bdcbb8af4d
The SDL winsys was missing a few minor features, such as the implementation. This patch adds that in. Reviewed-by: Robert Bragg <robert@linux.intel.com>
458 lines
12 KiB
C
458 lines
12 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "cogl.h"
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#include "cogl-util.h"
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#include "cogl-internal.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-context-private.h"
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#include "cogl-renderer.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-winsys-stub-private.h"
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#include "cogl-config-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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#include "cogl-winsys-egl-x11-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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#include "cogl-winsys-egl-wayland-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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#include "cogl-winsys-egl-kms-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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#include "cogl-winsys-egl-gdl-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include "cogl-winsys-egl-android-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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#include "cogl-winsys-egl-null-private.h"
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#endif
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#if COGL_HAS_XLIB_SUPPORT
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#include "cogl-xlib-renderer.h"
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#endif
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#ifdef COGL_HAS_GLX_SUPPORT
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extern const CoglWinsysVtable *_cogl_winsys_glx_get_vtable (void);
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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extern const CoglWinsysVtable *_cogl_winsys_wgl_get_vtable (void);
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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extern const CoglWinsysVtable *_cogl_winsys_sdl_get_vtable (void);
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#endif
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typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
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static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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{
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#ifdef COGL_HAS_GLX_SUPPORT
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_cogl_winsys_glx_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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_cogl_winsys_egl_xlib_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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_cogl_winsys_egl_wayland_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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_cogl_winsys_egl_kms_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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_cogl_winsys_egl_gdl_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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_cogl_winsys_egl_android_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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_cogl_winsys_egl_null_get_vtable,
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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_cogl_winsys_wgl_get_vtable,
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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_cogl_winsys_sdl_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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static void _cogl_renderer_free (CoglRenderer *renderer);
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COGL_OBJECT_DEFINE (Renderer, renderer);
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typedef struct _CoglNativeFilterClosure
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{
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CoglNativeFilterFunc func;
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void *data;
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} CoglNativeFilterClosure;
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GQuark
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cogl_renderer_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-renderer-error-quark");
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}
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static const CoglWinsysVtable *
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_cogl_renderer_get_winsys (CoglRenderer *renderer)
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{
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return renderer->winsys_vtable;
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}
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static void
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native_filter_closure_free (CoglNativeFilterClosure *closure)
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{
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g_slice_free (CoglNativeFilterClosure, closure);
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}
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static void
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_cogl_renderer_free (CoglRenderer *renderer)
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{
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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winsys->renderer_disconnect (renderer);
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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if (renderer->libgl_module)
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g_module_close (renderer->libgl_module);
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#endif
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g_slist_foreach (renderer->event_filters,
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(GFunc) native_filter_closure_free,
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NULL);
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g_slist_free (renderer->event_filters);
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g_free (renderer);
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}
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CoglRenderer *
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cogl_renderer_new (void)
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{
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CoglRenderer *renderer = g_new0 (CoglRenderer, 1);
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_cogl_init ();
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renderer->connected = FALSE;
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renderer->event_filters = NULL;
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return _cogl_renderer_object_new (renderer);
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}
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#if COGL_HAS_XLIB_SUPPORT
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void
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cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
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Display *xdisplay)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_xdpy = xdisplay;
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}
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Display *
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cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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return renderer->foreign_xdpy;
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}
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#endif /* COGL_HAS_XLIB_SUPPORT */
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gboolean
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cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template,
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GError **error)
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{
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CoglDisplay *display;
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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if (!cogl_renderer_connect (renderer, error))
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return FALSE;
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display = cogl_display_new (renderer, onscreen_template);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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return FALSE;
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}
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cogl_object_unref (display);
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return TRUE;
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}
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static gboolean
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_cogl_renderer_choose_driver (CoglRenderer *renderer,
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GError **error)
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{
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const char *driver_name = g_getenv ("COGL_DRIVER");
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const char *libgl_name;
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if (!driver_name)
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driver_name = _cogl_config_driver;
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#ifdef HAVE_COGL_GL
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if (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl"))
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{
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renderer->driver = COGL_DRIVER_GL;
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libgl_name = COGL_GL_LIBNAME;
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goto found;
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}
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#endif
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#ifdef HAVE_COGL_GLES2
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if (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles2"))
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{
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renderer->driver = COGL_DRIVER_GLES2;
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libgl_name = COGL_GLES2_LIBNAME;
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goto found;
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}
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#endif
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#ifdef HAVE_COGL_GLES
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if (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles1"))
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{
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renderer->driver = COGL_DRIVER_GLES1;
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libgl_name = COGL_GLES1_LIBNAME;
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goto found;
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}
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#endif
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,
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"No suitable driver found");
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return FALSE;
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found:
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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renderer->libgl_module = g_module_open (libgl_name,
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G_MODULE_BIND_LAZY);
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if (renderer->libgl_module == NULL)
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{
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g_set_error (error, COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY,
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"Failed to dynamically open the GL library \"%s\"",
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libgl_name);
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return FALSE;
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}
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#endif /* HAVE_DIRECTLY_LINKED_GL_LIBRARY */
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return TRUE;
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}
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/* Final connection API */
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gboolean
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cogl_renderer_connect (CoglRenderer *renderer, GError **error)
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{
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int i;
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GString *error_message;
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if (renderer->connected)
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return TRUE;
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/* The driver needs to be chosen before connecting the renderer
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because eglInitialize requires the library containing the GL API
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to be loaded before its called */
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if (!_cogl_renderer_choose_driver (renderer, error))
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return FALSE;
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error_message = g_string_new ("");
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for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
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{
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const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
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GError *tmp_error = NULL;
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if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
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{
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if (renderer->winsys_id_override != winsys->id)
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continue;
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}
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else
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{
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char *user_choice = getenv ("COGL_RENDERER");
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if (!user_choice)
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user_choice = _cogl_config_renderer;
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if (user_choice &&
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g_ascii_strcasecmp (winsys->name, user_choice) != 0)
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continue;
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}
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/* At least temporarily we will associate this winsys with
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* the renderer in-case ->renderer_connect calls API that
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* wants to query the current winsys... */
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renderer->winsys_vtable = winsys;
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if (!winsys->renderer_connect (renderer, &tmp_error))
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{
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g_string_append_c (error_message, '\n');
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g_string_append (error_message, tmp_error->message);
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g_error_free (tmp_error);
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}
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else
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{
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renderer->connected = TRUE;
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g_string_free (error_message, TRUE);
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return TRUE;
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}
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}
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if (!renderer->connected)
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{
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renderer->winsys_vtable = NULL;
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to connected to any renderer: %s",
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error_message->str);
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g_string_free (error_message, TRUE);
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return FALSE;
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}
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return TRUE;
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}
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CoglFilterReturn
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_cogl_renderer_handle_native_event (CoglRenderer *renderer,
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void *event)
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{
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GSList *l, *next;
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/* Pass the event on to all of the registered filters in turn */
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for (l = renderer->event_filters; l; l = next)
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{
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CoglNativeFilterClosure *closure = l->data;
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/* The next pointer is taken now so that we can handle the
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closure being removed during emission */
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next = l->next;
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if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
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return COGL_FILTER_REMOVE;
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}
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/* If the backend for the renderer also wants to see the events, it
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should just register its own filter */
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return COGL_FILTER_CONTINUE;
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}
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void
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_cogl_renderer_add_native_filter (CoglRenderer *renderer,
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CoglNativeFilterFunc func,
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void *data)
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{
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CoglNativeFilterClosure *closure;
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closure = g_slice_new (CoglNativeFilterClosure);
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closure->func = func;
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closure->data = data;
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renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
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}
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void
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_cogl_renderer_remove_native_filter (CoglRenderer *renderer,
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CoglNativeFilterFunc func,
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void *data)
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{
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GSList *l, *prev = NULL;
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for (l = renderer->event_filters; l; prev = l, l = l->next)
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{
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CoglNativeFilterClosure *closure = l->data;
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if (closure->func == func && closure->data == data)
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{
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native_filter_closure_free (closure);
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if (prev)
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prev->next = g_slist_delete_link (prev->next, l);
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else
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renderer->event_filters =
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g_slist_delete_link (renderer->event_filters, l);
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break;
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}
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}
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}
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void
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cogl_renderer_set_winsys_id (CoglRenderer *renderer,
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CoglWinsysID winsys_id)
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{
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->winsys_id_override = winsys_id;
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}
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CoglWinsysID
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cogl_renderer_get_winsys_id (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
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return renderer->winsys_vtable->id;
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}
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void *
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_cogl_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name)
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{
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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return winsys->renderer_get_proc_address (renderer, name);
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}
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int
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cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
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{
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int n = 0;
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_COGL_GET_CONTEXT (ctx, 0);
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#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
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if (ctx->driver == COGL_DRIVER_GL || ctx->driver == COGL_DRIVER_GLES2)
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GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
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#endif
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return n;
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}
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