mutter/tests/conform/test-texture-3d.c
Robert Bragg 3881fd3259 Adds cogl_framebuffer_draw_[*_]rectangle functions
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.

To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
2012-03-20 12:33:40 +00:00

286 lines
8.9 KiB
C

#include <cogl/cogl2-experimental.h>
#include <string.h>
#include "test-utils.h"
#define TEX_WIDTH 4
#define TEX_HEIGHT 8
#define TEX_DEPTH 16
/* Leave four bytes of padding between each row */
#define TEX_ROWSTRIDE (TEX_WIDTH * 4 + 4)
/* Leave four rows of padding between each image */
#define TEX_IMAGE_STRIDE ((TEX_HEIGHT + 4) * TEX_ROWSTRIDE)
typedef struct _TestState
{
int fb_width;
int fb_height;
} TestState;
static CoglTexture3D *
create_texture_3d (CoglContext *context)
{
int x, y, z;
guint8 *data = g_malloc (TEX_IMAGE_STRIDE * TEX_DEPTH);
guint8 *p = data;
CoglTexture3D *tex;
GError *error = NULL;
for (z = 0; z < TEX_DEPTH; z++)
{
for (y = 0; y < TEX_HEIGHT; y++)
{
for (x = 0; x < TEX_WIDTH; x++)
{
/* Set red, green, blue to values based on x, y, z */
*(p++) = 255 - x * 8;
*(p++) = y * 8;
*(p++) = 255 - z * 8;
/* Fully opaque */
*(p++) = 0xff;
}
/* Set the padding between rows to 0xde */
memset (p, 0xde, TEX_ROWSTRIDE - (TEX_WIDTH * 4));
p += TEX_ROWSTRIDE - (TEX_WIDTH * 4);
}
/* Set the padding between images to 0xad */
memset (p, 0xba, TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE));
p += TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE);
}
tex = cogl_texture_3d_new_from_data (context,
TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_ANY,
TEX_ROWSTRIDE,
TEX_IMAGE_STRIDE,
data,
&error);
if (tex == NULL)
{
g_assert (error != NULL);
g_warning ("Failed to create 3D texture: %s", error->message);
g_assert_not_reached ();
}
g_free (data);
return tex;
}
static void
draw_frame (TestState *state)
{
CoglTexture *tex = COGL_TEXTURE (create_texture_3d (ctx));
CoglPipeline *pipeline = cogl_pipeline_new (ctx);
typedef struct { float x, y, s, t, r; } Vert;
CoglPrimitive *primitive;
CoglAttributeBuffer *attribute_buffer;
CoglAttribute *attributes[2];
Vert *verts, *v;
int i;
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_object_unref (tex);
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
/* Render the texture repeated horizontally twice using a regular
cogl rectangle. This should end up with the r texture coordinates
as zero */
cogl_framebuffer_draw_textured_rectangle (fb, pipeline,
0.0f, 0.0f, TEX_WIDTH * 2, TEX_HEIGHT,
0.0f, 0.0f, 2.0f, 1.0f);
/* Render all of the images in the texture using coordinates from a
CoglPrimitive */
v = verts = g_new (Vert, 4 * TEX_DEPTH);
for (i = 0; i < TEX_DEPTH; i++)
{
float r = (i + 0.5f) / TEX_DEPTH;
v->x = i * TEX_WIDTH;
v->y = TEX_HEIGHT;
v->s = 0;
v->t = 0;
v->r = r;
v++;
v->x = i * TEX_WIDTH;
v->y = TEX_HEIGHT * 2;
v->s = 0;
v->t = 1;
v->r = r;
v++;
v->x = i * TEX_WIDTH + TEX_WIDTH;
v->y = TEX_HEIGHT * 2;
v->s = 1;
v->t = 1;
v->r = r;
v++;
v->x = i * TEX_WIDTH + TEX_WIDTH;
v->y = TEX_HEIGHT;
v->s = 1;
v->t = 0;
v->r = r;
v++;
}
attribute_buffer = cogl_attribute_buffer_new (ctx,
4 * TEX_DEPTH * sizeof (Vert),
verts);
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (Vert),
G_STRUCT_OFFSET (Vert, x),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (attribute_buffer,
"cogl_tex_coord_in",
sizeof (Vert),
G_STRUCT_OFFSET (Vert, s),
3, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
6 * TEX_DEPTH,
attributes,
2 /* n_attributes */);
cogl_primitive_set_indices (primitive,
cogl_get_rectangle_indices (ctx,
TEX_DEPTH),
6 * TEX_DEPTH);
cogl_framebuffer_draw_primitive (fb, pipeline, primitive);
g_free (verts);
cogl_object_unref (primitive);
cogl_object_unref (attributes[0]);
cogl_object_unref (attributes[1]);
cogl_object_unref (attribute_buffer);
cogl_object_unref (pipeline);
}
static void
validate_block (int block_x, int block_y, int z)
{
int x, y;
for (y = 0; y < TEX_HEIGHT; y++)
for (x = 0; x < TEX_WIDTH; x++)
test_utils_check_pixel_rgb (fb,
block_x * TEX_WIDTH + x,
block_y * TEX_HEIGHT + y,
255 - x * 8,
y * 8,
255 - z * 8);
}
static void
validate_result (void)
{
int i;
validate_block (0, 0, 0);
for (i = 0; i < TEX_DEPTH; i++)
validate_block (i, 1, i);
}
static void
test_multi_texture (TestState *state)
{
CoglPipeline *pipeline;
CoglTexture3D *tex_3d;
CoglTexture2D *tex_2d;
guint8 tex_data[4];
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
/* Tests a pipeline that is using multi-texturing to combine a 3D
texture with a 2D texture. The texture from another layer is
sampled with TEXTURE_? just to pick up a specific bug that was
happening with the ARBfp fragend */
pipeline = cogl_pipeline_new (ctx);
tex_data[0] = 0xff;
tex_data[1] = 0x00;
tex_data[2] = 0x00;
tex_data[3] = 0xff;
tex_2d = cogl_texture_2d_new_from_data (ctx,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
tex_data,
NULL);
cogl_pipeline_set_layer_texture (pipeline, 0, COGL_TEXTURE (tex_2d));
tex_data[0] = 0x00;
tex_data[1] = 0xff;
tex_data[2] = 0x00;
tex_data[3] = 0xff;
tex_3d = cogl_texture_3d_new_from_data (ctx,
1, 1, 1, /* width/height/depth */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
4, /* image_stride */
tex_data,
NULL);
cogl_pipeline_set_layer_texture (pipeline, 1, COGL_TEXTURE (tex_3d));
cogl_pipeline_set_layer_combine (pipeline, 0,
"RGBA = REPLACE(PREVIOUS)",
NULL);
cogl_pipeline_set_layer_combine (pipeline, 1,
"RGBA = ADD(TEXTURE_0, TEXTURE_1)",
NULL);
cogl_framebuffer_draw_rectangle (fb, pipeline, 0, 0, 10, 10);
test_utils_check_pixel (fb, 5, 5, 0xffff00ff);
cogl_object_unref (tex_2d);
cogl_object_unref (tex_3d);
cogl_object_unref (pipeline);
}
void
test_texture_3d (void)
{
/* Check whether GL supports the rectangle extension. If not we'll
just assume the test passes */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
{
TestState state;
state.fb_width = cogl_framebuffer_get_width (fb);
state.fb_height = cogl_framebuffer_get_height (fb);
cogl_framebuffer_orthographic (fb,
0, 0, /* x_1, y_1 */
state.fb_width, /* x_2 */
state.fb_height /* y_2 */,
-1, 100 /* near/far */);
draw_frame (&state);
validate_result ();
test_multi_texture (&state);
if (cogl_test_verbose ())
g_print ("OK\n");
}
else if (cogl_test_verbose ())
g_print ("Skipping\n");
}