mutter/examples/android/hello/jni/main.c
Neil Roberts 08b0d2d63e examples: Fix the first colour in the triangle_vertices
The first vertex in the triangle vertices used in the cogl-hello
example (which were copied into a few other examples) for some reason
has a semi-transparent alpha component. However the colour needs to be
pre-multiplied and the red component was still 0xff so the colour is
effectively invalid and the transparency isn't shown. This patch just
sets the alpha component to 0xff to make it less confusing.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 461879986ec012556b4e680b73e36d440927faaa)
2013-04-22 13:01:45 +01:00

189 lines
4.6 KiB
C

/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2011 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/*
* This file is derived from the "native-activity" sample of the android NDK
* r5b. The coding style has been adapted to the code style most commonly found
* in glib/gobject based projects.
*/
#include <android_native_app_glue.h>
#include <glib.h>
#include <glib-android/glib-android.h>
#include <cogl/cogl.h>
typedef struct
{
struct android_app* app;
CoglContext *context;
CoglPrimitive *triangle;
CoglFramebuffer *fb;
} TestData;
static int test_init (TestData* data)
{
CoglOnscreen *onscreen;
CoglError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0xff},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
cogl_android_set_native_window (data->app->window);
data->context = cogl_context_new (NULL, &error);
if (!data->context)
{
g_critical ("Failed to create context: %s\n", error->message);
return 1;
}
onscreen = cogl_onscreen_new (data->context, 320, 420);
/* Eventually there will be an implicit allocate on first use so this
* will become optional... */
data->fb = COGL_FRAMEBUFFER (onscreen);
if (!cogl_framebuffer_allocate (data->fb, &error))
{
if (error)
g_critical ("Failed to allocate framebuffer: %s\n", error->message);
else
g_critical ("Failed to allocate framebuffer");
return 1;
}
cogl_onscreen_show (onscreen);
cogl_push_framebuffer (data->fb);
data->triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
return 0;
}
static test_draw_frame_and_swap (TestData *data)
{
if (data->context)
{
cogl_primitive_draw (data->triangle);
cogl_framebuffer_swap_buffers (data->fb);
}
}
static void
test_fini (TestData *data)
{
if (data->fb)
{
cogl_object_unref (data->triangle);
cogl_object_unref (data->fb);
cogl_object_unref (data->context);
data->triangle = NULL;
data->fb = NULL;
data->context = NULL;
}
}
/**
* Process the next main command.
*/
static void
test_handle_cmd (struct android_app* app,
int32_t cmd)
{
TestData *data = (TestData *) app->userData;
switch (cmd)
{
case APP_CMD_INIT_WINDOW:
/* The window is being shown, get it ready */
g_message ("command: INIT_WINDOW");
if (data->app->window != NULL)
{
test_init (data);
test_draw_frame_and_swap (data);
}
break;
case APP_CMD_TERM_WINDOW:
/* The window is being hidden or closed, clean it up */
g_message ("command: TERM_WINDOW");
test_fini (data);
break;
case APP_CMD_GAINED_FOCUS:
g_message ("command: GAINED_FOCUS");
break;
case APP_CMD_LOST_FOCUS:
/* When our app loses focus, we stop monitoring the accelerometer.
* This is to avoid consuming battery while not being used. */
g_message ("command: LOST_FOCUS");
test_draw_frame_and_swap (data);
break;
}
}
/**
* This is the main entry point of a native application that is using
* android_native_app_glue. It runs in its own thread, with its own
* event loop for receiving input events and doing other things.
*/
void
android_main (struct android_app* application)
{
TestData data;
/* Make sure glue isn't stripped */
app_dummy ();
g_android_init ();
memset (&data, 0, sizeof (TestData));
application->userData = &data;
application->onAppCmd = test_handle_cmd;
data.app = application;
while (1)
{
int events;
struct android_poll_source* source;
while ((ALooper_pollAll (0, NULL, &events, (void**)&source)) >= 0)
{
/* Process this event */
if (source != NULL)
source->process (application, source);
/* Check if we are exiting */
if (application->destroyRequested != 0)
{
test_fini (&data);
return;
}
}
test_draw_frame_and_swap (&data);
}
}