07a76aacfb
When glScissor is called it needs to pass coordinates in GL's coordinate space where the origin is the bottom left. Previously this conversion was done before storing the window rect in the clip stack. However this might make it more difficult if we want to be able to grab a handle to a clip stack and use it in different circumstances later. This patch moves the coordinate conversion to inside the clip state flushing code.
966 lines
28 KiB
C
966 lines
28 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-clip-stack.h"
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#include "cogl-primitives.h"
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#include "cogl-context.h"
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#include "cogl-internal.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-util.h"
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#include "cogl-path-private.h"
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typedef struct _CoglClipStack CoglClipStack;
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typedef struct _CoglClipStackEntry CoglClipStackEntry;
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typedef struct _CoglClipStackEntryRect CoglClipStackEntryRect;
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typedef struct _CoglClipStackEntryWindowRect CoglClipStackEntryWindowRect;
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typedef struct _CoglClipStackEntryPath CoglClipStackEntryPath;
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typedef enum
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{
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COGL_CLIP_STACK_RECT,
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COGL_CLIP_STACK_WINDOW_RECT,
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COGL_CLIP_STACK_PATH
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} CoglClipStackEntryType;
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/* A clip stack consists a list of entries. Each entry has a reference
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* count and a link to its parent node. The child takes a reference on
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* the parent and the CoglClipStack holds a reference to the top of
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* the stack. There are no links back from the parent to the
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* children. This allows stacks that have common ancestry to share the
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* entries.
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*
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* For example, the following sequence of operations would generate
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* the tree below:
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*
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* CoglHandle stack_a = _cogl_clip_stack_new ();
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* _cogl_set_clip_stack (stack_a);
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* cogl_clip_stack_push_rectangle (...);
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* cogl_clip_stack_push_rectangle (...);
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* CoglHandle stack_b = _cogl_clip_stack_copy (stack_a);
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* cogl_clip_stack_push_from_path ();
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* cogl_set_clip_stack (stack_b);
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* cogl_clip_stack_push_window_rectangle (...);
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*
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* stack_a
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* \ holds a ref to
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* +-----------+
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* | path node |
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* |ref count 1|
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* +-----------+
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* \
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* +-----------+ +-----------+
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* both tops hold | rect node | | rect node |
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* a ref to the |ref count 2|--|ref count 1|
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* same rect node +-----------+ +-----------+
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* /
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* +-----------+
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* | win. rect |
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* |ref count 1|
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* +-----------+
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* / holds a ref to
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* stack_b
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*
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*/
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struct _CoglClipStack
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{
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CoglClipStackEntry *stack_top;
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};
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struct _CoglClipStackEntry
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{
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CoglClipStackEntryType type;
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/* This will be null if there is no parent. If it is not null then
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this node must be holding a reference to the parent */
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CoglClipStackEntry *parent;
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unsigned int ref_count;
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};
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struct _CoglClipStackEntryRect
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{
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CoglClipStackEntry _parent_data;
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/* The rectangle for this clip */
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float x0;
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float y0;
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float x1;
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float y1;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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};
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struct _CoglClipStackEntryWindowRect
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{
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CoglClipStackEntry _parent_data;
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/* The window space rectangle for this clip. This is stored in
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Cogl's coordinate space (ie, 0,0 is the top left) */
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int x0;
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int y0;
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int x1;
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int y1;
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};
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struct _CoglClipStackEntryPath
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{
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CoglClipStackEntry _parent_data;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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CoglHandle path;
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};
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static void
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project_vertex (const CoglMatrix *modelview_matrix,
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const CoglMatrix *projection_matrix,
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float *vertex)
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{
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int i;
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/* Apply the modelview matrix */
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cogl_matrix_transform_point (modelview_matrix,
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&vertex[0], &vertex[1],
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&vertex[2], &vertex[3]);
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/* Apply the projection matrix */
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cogl_matrix_transform_point (projection_matrix,
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&vertex[0], &vertex[1],
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&vertex[2], &vertex[3]);
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/* Convert from homogenized coordinates */
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for (i = 0; i < 4; i++)
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vertex[i] /= vertex[3];
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}
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static void
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set_clip_plane (GLint plane_num,
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const float *vertex_a,
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const float *vertex_b)
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{
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#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
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GLfloat plane[4];
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#else
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GLdouble plane[4];
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#endif
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GLfloat angle;
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CoglHandle framebuffer = _cogl_get_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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CoglMatrix inverse_projection;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_matrix_stack_get_inverse (projection_stack, &inverse_projection);
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/* Calculate the angle between the axes and the line crossing the
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two points */
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angle = atan2f (vertex_b[1] - vertex_a[1],
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vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
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_cogl_matrix_stack_push (modelview_stack);
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/* Load the inverse of the projection matrix so we can specify the plane
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* in screen coordinates */
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_cogl_matrix_stack_set (modelview_stack, &inverse_projection);
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/* Rotate about point a */
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_cogl_matrix_stack_translate (modelview_stack,
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vertex_a[0], vertex_a[1], vertex_a[2]);
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/* Rotate the plane by the calculated angle so that it will connect
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the two points */
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_cogl_matrix_stack_rotate (modelview_stack, angle, 0.0f, 0.0f, 1.0f);
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_cogl_matrix_stack_translate (modelview_stack,
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-vertex_a[0], -vertex_a[1], -vertex_a[2]);
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_cogl_matrix_stack_flush_to_gl (modelview_stack, COGL_MATRIX_MODELVIEW);
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plane[0] = 0;
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plane[1] = -1.0;
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plane[2] = 0;
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plane[3] = vertex_a[1];
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#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
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GE( glClipPlanef (plane_num, plane) );
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#else
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GE( glClipPlane (plane_num, plane) );
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#endif
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_cogl_matrix_stack_pop (modelview_stack);
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}
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static void
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set_clip_planes (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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CoglHandle framebuffer = _cogl_get_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrix modelview_matrix;
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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CoglMatrix projection_matrix;
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float vertex_tl[4] = { x_1, y_1, 0, 1.0 };
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float vertex_tr[4] = { x_2, y_1, 0, 1.0 };
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float vertex_bl[4] = { x_1, y_2, 0, 1.0 };
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float vertex_br[4] = { x_2, y_2, 0, 1.0 };
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_cogl_matrix_stack_get (projection_stack, &projection_matrix);
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_cogl_matrix_stack_get (modelview_stack, &modelview_matrix);
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project_vertex (&modelview_matrix, &projection_matrix, vertex_tl);
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project_vertex (&modelview_matrix, &projection_matrix, vertex_tr);
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project_vertex (&modelview_matrix, &projection_matrix, vertex_bl);
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project_vertex (&modelview_matrix, &projection_matrix, vertex_br);
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/* If the order of the top and bottom lines is different from the
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order of the left and right lines then the clip rect must have
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been transformed so that the back is visible. We therefore need
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to swap one pair of vertices otherwise all of the planes will be
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the wrong way around */
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if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
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!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
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{
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float temp[4];
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memcpy (temp, vertex_tl, sizeof (temp));
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memcpy (vertex_tl, vertex_tr, sizeof (temp));
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memcpy (vertex_tr, temp, sizeof (temp));
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memcpy (temp, vertex_bl, sizeof (temp));
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memcpy (vertex_bl, vertex_br, sizeof (temp));
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memcpy (vertex_br, temp, sizeof (temp));
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}
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set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
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set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
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set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
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set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
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}
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void
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add_stencil_clip_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2,
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gboolean first)
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{
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CoglHandle current_source;
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CoglHandle framebuffer = _cogl_get_framebuffer ();
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log changes to the stencil buffer so need to flush any
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* batched geometry before we start... */
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_cogl_journal_flush ();
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_cogl_framebuffer_flush_state (framebuffer, 0);
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/* temporarily swap in our special stenciling material */
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current_source = cogl_handle_ref (ctx->source_material);
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cogl_set_source (ctx->stencil_material);
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if (first)
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{
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GE( glEnable (GL_STENCIL_TEST) );
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/* Initially disallow everything */
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GE( glClearStencil (0) );
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GE( glClear (GL_STENCIL_BUFFER_BIT) );
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/* Punch out a hole to allow the rectangle */
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GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
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GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
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cogl_rectangle (x_1, y_1, x_2, y_2);
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}
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else
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{
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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/* Add one to every pixel of the stencil buffer in the
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rectangle */
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GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
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GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
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cogl_rectangle (x_1, y_1, x_2, y_2);
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/* make sure our rectangle hits the stencil buffer before we
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* change the stencil operation */
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_cogl_journal_flush ();
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/* Subtract one from all pixels in the stencil buffer so that
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only pixels where both the original stencil buffer and the
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rectangle are set will be valid */
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GE( glStencilOp (GL_DECR, GL_DECR, GL_DECR) );
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_cogl_matrix_stack_push (projection_stack);
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_cogl_matrix_stack_load_identity (projection_stack);
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_cogl_matrix_stack_push (modelview_stack);
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_cogl_matrix_stack_load_identity (modelview_stack);
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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_cogl_matrix_stack_pop (modelview_stack);
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_cogl_matrix_stack_pop (projection_stack);
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}
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/* make sure our rectangles hit the stencil buffer before we restore
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* the stencil function / operation */
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_cogl_journal_flush ();
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/* Restore the stencil mode */
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GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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/* restore the original source material */
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cogl_set_source (current_source);
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cogl_handle_unref (current_source);
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}
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static void
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disable_stencil_buffer (void)
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{
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GE( glDisable (GL_STENCIL_TEST) );
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}
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static void
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enable_clip_planes (void)
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{
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GE( glEnable (GL_CLIP_PLANE0) );
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GE( glEnable (GL_CLIP_PLANE1) );
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GE( glEnable (GL_CLIP_PLANE2) );
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GE( glEnable (GL_CLIP_PLANE3) );
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}
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static void
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disable_clip_planes (void)
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{
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GE( glDisable (GL_CLIP_PLANE3) );
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GE( glDisable (GL_CLIP_PLANE2) );
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GE( glDisable (GL_CLIP_PLANE1) );
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GE( glDisable (GL_CLIP_PLANE0) );
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}
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static gpointer
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_cogl_clip_stack_push_entry (CoglClipStack *clip_stack,
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size_t size,
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CoglClipStackEntryType type)
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{
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CoglClipStackEntry *entry = g_slice_alloc (size);
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/* The new entry starts with a ref count of 1 because the stack
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holds a reference to it as it is the top entry */
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entry->ref_count = 1;
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entry->type = type;
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entry->parent = clip_stack->stack_top;
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clip_stack->stack_top = entry;
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/* We don't need to take a reference to the parent from the entry
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because the clip_stack would have had to reference the top of
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the stack and we can just steal that */
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return entry;
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}
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void
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cogl_clip_push_window_rectangle (int x_offset,
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int y_offset,
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int width,
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int height)
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{
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CoglHandle framebuffer;
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CoglClipStackState *clip_state;
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CoglClipStack *stack;
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CoglClipStackEntryWindowRect *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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stack = clip_state->stacks->data;
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entry = _cogl_clip_stack_push_entry (stack,
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sizeof (CoglClipStackEntryWindowRect),
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COGL_CLIP_STACK_WINDOW_RECT);
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entry->x0 = x_offset;
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entry->x1 = x_offset + width;
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entry->y0 = y_offset;
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entry->y1 = y_offset + height;
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clip_state->stack_dirty = TRUE;
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}
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/* XXX: This is deprecated API */
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void
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cogl_clip_push_window_rect (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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cogl_clip_push_window_rectangle (x_offset, y_offset, width, height);
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}
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/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
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* (0,0) being top left. */
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#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
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( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
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/* Note: for Y we first flip all coordinates around the X axis while in
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* normalized device coodinates */
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#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
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( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
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/* Transform a homogeneous vertex position from model space to Cogl
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* window coordinates (with 0,0 being top left) */
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static void
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transform_point (CoglMatrix *matrix_mv,
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CoglMatrix *matrix_p,
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float *viewport,
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float *x,
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float *y)
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{
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float z = 0;
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float w = 1;
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/* Apply the modelview matrix transform */
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cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
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/* Apply the projection matrix transform */
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cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
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/* Perform perspective division */
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*x /= w;
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*y /= w;
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/* Apply viewport transform */
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*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
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*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
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}
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#undef VIEWPORT_SCALE_X
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#undef VIEWPORT_SCALE_Y
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/* Try to push a rectangle given in object coordinates as a rectangle in window
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* coordinates instead of object coordinates */
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gboolean
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try_pushing_rect_as_window_rect (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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CoglMatrix matrix;
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CoglMatrix matrix_p;
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float v[4];
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cogl_get_modelview_matrix (&matrix);
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|
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/* If the modelview meets these constraints then a transformed rectangle
|
|
* should still be a rectangle when it reaches screen coordinates.
|
|
*
|
|
* FIXME: we are are making certain assumptions about the projection
|
|
* matrix a.t.m and should really be looking at the combined modelview
|
|
* and projection matrix.
|
|
* FIXME: we don't consider rotations that are a multiple of 90 degrees
|
|
* which could be quite common.
|
|
*/
|
|
if (matrix.xy != 0 || matrix.xz != 0 ||
|
|
matrix.yx != 0 || matrix.yz != 0 ||
|
|
matrix.zx != 0 || matrix.zy != 0)
|
|
return FALSE;
|
|
|
|
cogl_get_projection_matrix (&matrix_p);
|
|
cogl_get_viewport (v);
|
|
|
|
transform_point (&matrix, &matrix_p, v, &x_1, &y_1);
|
|
transform_point (&matrix, &matrix_p, v, &x_2, &y_2);
|
|
|
|
/* Consider that the modelview matrix may flip the rectangle
|
|
* along the x or y axis... */
|
|
#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
|
|
if (x_1 > x_2)
|
|
SWAP (x_1, x_2);
|
|
if (y_1 > y_2)
|
|
SWAP (y_1, y_2);
|
|
#undef SWAP
|
|
|
|
cogl_clip_push_window_rectangle (COGL_UTIL_NEARBYINT (x_1),
|
|
COGL_UTIL_NEARBYINT (y_1),
|
|
COGL_UTIL_NEARBYINT (x_2 - x_1),
|
|
COGL_UTIL_NEARBYINT (y_2 - y_1));
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_rectangle (float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
CoglClipStack *stack;
|
|
CoglClipStackEntryRect *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
/* Try and catch window space rectangles so we can redirect to
|
|
* cogl_clip_push_window_rect which will use scissoring. */
|
|
if (try_pushing_rect_as_window_rect (x_1, y_1, x_2, y_2))
|
|
return;
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
/* Make a new entry */
|
|
entry = _cogl_clip_stack_push_entry (stack,
|
|
sizeof (CoglClipStackEntryRect),
|
|
COGL_CLIP_STACK_RECT);
|
|
|
|
entry->x0 = x_1;
|
|
entry->y0 = y_1;
|
|
entry->x1 = x_2;
|
|
entry->y1 = y_2;
|
|
|
|
cogl_get_modelview_matrix (&entry->matrix);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
/* XXX: Deprecated API */
|
|
void
|
|
cogl_clip_push (float x_offset,
|
|
float y_offset,
|
|
float width,
|
|
float height)
|
|
{
|
|
cogl_clip_push_rectangle (x_offset,
|
|
y_offset,
|
|
x_offset + width,
|
|
y_offset + height);
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_from_path_preserve (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
CoglClipStack *stack;
|
|
CoglClipStackEntryPath *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
entry = _cogl_clip_stack_push_entry (stack,
|
|
sizeof (CoglClipStackEntryPath),
|
|
COGL_CLIP_STACK_PATH);
|
|
|
|
entry->path = cogl_path_copy (cogl_path_get ());
|
|
|
|
cogl_get_modelview_matrix (&entry->matrix);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_from_path (void)
|
|
{
|
|
cogl_clip_push_from_path_preserve ();
|
|
|
|
cogl_path_new ();
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_stack_entry_unref (CoglClipStackEntry *entry)
|
|
{
|
|
/* Unref all of the entries until we hit the root of the list or the
|
|
entry still has a remaining reference */
|
|
while (entry && --entry->ref_count <= 0)
|
|
{
|
|
CoglClipStackEntry *parent = entry->parent;
|
|
|
|
switch (entry->type)
|
|
{
|
|
case COGL_CLIP_STACK_RECT:
|
|
g_slice_free1 (sizeof (CoglClipStackEntryRect), entry);
|
|
break;
|
|
|
|
case COGL_CLIP_STACK_WINDOW_RECT:
|
|
g_slice_free1 (sizeof (CoglClipStackEntryWindowRect), entry);
|
|
break;
|
|
|
|
case COGL_CLIP_STACK_PATH:
|
|
cogl_handle_unref (((CoglClipStackEntryPath *) entry)->path);
|
|
g_slice_free1 (sizeof (CoglClipStackEntryPath), entry);
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
entry = parent;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_pop_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
CoglClipStackEntry *entry;
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
g_return_if_fail (stack->stack_top != NULL);
|
|
|
|
/* To pop we are moving the top of the stack to the old top's parent
|
|
node. The stack always needs to have a reference to the top entry
|
|
so we must take a reference to the new top. The stack would have
|
|
previously had a reference to the old top so we need to decrease
|
|
the ref count on that. We need to ref the new head first in case
|
|
this stack was the only thing referencing the old top. In that
|
|
case the call to _cogl_clip_stack_entry_unref will unref the
|
|
parent. */
|
|
entry = stack->stack_top;
|
|
stack->stack_top = entry->parent;
|
|
if (stack->stack_top)
|
|
stack->stack_top->ref_count++;
|
|
_cogl_clip_stack_entry_unref (entry);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_pop (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
_cogl_clip_pop_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_flush_clip_state (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
int has_clip_planes;
|
|
gboolean using_clip_planes = FALSE;
|
|
gboolean using_stencil_buffer = FALSE;
|
|
int scissor_x0 = 0;
|
|
int scissor_y0 = 0;
|
|
int scissor_x1 = G_MAXINT;
|
|
int scissor_y1 = G_MAXINT;
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
CoglClipStackEntry *entry;
|
|
|
|
if (!clip_state->stack_dirty)
|
|
return;
|
|
|
|
/* The current primitive journal does not support tracking changes to the
|
|
* clip stack... */
|
|
_cogl_journal_flush ();
|
|
|
|
/* XXX: the handling of clipping is quite complex. It may involve use of
|
|
* the Cogl Journal or other Cogl APIs which may end up recursively
|
|
* wanting to ensure the clip state is flushed. We need to ensure we
|
|
* don't recurse infinitely...
|
|
*/
|
|
clip_state->stack_dirty = FALSE;
|
|
|
|
has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
clip_state->stencil_used = FALSE;
|
|
|
|
disable_clip_planes ();
|
|
disable_stencil_buffer ();
|
|
GE (glDisable (GL_SCISSOR_TEST));
|
|
|
|
/* If the stack is empty then there's nothing else to do */
|
|
if (stack->stack_top == NULL)
|
|
return;
|
|
|
|
/* Add all of the entries. This will end up adding them in the
|
|
reverse order that they were specified but as all of the clips
|
|
are intersecting it should work out the same regardless of the
|
|
order */
|
|
for (entry = stack->stack_top; entry; entry = entry->parent)
|
|
{
|
|
if (entry->type == COGL_CLIP_STACK_PATH)
|
|
{
|
|
CoglClipStackEntryPath *path_entry = (CoglClipStackEntryPath *) entry;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_set (modelview_stack, &path_entry->matrix);
|
|
|
|
_cogl_add_path_to_stencil_buffer (path_entry->path,
|
|
using_stencil_buffer,
|
|
TRUE);
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
|
|
using_stencil_buffer = TRUE;
|
|
}
|
|
else if (entry->type == COGL_CLIP_STACK_RECT)
|
|
{
|
|
CoglClipStackEntryRect *rect = (CoglClipStackEntryRect *) entry;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_set (modelview_stack, &rect->matrix);
|
|
|
|
/* If we support clip planes and we haven't already used
|
|
them then use that instead */
|
|
if (has_clip_planes)
|
|
{
|
|
set_clip_planes (rect->x0,
|
|
rect->y0,
|
|
rect->x1,
|
|
rect->y1);
|
|
using_clip_planes = TRUE;
|
|
/* We can't use clip planes a second time */
|
|
has_clip_planes = FALSE;
|
|
}
|
|
else
|
|
{
|
|
add_stencil_clip_rectangle (rect->x0,
|
|
rect->y0,
|
|
rect->x1,
|
|
rect->y1,
|
|
!using_stencil_buffer);
|
|
using_stencil_buffer = TRUE;
|
|
}
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
}
|
|
else
|
|
{
|
|
/* Get the intersection of all window space rectangles in the clip
|
|
* stack */
|
|
CoglClipStackEntryWindowRect *window_rect =
|
|
(CoglClipStackEntryWindowRect *) entry;
|
|
scissor_x0 = MAX (scissor_x0, window_rect->x0);
|
|
scissor_y0 = MAX (scissor_y0, window_rect->y0);
|
|
scissor_x1 = MIN (scissor_x1, window_rect->x1);
|
|
scissor_y1 = MIN (scissor_y1, window_rect->y1);
|
|
}
|
|
}
|
|
|
|
/* Enabling clip planes is delayed to now so that they won't affect
|
|
setting up the stencil buffer */
|
|
if (using_clip_planes)
|
|
enable_clip_planes ();
|
|
|
|
if (!(scissor_x0 == 0 && scissor_y0 == 0 &&
|
|
scissor_x1 == G_MAXINT && scissor_y1 == G_MAXINT))
|
|
{
|
|
int scissor_y_start;
|
|
|
|
if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
|
|
scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;
|
|
else
|
|
{
|
|
CoglHandle framebuffer = _cogl_get_framebuffer ();
|
|
|
|
/* We store the entry coordinates in Cogl coordinate space
|
|
* but OpenGL requires the window origin to be the bottom
|
|
* left so we may need to convert the incoming coordinates.
|
|
*
|
|
* NB: Cogl forces all offscreen rendering to be done upside
|
|
* down so in this case no conversion is needed.
|
|
*/
|
|
|
|
if (cogl_is_offscreen (framebuffer))
|
|
scissor_y_start = scissor_y0;
|
|
else
|
|
{
|
|
int framebuffer_height =
|
|
_cogl_framebuffer_get_height (framebuffer);
|
|
|
|
scissor_y_start = framebuffer_height - scissor_y1;
|
|
}
|
|
}
|
|
|
|
GE (glEnable (GL_SCISSOR_TEST));
|
|
GE (glScissor (scissor_x0, scissor_y_start,
|
|
scissor_x1 - scissor_x0,
|
|
scissor_y1 - scissor_y0));
|
|
}
|
|
|
|
clip_state->stencil_used = using_stencil_buffer;
|
|
}
|
|
|
|
/* XXX: This should never have been made public API! */
|
|
void
|
|
cogl_clip_ensure (void)
|
|
{
|
|
CoglClipStackState *clip_state;
|
|
|
|
clip_state = _cogl_framebuffer_get_clip_state (_cogl_get_framebuffer ());
|
|
_cogl_flush_clip_state (clip_state);
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_stack_save_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = g_slice_new (CoglClipStack);
|
|
stack->stack_top = NULL;
|
|
|
|
clip_state->stacks = g_slist_prepend (clip_state->stacks, stack);
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_stack_save (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
_cogl_clip_stack_save_real (clip_state);
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_stack_restore_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
|
|
g_return_if_fail (clip_state->stacks != NULL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
/* Free the stack. We only need to unref the top node and this
|
|
should end up freeing all of the parents if need be */
|
|
if (stack->stack_top)
|
|
_cogl_clip_stack_entry_unref (stack->stack_top);
|
|
|
|
/* Revert to an old stack */
|
|
g_slice_free (CoglClipStack, stack);
|
|
clip_state->stacks = g_slist_delete_link (clip_state->stacks,
|
|
clip_state->stacks);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_stack_restore (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
_cogl_clip_stack_restore_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_init (CoglClipStackState *clip_state)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
clip_state->stacks = NULL;
|
|
clip_state->stack_dirty = TRUE;
|
|
|
|
/* Add an intial stack */
|
|
_cogl_clip_stack_save_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_destroy (CoglClipStackState *clip_state)
|
|
{
|
|
/* Destroy all of the stacks */
|
|
while (clip_state->stacks)
|
|
_cogl_clip_stack_restore_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_dirty (CoglClipStackState *clip_state)
|
|
{
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|