mutter/cogl/cogl-sdl.h
Robert Bragg 9a1f1df83f Rework sdl integration api
This re-works the SDL integration api to simplify the integration for
application developers and also allow Cogl to know when the application
is about to go idle waiting for events so it can perform idle
book-keeping work.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-04-12 12:31:46 +01:00

199 lines
5.2 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_SDL_H__
#define __COGL_SDL_H__
#include <cogl/cogl-context.h>
#include <SDL.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-sdl
* @short_description: Integration api for the Simple DirectMedia
* Layer library.
*
* Cogl is a portable graphics api that can either be used standalone
* or alternatively integrated with certain existing frameworks. This
* api enables Cogl to be used in conjunction with the Simple
* DirectMedia Layer library.
*
* Using this API a typical SDL application would look something like
* this:
* |[
* MyAppData data;
* GError *error = NULL;
*
* data.ctx = cogl_sdl_context_new (NULL, SDL_USEREVENT, &error);
* if (!data.ctx)
* {
* fprintf (stderr, "Failed to create context: %s\n",
* error->message);
* return 1;
* }
*
* my_application_setup (&data);
*
* data.redraw_queued = TRUE;
* while (!data.quit)
* {
* while (!data.quit)
* {
* if (!SDL_PollEvent (&event))
* {
* if (data.redraw_queued)
* break;
*
* cogl_sdl_idle (ctx);
* if (!SDL_WaitEvent (&event))
* {
* fprintf (stderr, "Error waiting for SDL events");
* return 1;
* }
* }
*
* handle_event (&data, &event);
* cogl_sdl_handle_event (ctx, &event);
* }
*
* data.redraw_queued = redraw (&data);
* }
* ]|
*/
/**
* cogl_sdl_context_new:
* @type: An SDL user event type between %SDL_USEREVENT and
* %SDL_NUMEVENTS - %1
* @error: A GError return location.
*
* This is a convenience function for creating a new #CoglContext for
* use with SDL and specifying what SDL user event type Cogl can use
* as a way to interrupt SDL_WaitEvent().
*
* This function is equivalent to the following code:
* |[
* CoglRenderer *renderer = cogl_renderer_new ();
* CoglDisplay *display;
*
* cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_SDL);
*
* cogl_sdl_renderer_set_event_type (renderer, type);
*
* if (!cogl_renderer_connect (renderer, error))
* return NULL;
*
* display = cogl_display_new (renderer, NULL);
* if (!cogl_display_setup (display, error))
* return NULL;
*
* return cogl_context_new (display, error);
* ]|
*
* <note>SDL applications are required to either use this API or
* to manually create a #CoglRenderer and call
* cogl_sdl_renderer_set_event_type().</note>
*
* Since: 2.0
* Stability: unstable
*/
CoglContext *
cogl_sdl_context_new (guint8 type, GError **error);
/**
* cogl_sdl_renderer_set_event_type:
* @renderer: A #CoglRenderer
* @type: An SDL user event type between %SDL_USEREVENT and
* %SDL_NUMEVENTS - %1
*
* Tells Cogl what SDL user event type it can use as a way to
* interrupt SDL_WaitEvent() to ensure that cogl_sdl_handle_event()
* will be called in a finite amount of time.
*
* <note>This should only be called on an un-connected
* @renderer.</note>
*
* <note>For convenience most simple applications can use
* cogl_sdl_context_new() if they don't want to manually create
* #CoglRenderer and #CoglDisplay objects during
* initialization.</note>
*
* Since: 2.0
* Stability: unstable
*/
void
cogl_sdl_renderer_set_event_type (CoglRenderer *renderer, guint8 type);
/**
* cogl_sdl_renderer_get_event_type:
* @renderer: A #CoglRenderer
*
* Queries what SDL user event type Cogl is using as a way to
* interrupt SDL_WaitEvent(). This is set either using
* cogl_sdl_context_new or by using
* cogl_sdl_renderer_set_event_type().
*
* Since: 2.0
* Stability: unstable
*/
guint8
cogl_sdl_renderer_get_event_type (CoglRenderer *renderer);
/**
* cogl_sdl_handle_event:
* @context: A #CoglContext
* @event: An SDL event
*
* Passes control to Cogl so that it may dispatch any internal event
* callbacks in response to the given SDL @event. This function must
* be called for every SDL event.
*
* Since: 2.0
* Stability: unstable
*/
void
cogl_sdl_handle_event (CoglContext *context, SDL_Event *event);
/**
* cogl_sdl_idle:
* @context: A #CoglContext
*
* Notifies Cogl that the application is idle and about to call
* SDL_WaitEvent(). Cogl may use this to run low priority book keeping
* tasks.
*
* Since: 2.0
* Stability: unstable
*/
void
cogl_sdl_idle (CoglContext *context);
G_END_DECLS
#endif /* __COGL_SDL_H__ */