mutter/cogl/cogl-renderer.c
Neil Roberts bdcbb8af4d Update the SDL winsys
The SDL winsys was missing a few minor features, such as the
implementation. This patch adds that in.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-12-14 16:45:17 +00:00

458 lines
12 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "cogl.h"
#include "cogl-util.h"
#include "cogl-internal.h"
#include "cogl-private.h"
#include "cogl-object.h"
#include "cogl-context-private.h"
#include "cogl-renderer.h"
#include "cogl-renderer-private.h"
#include "cogl-display-private.h"
#include "cogl-winsys-private.h"
#include "cogl-winsys-stub-private.h"
#include "cogl-config-private.h"
#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
#include "cogl-winsys-egl-x11-private.h"
#endif
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
#include "cogl-winsys-egl-wayland-private.h"
#endif
#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
#include "cogl-winsys-egl-kms-private.h"
#endif
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
#include "cogl-winsys-egl-gdl-private.h"
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
#include "cogl-winsys-egl-android-private.h"
#endif
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
#include "cogl-winsys-egl-null-private.h"
#endif
#if COGL_HAS_XLIB_SUPPORT
#include "cogl-xlib-renderer.h"
#endif
#ifdef COGL_HAS_GLX_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_glx_get_vtable (void);
#endif
#ifdef COGL_HAS_WGL_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_wgl_get_vtable (void);
#endif
#ifdef COGL_HAS_SDL_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_sdl_get_vtable (void);
#endif
typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
{
#ifdef COGL_HAS_GLX_SUPPORT
_cogl_winsys_glx_get_vtable,
#endif
#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
_cogl_winsys_egl_xlib_get_vtable,
#endif
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
_cogl_winsys_egl_wayland_get_vtable,
#endif
#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
_cogl_winsys_egl_kms_get_vtable,
#endif
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
_cogl_winsys_egl_gdl_get_vtable,
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
_cogl_winsys_egl_android_get_vtable,
#endif
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
_cogl_winsys_egl_null_get_vtable,
#endif
#ifdef COGL_HAS_WGL_SUPPORT
_cogl_winsys_wgl_get_vtable,
#endif
#ifdef COGL_HAS_SDL_SUPPORT
_cogl_winsys_sdl_get_vtable,
#endif
_cogl_winsys_stub_get_vtable,
};
static void _cogl_renderer_free (CoglRenderer *renderer);
COGL_OBJECT_DEFINE (Renderer, renderer);
typedef struct _CoglNativeFilterClosure
{
CoglNativeFilterFunc func;
void *data;
} CoglNativeFilterClosure;
GQuark
cogl_renderer_error_quark (void)
{
return g_quark_from_static_string ("cogl-renderer-error-quark");
}
static const CoglWinsysVtable *
_cogl_renderer_get_winsys (CoglRenderer *renderer)
{
return renderer->winsys_vtable;
}
static void
native_filter_closure_free (CoglNativeFilterClosure *closure)
{
g_slice_free (CoglNativeFilterClosure, closure);
}
static void
_cogl_renderer_free (CoglRenderer *renderer)
{
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
winsys->renderer_disconnect (renderer);
#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
if (renderer->libgl_module)
g_module_close (renderer->libgl_module);
#endif
g_slist_foreach (renderer->event_filters,
(GFunc) native_filter_closure_free,
NULL);
g_slist_free (renderer->event_filters);
g_free (renderer);
}
CoglRenderer *
cogl_renderer_new (void)
{
CoglRenderer *renderer = g_new0 (CoglRenderer, 1);
_cogl_init ();
renderer->connected = FALSE;
renderer->event_filters = NULL;
return _cogl_renderer_object_new (renderer);
}
#if COGL_HAS_XLIB_SUPPORT
void
cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
Display *xdisplay)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_xdpy = xdisplay;
}
Display *
cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
return renderer->foreign_xdpy;
}
#endif /* COGL_HAS_XLIB_SUPPORT */
gboolean
cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
CoglOnscreenTemplate *onscreen_template,
GError **error)
{
CoglDisplay *display;
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
if (!cogl_renderer_connect (renderer, error))
return FALSE;
display = cogl_display_new (renderer, onscreen_template);
if (!cogl_display_setup (display, error))
{
cogl_object_unref (display);
return FALSE;
}
cogl_object_unref (display);
return TRUE;
}
static gboolean
_cogl_renderer_choose_driver (CoglRenderer *renderer,
GError **error)
{
const char *driver_name = g_getenv ("COGL_DRIVER");
const char *libgl_name;
if (!driver_name)
driver_name = _cogl_config_driver;
#ifdef HAVE_COGL_GL
if (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl"))
{
renderer->driver = COGL_DRIVER_GL;
libgl_name = COGL_GL_LIBNAME;
goto found;
}
#endif
#ifdef HAVE_COGL_GLES2
if (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles2"))
{
renderer->driver = COGL_DRIVER_GLES2;
libgl_name = COGL_GLES2_LIBNAME;
goto found;
}
#endif
#ifdef HAVE_COGL_GLES
if (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles1"))
{
renderer->driver = COGL_DRIVER_GLES1;
libgl_name = COGL_GLES1_LIBNAME;
goto found;
}
#endif
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,
"No suitable driver found");
return FALSE;
found:
#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
renderer->libgl_module = g_module_open (libgl_name,
G_MODULE_BIND_LAZY);
if (renderer->libgl_module == NULL)
{
g_set_error (error, COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY,
"Failed to dynamically open the GL library \"%s\"",
libgl_name);
return FALSE;
}
#endif /* HAVE_DIRECTLY_LINKED_GL_LIBRARY */
return TRUE;
}
/* Final connection API */
gboolean
cogl_renderer_connect (CoglRenderer *renderer, GError **error)
{
int i;
GString *error_message;
if (renderer->connected)
return TRUE;
/* The driver needs to be chosen before connecting the renderer
because eglInitialize requires the library containing the GL API
to be loaded before its called */
if (!_cogl_renderer_choose_driver (renderer, error))
return FALSE;
error_message = g_string_new ("");
for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
{
const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
GError *tmp_error = NULL;
if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
{
if (renderer->winsys_id_override != winsys->id)
continue;
}
else
{
char *user_choice = getenv ("COGL_RENDERER");
if (!user_choice)
user_choice = _cogl_config_renderer;
if (user_choice &&
g_ascii_strcasecmp (winsys->name, user_choice) != 0)
continue;
}
/* At least temporarily we will associate this winsys with
* the renderer in-case ->renderer_connect calls API that
* wants to query the current winsys... */
renderer->winsys_vtable = winsys;
if (!winsys->renderer_connect (renderer, &tmp_error))
{
g_string_append_c (error_message, '\n');
g_string_append (error_message, tmp_error->message);
g_error_free (tmp_error);
}
else
{
renderer->connected = TRUE;
g_string_free (error_message, TRUE);
return TRUE;
}
}
if (!renderer->connected)
{
renderer->winsys_vtable = NULL;
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Failed to connected to any renderer: %s",
error_message->str);
g_string_free (error_message, TRUE);
return FALSE;
}
return TRUE;
}
CoglFilterReturn
_cogl_renderer_handle_native_event (CoglRenderer *renderer,
void *event)
{
GSList *l, *next;
/* Pass the event on to all of the registered filters in turn */
for (l = renderer->event_filters; l; l = next)
{
CoglNativeFilterClosure *closure = l->data;
/* The next pointer is taken now so that we can handle the
closure being removed during emission */
next = l->next;
if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
return COGL_FILTER_REMOVE;
}
/* If the backend for the renderer also wants to see the events, it
should just register its own filter */
return COGL_FILTER_CONTINUE;
}
void
_cogl_renderer_add_native_filter (CoglRenderer *renderer,
CoglNativeFilterFunc func,
void *data)
{
CoglNativeFilterClosure *closure;
closure = g_slice_new (CoglNativeFilterClosure);
closure->func = func;
closure->data = data;
renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
}
void
_cogl_renderer_remove_native_filter (CoglRenderer *renderer,
CoglNativeFilterFunc func,
void *data)
{
GSList *l, *prev = NULL;
for (l = renderer->event_filters; l; prev = l, l = l->next)
{
CoglNativeFilterClosure *closure = l->data;
if (closure->func == func && closure->data == data)
{
native_filter_closure_free (closure);
if (prev)
prev->next = g_slist_delete_link (prev->next, l);
else
renderer->event_filters =
g_slist_delete_link (renderer->event_filters, l);
break;
}
}
}
void
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
CoglWinsysID winsys_id)
{
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->winsys_id_override = winsys_id;
}
CoglWinsysID
cogl_renderer_get_winsys_id (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
return renderer->winsys_vtable->id;
}
void *
_cogl_renderer_get_proc_address (CoglRenderer *renderer,
const char *name)
{
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
return winsys->renderer_get_proc_address (renderer, name);
}
int
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
{
int n = 0;
_COGL_GET_CONTEXT (ctx, 0);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
if (ctx->driver == COGL_DRIVER_GL || ctx->driver == COGL_DRIVER_GLES2)
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
#endif
return n;
}