lines
15 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - integration with NSWindow and NSView
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*
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-stage-osx.h"
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#include "clutter-backend-osx.h"
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#import <AppKit/AppKit.h>
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#include <clutter/clutter-debug.h>
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#include <clutter/clutter-private.h>
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX,
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clutter_stage_osx,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init))
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/* FIXME: this should be in clutter-stage.c */
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static void
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clutter_stage_osx_state_update (ClutterStageOSX *self,
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ClutterStageState unset_flags,
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ClutterStageState set_flags);
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#define CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL (NSMainMenuWindowLevel + 1)
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/*************************************************************************/
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@implementation ClutterGLWindow
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- (id)initWithView:(NSView *)aView UTF8Title:(const char *)aTitle stage:(ClutterStageOSX *)aStage
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{
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if ((self = [super initWithContentRect: [aView frame]
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styleMask: NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
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backing: NSBackingStoreBuffered
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defer: NO]) != nil)
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{
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[self setDelegate: self];
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[self useOptimizedDrawing: YES];
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[self setAcceptsMouseMovedEvents:YES];
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[self setContentView: aView];
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[self setTitle:[NSString stringWithUTF8String: aTitle ? aTitle : ""]];
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self->stage_osx = aStage;
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}
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return self;
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}
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- (BOOL) windowShouldClose: (id) sender
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);
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ClutterEvent event;
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event.type = CLUTTER_DELETE;
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event.any.stage = CLUTTER_STAGE (self->stage_osx->wrapper);
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clutter_event_put (&event);
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return NO;
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}
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- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen*)aScreen
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{
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/* in fullscreen mode we don't want to be constrained by menubar or dock
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* FIXME: calculate proper constraints depending on fullscreen mode
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*/
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return frameRect;
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}
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- (void) windowDidBecomeKey:(NSNotification*)aNotification
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowDidBecomeKey", self->stage_osx);
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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[self setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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clutter_stage_osx_state_update (self->stage_osx, 0, CLUTTER_STAGE_STATE_ACTIVATED);
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}
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- (void) windowDidResignKey:(NSNotification*)aNotification
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowDidResignKey", self->stage_osx);
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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{
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[self setLevel: NSNormalWindowLevel];
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[self orderBack: nil];
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}
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clutter_stage_osx_state_update (self->stage_osx, CLUTTER_STAGE_STATE_ACTIVATED, 0);
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}
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@end
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/*************************************************************************/
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@interface ClutterGLView : NSOpenGLView
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{
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ClutterStageOSX *stage_osx;
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}
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- (void) drawRect: (NSRect) bounds;
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@end
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@implementation ClutterGLView
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- (id) initWithFrame: (NSRect)aFrame pixelFormat:(NSOpenGLPixelFormat*)aFormat stage:(ClutterStageOSX*)aStage
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{
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if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
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{
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self->stage_osx = aStage;
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}
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return self;
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}
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- (void) drawRect: (NSRect) bounds
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{
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clutter_actor_paint (CLUTTER_ACTOR (self->stage_osx->wrapper));
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cogl_flush ();
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[[self openGLContext] flushBuffer];
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}
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/* In order to receive key events */
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- (BOOL) acceptsFirstResponder
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{
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return YES;
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}
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/* We want 0,0 top left */
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- (BOOL) isFlipped
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{
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return YES;
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}
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- (void) setFrameSize: (NSSize) aSize
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{
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CLUTTER_NOTE (BACKEND, "[%p] setFrameSize: %dx%d", self->stage_osx,
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(int)aSize.width, (int)aSize.height);
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[super setFrameSize: aSize];
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clutter_actor_set_size (CLUTTER_ACTOR (self->stage_osx->wrapper),
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(int)aSize.width, (int)aSize.height);
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CLUTTER_SET_PRIVATE_FLAGS(self->stage_osx->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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/* Simply forward all events that reach our view to clutter. */
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#define EVENT_HANDLER(event) -(void)event:(NSEvent *)theEvent { \
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_clutter_event_osx_put (theEvent, self->stage_osx->wrapper); \
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}
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EVENT_HANDLER(mouseDown)
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EVENT_HANDLER(mouseDragged)
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EVENT_HANDLER(mouseUp)
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EVENT_HANDLER(mouseMoved)
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EVENT_HANDLER(mouseEntered)
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EVENT_HANDLER(mouseExited)
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EVENT_HANDLER(rightMouseDown)
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EVENT_HANDLER(rightMouseDragged)
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EVENT_HANDLER(rightMouseUp)
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EVENT_HANDLER(otherMouseDown)
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EVENT_HANDLER(otherMouseDragged)
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EVENT_HANDLER(otherMouseUp)
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EVENT_HANDLER(scrollWheel)
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EVENT_HANDLER(keyDown)
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EVENT_HANDLER(keyUp)
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EVENT_HANDLER(flagsChanged)
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EVENT_HANDLER(helpRequested)
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EVENT_HANDLER(tabletPoint)
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EVENT_HANDLER(tabletProximity)
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#undef EVENT_HANDLER
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@end
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/*************************************************************************/
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static void
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clutter_stage_osx_state_update (ClutterStageOSX *self,
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ClutterStageState unset_flags,
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ClutterStageState set_flags)
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{
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ClutterStageStateEvent event;
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event.new_state = self->stage_state;
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event.new_state |= set_flags;
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event.new_state &= ~unset_flags;
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if (event.new_state == self->stage_state)
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return;
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event.changed_mask = event.new_state ^ self->stage_state;
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self->stage_state = event.new_state;
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event.type = CLUTTER_STAGE_STATE;
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event.stage = CLUTTER_STAGE (self->wrapper);
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clutter_event_put ((ClutterEvent*)&event);
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}
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static void
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clutter_stage_osx_save_frame (ClutterStageOSX *self)
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{
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g_assert (self->window != NULL);
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self->normalFrame = [self->window frame];
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self->haveNormalFrame = TRUE;
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}
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static void
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clutter_stage_osx_set_frame (ClutterStageOSX *self)
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{
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g_assert (self->window != NULL);
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if (self->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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{
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/* Raise above the menubar (and dock) covering the whole screen.
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*
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* NOTE: This effectively breaks Option-Tabbing as our window covers
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* all other applications completely. However we deal with the situation
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* by lowering the window to the bottom of the normal level stack on
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* windowDidResignKey notification.
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*/
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[self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]] display: NO];
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}
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else
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{
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[self->window setLevel: NSNormalWindowLevel];
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if (self->haveNormalFrame)
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[self->window setFrame: self->normalFrame display: NO];
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else
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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}
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}
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/*************************************************************************/
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static gboolean
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clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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ClutterBackendOSX *backend_osx;
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CLUTTER_NOTE (BACKEND, "[%p] realize", self);
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CLUTTER_OSX_POOL_ALLOC();
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
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self->view = [[ClutterGLView alloc]
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initWithFrame: rect
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pixelFormat: backend_osx->pixel_format
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stage: self];
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[self->view setOpenGLContext:backend_osx->context];
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self->window = [[ClutterGLWindow alloc]
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initWithView: self->view
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UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
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stage: self];
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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CLUTTER_OSX_POOL_RELEASE();
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CLUTTER_NOTE (BACKEND, "Stage successfully realized");
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return TRUE;
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}
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static void
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clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
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/* ensure we get realize+unrealize properly paired */
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g_return_if_fail (self->view != NULL && self->window != NULL);
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CLUTTER_OSX_POOL_ALLOC();
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[self->view release];
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[self->window close];
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self->view = NULL;
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self->window = NULL;
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_show (ClutterStageWindow *stage_window,
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gboolean do_raise)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] show", self);
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CLUTTER_OSX_POOL_ALLOC();
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clutter_stage_osx_realize (stage_window);
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clutter_actor_map (CLUTTER_ACTOR (self->wrapper));
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clutter_stage_osx_set_frame (self);
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[self->window makeKeyAndOrderFront: nil];
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_hide (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] hide", self);
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CLUTTER_OSX_POOL_ALLOC();
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[self->window orderOut: nil];
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clutter_stage_osx_unrealize (stage_window);
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clutter_actor_unmap (CLUTTER_ACTOR (self->wrapper));
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_get_geometry (ClutterStageWindow *stage_window,
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ClutterGeometry *geometry)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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gboolean is_fullscreen, resize;
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g_return_if_fail (CLUTTER_IS_BACKEND_OSX (backend));
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CLUTTER_OSX_POOL_ALLOC ();
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is_fullscreen = FALSE;
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g_object_get (G_OBJECT (self->wrapper),
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"fullscreen-set", &is_fullscreen,
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NULL);
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if (is_fullscreen)
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{
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NSSize size = [[NSScreen mainScreen] frame].size;
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geometry->width = size.width;
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geometry->height = size.height;
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}
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else
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{
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resize = clutter_stage_get_user_resizable (self->wrapper);
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if (resize)
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{
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geometry->width = 1;
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geometry->height = 1;
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}
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else
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{
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geometry->width = self->requisition_width;
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geometry->height = self->requisition_height;
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}
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}
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CLUTTER_OSX_POOL_RELEASE ();
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}
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static void
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clutter_stage_osx_resize (ClutterStageWindow *stage_window,
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gint width,
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gint height)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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self->requisition_width = width;
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self->requisition_height = height;
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CLUTTER_OSX_POOL_ALLOC ();
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NSSize size = NSMakeSize (self->requisition_width,
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self->requisition_height);
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[self->window setContentSize: size];
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CLUTTER_OSX_POOL_RELEASE ();
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/* make sure that the viewport is updated */
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CLUTTER_SET_PRIVATE_FLAGS (self->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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/*************************************************************************/
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static ClutterActor *
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clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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return CLUTTER_ACTOR (self->wrapper);
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}
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static void
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clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
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const char *title)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
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CLUTTER_OSX_POOL_ALLOC();
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[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
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CLUTTER_OSX_POOL_ALLOC();
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/* Make sure to update the state before clutter_stage_osx_set_frame.
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*
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* Toggling fullscreen isn't atomic, there's two "events" involved:
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* - stage state change (via state_update)
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* - stage size change (via set_frame -> setFrameSize / set_size)
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*
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* We do state change first. Not sure there's any difference.
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*/
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if (fullscreen)
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{
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clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
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clutter_stage_osx_save_frame (self);
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}
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else
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clutter_stage_osx_state_update (self, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
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clutter_stage_osx_set_frame (self);
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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iface->get_wrapper = clutter_stage_osx_get_wrapper;
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iface->set_title = clutter_stage_osx_set_title;
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iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
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iface->show = clutter_stage_osx_show;
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iface->hide = clutter_stage_osx_hide;
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iface->realize = clutter_stage_osx_realize;
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iface->unrealize = clutter_stage_osx_unrealize;
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iface->get_geometry = clutter_stage_osx_get_geometry;
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iface->resize = clutter_stage_osx_resize;
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}
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/*************************************************************************/
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ClutterStageWindow *
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clutter_stage_osx_new (ClutterBackend *backend,
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ClutterStage *wrapper)
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{
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ClutterStageOSX *self;
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self = g_object_new (CLUTTER_TYPE_STAGE_OSX, NULL);
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self->backend = backend;
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self->wrapper = wrapper;
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return CLUTTER_STAGE_WINDOW(self);
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}
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/*************************************************************************/
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static void
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clutter_stage_osx_init (ClutterStageOSX *self)
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{
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self->requisition_width = 640;
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self->requisition_height = 480;
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CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_IS_TOPLEVEL);
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}
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static void
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clutter_stage_osx_finalize (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_stage_osx_parent_class)->finalize (gobject);
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}
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static void
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clutter_stage_osx_dispose (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_stage_osx_parent_class)->dispose (gobject);
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}
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static void
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clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->finalize = clutter_stage_osx_finalize;
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gobject_class->dispose = clutter_stage_osx_dispose;
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}
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