![Daniel van Vugt](/assets/img/avatar_default.png)
Enable it with environment `COGL_DEBUG=winsys`. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1387
1015 lines
33 KiB
C
1015 lines
33 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include "cogl-i18n-private.h"
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#include "cogl-util.h"
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#include "cogl-feature-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-egl.h"
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#include "cogl-private.h"
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#include "cogl-trace.h"
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#include "winsys/cogl-winsys-egl-private.h"
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#include "winsys/cogl-winsys-private.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#ifndef EGL_KHR_create_context
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#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
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#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
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#define EGL_CONTEXT_FLAGS_KHR 0x30FC
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
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#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
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#define EGL_OPENGL_ES3_BIT_KHR 0x0040
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#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
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#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
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#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
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#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
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#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
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#endif
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#ifndef EGL_IMG_context_priority
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#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
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#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
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#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
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#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
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#endif
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#define MAX_EGL_CONFIG_ATTRIBS 30
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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egl_private_flags) \
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static const CoglFeatureFunction \
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cogl_egl_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "winsys/cogl-winsys-egl-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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egl_private_flags) \
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{ 255, 255, 0, namespaces, extension_names, \
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egl_private_flags, \
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0, \
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cogl_egl_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "winsys/cogl-winsys-egl-feature-functions.h"
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};
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static GCallback
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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gboolean in_core)
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{
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void *ptr = NULL;
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if (!in_core)
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ptr = eglGetProcAddress (name);
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/* eglGetProcAddress doesn't support fetching core API so we need to
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get that separately with GModule */
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if (ptr == NULL)
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g_module_symbol (renderer->libgl_module, name, &ptr);
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return ptr;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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/* This function must be overridden by a platform winsys */
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g_assert_not_reached ();
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}
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/* Updates all the function pointers */
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static void
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check_egl_extensions (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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const char *egl_extensions;
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char **split_extensions;
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int i;
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egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
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split_extensions = g_strsplit (egl_extensions, " ", 0 /* max_tokens */);
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COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions);
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egl_renderer->private_features = 0;
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for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
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if (_cogl_feature_check (renderer,
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"EGL", winsys_feature_data + i, 0, 0,
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COGL_DRIVER_GL, /* the driver isn't used */
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split_extensions,
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egl_renderer))
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{
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egl_renderer->private_features |=
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winsys_feature_data[i].feature_flags_private;
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}
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g_strfreev (split_extensions);
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}
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gboolean
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_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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if (!eglInitialize (egl_renderer->edpy,
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&egl_renderer->egl_version_major,
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&egl_renderer->egl_version_minor))
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Couldn't initialize EGL");
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return FALSE;
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}
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check_egl_extensions (renderer);
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return TRUE;
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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/* This function must be overridden by a platform winsys */
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g_assert_not_reached ();
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return FALSE;
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}
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static void
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egl_attributes_from_framebuffer_config (CoglDisplay *display,
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const CoglFramebufferConfig *config,
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EGLint *attributes)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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int i = 0;
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/* Let the platform add attributes first, including setting the
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* EGL_SURFACE_TYPE */
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i = egl_renderer->platform_vtable->add_config_attributes (display,
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config,
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attributes);
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if (config->need_stencil)
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{
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attributes[i++] = EGL_STENCIL_SIZE;
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attributes[i++] = 2;
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}
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attributes[i++] = EGL_RED_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_GREEN_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_BLUE_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_ALPHA_SIZE;
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attributes[i++] = EGL_DONT_CARE;
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attributes[i++] = EGL_DEPTH_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_BUFFER_SIZE;
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attributes[i++] = EGL_DONT_CARE;
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attributes[i++] = EGL_RENDERABLE_TYPE;
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attributes[i++] = ((renderer->driver == COGL_DRIVER_GL ||
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renderer->driver == COGL_DRIVER_GL3) ?
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EGL_OPENGL_BIT :
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EGL_OPENGL_ES2_BIT);
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if (config->samples_per_pixel)
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{
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attributes[i++] = EGL_SAMPLE_BUFFERS;
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attributes[i++] = 1;
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attributes[i++] = EGL_SAMPLES;
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attributes[i++] = config->samples_per_pixel;
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}
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attributes[i++] = EGL_NONE;
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g_assert (i < MAX_EGL_CONFIG_ATTRIBS);
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}
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EGLBoolean
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_cogl_winsys_egl_make_current (CoglDisplay *display,
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EGLSurface draw,
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EGLSurface read,
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EGLContext context)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = display->renderer->winsys;
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EGLBoolean ret;
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if (egl_display->current_draw_surface == draw &&
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egl_display->current_read_surface == read &&
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egl_display->current_context == context)
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return EGL_TRUE;
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ret = eglMakeCurrent (egl_renderer->edpy,
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draw,
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read,
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context);
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egl_display->current_draw_surface = draw;
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egl_display->current_read_surface = read;
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egl_display->current_context = context;
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return ret;
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}
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EGLBoolean
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_cogl_winsys_egl_ensure_current (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = display->renderer->winsys;
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return eglMakeCurrent (egl_renderer->edpy,
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egl_display->current_draw_surface,
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egl_display->current_read_surface,
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egl_display->current_context);
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}
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static void
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cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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if (egl_display->egl_context != EGL_NO_CONTEXT)
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{
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_cogl_winsys_egl_make_current (display,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
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egl_display->egl_context = EGL_NO_CONTEXT;
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}
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if (egl_renderer->platform_vtable->cleanup_context)
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egl_renderer->platform_vtable->cleanup_context (display);
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}
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static void
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print_attribs (EGLDisplay egl_display,
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EGLConfig egl_config)
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{
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const EGLint names[] =
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{
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EGL_BUFFER_SIZE,
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EGL_RED_SIZE,
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EGL_GREEN_SIZE,
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EGL_BLUE_SIZE,
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EGL_ALPHA_SIZE,
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};
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struct
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{
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EGLint buffer_size;
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EGLint red_size;
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EGLint green_size;
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EGLint blue_size;
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EGLint alpha_size;
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} values;
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int i;
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for (i = 0; i < G_N_ELEMENTS (names); i++)
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{
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if (!eglGetConfigAttrib (egl_display,
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egl_config,
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names[i],
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(EGLint *) &values + i))
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((EGLint *) &values)[i] = -1;
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}
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COGL_NOTE (WINSYS, "EGL color depth is %d-bit (R:G:B:A = %d:%d:%d:%d)",
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(int) values.buffer_size,
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(int) values.red_size,
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(int) values.green_size,
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(int) values.blue_size,
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(int) values.alpha_size);
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}
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static gboolean
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try_create_context (CoglDisplay *display,
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GError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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EGLDisplay edpy;
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EGLConfig config;
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EGLint attribs[11];
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EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS];
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GError *config_error = NULL;
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const char *error_message;
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int i = 0;
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g_return_val_if_fail (egl_display->egl_context == NULL, TRUE);
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if (renderer->driver == COGL_DRIVER_GL ||
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renderer->driver == COGL_DRIVER_GL3)
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eglBindAPI (EGL_OPENGL_API);
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else if (renderer->driver == COGL_DRIVER_GLES2)
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eglBindAPI (EGL_OPENGL_ES_API);
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egl_attributes_from_framebuffer_config (display,
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&display->onscreen_template->config,
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cfg_attribs);
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edpy = egl_renderer->edpy;
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if (!egl_renderer->platform_vtable->choose_config (display,
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cfg_attribs,
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&config,
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&config_error))
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"Couldn't choose config: %s", config_error->message);
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g_error_free (config_error);
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goto err;
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}
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egl_display->egl_config = config;
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if (display->renderer->driver == COGL_DRIVER_GL3)
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{
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if (!(egl_renderer->private_features &
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COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT))
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{
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error_message = "Driver does not support GL 3 contexts";
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goto fail;
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}
|
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|
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/* Try to get a core profile 3.1 context with no deprecated features */
|
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attribs[i++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
|
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attribs[i++] = 3;
|
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attribs[i++] = EGL_CONTEXT_MINOR_VERSION_KHR;
|
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attribs[i++] = 1;
|
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attribs[i++] = EGL_CONTEXT_FLAGS_KHR;
|
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attribs[i++] = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
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attribs[i++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
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attribs[i++] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
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}
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else if (display->renderer->driver == COGL_DRIVER_GLES2)
|
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{
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attribs[i++] = EGL_CONTEXT_CLIENT_VERSION;
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attribs[i++] = 2;
|
|
}
|
|
|
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if (egl_renderer->private_features &
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COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY)
|
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{
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attribs[i++] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
|
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attribs[i++] = EGL_CONTEXT_PRIORITY_HIGH_IMG;
|
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}
|
|
|
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attribs[i++] = EGL_NONE;
|
|
|
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egl_display->egl_context = eglCreateContext (edpy,
|
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config,
|
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EGL_NO_CONTEXT,
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attribs);
|
|
|
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if (egl_display->egl_context == EGL_NO_CONTEXT)
|
|
{
|
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error_message = "Unable to create a suitable EGL context";
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goto fail;
|
|
}
|
|
|
|
if (egl_renderer->private_features &
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COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY)
|
|
{
|
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EGLint value = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
|
|
|
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eglQueryContext (egl_renderer->edpy,
|
|
egl_display->egl_context,
|
|
EGL_CONTEXT_PRIORITY_LEVEL_IMG,
|
|
&value);
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|
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if (value != EGL_CONTEXT_PRIORITY_HIGH_IMG)
|
|
g_message ("Failed to obtain high priority context");
|
|
}
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|
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if (egl_renderer->platform_vtable->context_created &&
|
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!egl_renderer->platform_vtable->context_created (display, error))
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return FALSE;
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|
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print_attribs (egl_renderer->edpy, config);
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|
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return TRUE;
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|
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fail:
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g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"%s", error_message);
|
|
|
|
err:
|
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cleanup_context (display);
|
|
|
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return FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglRendererEGL *egl_renderer = display->renderer->winsys;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
|
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g_return_if_fail (egl_display != NULL);
|
|
|
|
cleanup_context (display);
|
|
|
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if (egl_renderer->platform_vtable->display_destroy)
|
|
egl_renderer->platform_vtable->display_destroy (display);
|
|
|
|
g_slice_free (CoglDisplayEGL, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
GError **error)
|
|
{
|
|
CoglDisplayEGL *egl_display;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
g_return_val_if_fail (display->winsys == NULL, FALSE);
|
|
|
|
egl_display = g_slice_new0 (CoglDisplayEGL);
|
|
display->winsys = egl_display;
|
|
|
|
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
|
|
if (display->wayland_compositor_display)
|
|
{
|
|
struct wl_display *wayland_display = display->wayland_compositor_display;
|
|
CoglRendererEGL *egl_renderer = display->renderer->winsys;
|
|
|
|
if (egl_renderer->pf_eglBindWaylandDisplay)
|
|
egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy,
|
|
wayland_display);
|
|
}
|
|
#endif
|
|
|
|
if (egl_renderer->platform_vtable->display_setup &&
|
|
!egl_renderer->platform_vtable->display_setup (display, error))
|
|
goto error;
|
|
|
|
if (!try_create_context (display, error))
|
|
goto error;
|
|
|
|
egl_display->found_egl_config = TRUE;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_context_init (CoglContext *context, GError **error)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
context->winsys = g_new0 (CoglContextEGL, 1);
|
|
|
|
g_return_val_if_fail (egl_display->egl_context, FALSE);
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
check_egl_extensions (renderer);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION)
|
|
{
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
|
|
}
|
|
|
|
if ((egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_FENCE_SYNC) &&
|
|
_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_OES_EGL_SYNC))
|
|
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_FENCE, TRUE);
|
|
|
|
if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE)
|
|
{
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_BUFFER_AGE,
|
|
TRUE);
|
|
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_BUFFER_AGE, TRUE);
|
|
}
|
|
|
|
if (egl_renderer->platform_vtable->context_init &&
|
|
!egl_renderer->platform_vtable->context_init (context, error))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
if (egl_renderer->platform_vtable->context_deinit)
|
|
egl_renderer->platform_vtable->context_deinit (context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
GError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
const CoglFramebufferConfig *config;
|
|
EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
|
|
EGLConfig egl_config;
|
|
EGLint config_count = 0;
|
|
EGLBoolean status;
|
|
|
|
g_return_val_if_fail (egl_display->egl_context, FALSE);
|
|
|
|
config = cogl_framebuffer_get_config (framebuffer);
|
|
egl_attributes_from_framebuffer_config (display, config, attributes);
|
|
|
|
status = eglChooseConfig (egl_renderer->edpy,
|
|
attributes,
|
|
&egl_config, 1,
|
|
&config_count);
|
|
if (status != EGL_TRUE || config_count == 0)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Failed to find a suitable EGL configuration");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Update the real number of samples_per_pixel now that we have
|
|
* found an egl_config... */
|
|
if (config->samples_per_pixel)
|
|
{
|
|
EGLint samples;
|
|
status = eglGetConfigAttrib (egl_renderer->edpy,
|
|
egl_config,
|
|
EGL_SAMPLES, &samples);
|
|
g_return_val_if_fail (status == EGL_TRUE, TRUE);
|
|
cogl_framebuffer_update_samples_per_pixel (framebuffer, samples);
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
|
|
|
|
if (egl_renderer->platform_vtable->onscreen_init &&
|
|
!egl_renderer->platform_vtable->onscreen_init (onscreen,
|
|
egl_config,
|
|
error))
|
|
{
|
|
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (egl_onscreen == NULL)
|
|
return;
|
|
|
|
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
|
|
{
|
|
/* Cogl always needs a valid context bound to something so if we
|
|
* are destroying the onscreen that is currently bound we'll
|
|
* switch back to the dummy drawable. */
|
|
if ((egl_display->dummy_surface != EGL_NO_SURFACE ||
|
|
(egl_renderer->private_features &
|
|
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) != 0) &&
|
|
(egl_display->current_draw_surface == egl_onscreen->egl_surface ||
|
|
egl_display->current_read_surface == egl_onscreen->egl_surface))
|
|
{
|
|
_cogl_winsys_egl_make_current (context->display,
|
|
egl_display->dummy_surface,
|
|
egl_display->dummy_surface,
|
|
egl_display->current_context);
|
|
}
|
|
|
|
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
|
|
== EGL_FALSE)
|
|
g_warning ("Failed to destroy EGL surface");
|
|
egl_onscreen->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (egl_renderer->platform_vtable->onscreen_deinit)
|
|
egl_renderer->platform_vtable->onscreen_deinit (onscreen);
|
|
|
|
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
bind_onscreen_with_context (CoglOnscreen *onscreen,
|
|
EGLContext egl_context)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
gboolean status = _cogl_winsys_egl_make_current (context->display,
|
|
egl_onscreen->egl_surface,
|
|
egl_onscreen->egl_surface,
|
|
egl_context);
|
|
if (status)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
eglSwapInterval (egl_renderer->edpy, 1);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
static gboolean
|
|
bind_onscreen (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
|
|
return bind_onscreen_with_context (onscreen, egl_display->egl_context);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
bind_onscreen (onscreen);
|
|
}
|
|
|
|
#ifndef EGL_BUFFER_AGE_EXT
|
|
#define EGL_BUFFER_AGE_EXT 0x313D
|
|
#endif
|
|
|
|
static int
|
|
_cogl_winsys_onscreen_get_buffer_age (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
EGLSurface surface = egl_onscreen->egl_surface;
|
|
static gboolean warned = FALSE;
|
|
int age = 0;
|
|
|
|
if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE))
|
|
return 0;
|
|
|
|
if (!_cogl_winsys_egl_make_current (context->display,
|
|
surface, surface,
|
|
egl_display->egl_context))
|
|
return 0;
|
|
|
|
if (!eglQuerySurface (egl_renderer->edpy, surface, EGL_BUFFER_AGE_EXT, &age))
|
|
{
|
|
if (!warned)
|
|
g_critical ("Failed to query buffer age, got error %x", eglGetError ());
|
|
warned = TRUE;
|
|
}
|
|
else
|
|
{
|
|
warned = FALSE;
|
|
}
|
|
|
|
return age;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
|
|
const int *user_rectangles,
|
|
int n_rectangles,
|
|
CoglFrameInfo *info)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
|
|
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
|
|
int i;
|
|
|
|
/* eglSwapBuffersRegion expects rectangles relative to the
|
|
* bottom left corner but we are given rectangles relative to
|
|
* the top left so we need to flip them... */
|
|
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
rect[1] = framebuffer_height - rect[1] - rect[3];
|
|
}
|
|
|
|
/* At least for eglSwapBuffers the EGL spec says that the surface to
|
|
swap must be bound to the current context. It looks like Mesa
|
|
also validates that this is the case for eglSwapBuffersRegion so
|
|
we must bind here too */
|
|
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
|
|
egl_onscreen->egl_surface,
|
|
n_rectangles,
|
|
rectangles) == EGL_FALSE)
|
|
g_warning ("Error reported by eglSwapBuffersRegion");
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles,
|
|
CoglFrameInfo *info)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (CoglOnscreenEGLSwapBuffersWithDamage,
|
|
"Onscreen (eglSwapBuffers)");
|
|
|
|
/* The specification for EGL (at least in 1.4) says that the surface
|
|
needs to be bound to the current context for the swap to work
|
|
although it may change in future. Mesa explicitly checks for this
|
|
and just returns an error if this is not the case so we can't
|
|
just pretend this isn't in the spec. */
|
|
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
if (n_rectangles && egl_renderer->pf_eglSwapBuffersWithDamage)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
size_t size = n_rectangles * sizeof (int) * 4;
|
|
int *flipped = alloca (size);
|
|
int i;
|
|
|
|
memcpy (flipped, rectangles, size);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
const int *rect = rectangles + 4 * i;
|
|
int *flip_rect = flipped + 4 * i;
|
|
|
|
flip_rect[1] =
|
|
cogl_framebuffer_get_height (framebuffer) - rect[1] - rect[3];
|
|
}
|
|
|
|
if (egl_renderer->pf_eglSwapBuffersWithDamage (egl_renderer->edpy,
|
|
egl_onscreen->egl_surface,
|
|
flipped,
|
|
n_rectangles) == EGL_FALSE)
|
|
g_warning ("Error reported by eglSwapBuffersWithDamage");
|
|
}
|
|
else
|
|
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
|
|
}
|
|
|
|
#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
|
|
static void *
|
|
_cogl_winsys_fence_add (CoglContext *context)
|
|
{
|
|
CoglRendererEGL *renderer = context->display->renderer->winsys;
|
|
void *ret;
|
|
|
|
if (renderer->pf_eglCreateSync)
|
|
ret = renderer->pf_eglCreateSync (renderer->edpy,
|
|
EGL_SYNC_FENCE_KHR,
|
|
NULL);
|
|
else
|
|
ret = NULL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_fence_is_complete (CoglContext *context, void *fence)
|
|
{
|
|
CoglRendererEGL *renderer = context->display->renderer->winsys;
|
|
EGLint ret;
|
|
|
|
ret = renderer->pf_eglClientWaitSync (renderer->edpy,
|
|
fence,
|
|
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
|
|
0);
|
|
return (ret == EGL_CONDITION_SATISFIED_KHR);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_fence_destroy (CoglContext *context, void *fence)
|
|
{
|
|
CoglRendererEGL *renderer = context->display->renderer->winsys;
|
|
|
|
renderer->pf_eglDestroySync (renderer->edpy, fence);
|
|
}
|
|
#endif
|
|
|
|
static CoglWinsysVtable _cogl_winsys_vtable =
|
|
{
|
|
.constraints = COGL_RENDERER_CONSTRAINT_USES_EGL,
|
|
|
|
/* This winsys is only used as a base for the EGL-platform
|
|
winsys's so it does not have an ID or a name */
|
|
|
|
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
|
|
.renderer_connect = _cogl_winsys_renderer_connect,
|
|
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
|
|
.display_setup = _cogl_winsys_display_setup,
|
|
.display_destroy = _cogl_winsys_display_destroy,
|
|
.context_init = _cogl_winsys_context_init,
|
|
.context_deinit = _cogl_winsys_context_deinit,
|
|
.onscreen_init = _cogl_winsys_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
|
|
.onscreen_bind = _cogl_winsys_onscreen_bind,
|
|
.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage,
|
|
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
|
|
.onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age,
|
|
|
|
#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
|
|
.fence_add = _cogl_winsys_fence_add,
|
|
.fence_is_complete = _cogl_winsys_fence_is_complete,
|
|
.fence_destroy = _cogl_winsys_fence_destroy,
|
|
#endif
|
|
};
|
|
|
|
/* XXX: we use a function because no doubt someone will complain
|
|
* about using c99 member initializers because they aren't portable
|
|
* to windows. We want to avoid having to rigidly follow the real
|
|
* order of members since some members are #ifdefd and we'd have
|
|
* to mirror the #ifdefing to add padding etc. For any winsys that
|
|
* can assume the platform has a sane compiler then we can just use
|
|
* c99 initializers for insane platforms they can initialize
|
|
* the members by name in a function.
|
|
*/
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_get_vtable (void)
|
|
{
|
|
return &_cogl_winsys_vtable;
|
|
}
|
|
|
|
#ifdef EGL_KHR_image_base
|
|
EGLImageKHR
|
|
_cogl_egl_create_image (CoglContext *ctx,
|
|
EGLenum target,
|
|
EGLClientBuffer buffer,
|
|
const EGLint *attribs)
|
|
{
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
EGLContext egl_ctx;
|
|
|
|
g_return_val_if_fail (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR);
|
|
|
|
/* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must
|
|
* always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */
|
|
#ifdef EGL_KHR_image_pixmap
|
|
if (target == EGL_NATIVE_PIXMAP_KHR)
|
|
egl_ctx = EGL_NO_CONTEXT;
|
|
else
|
|
#endif
|
|
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
|
|
/* The WL_bind_wayland_display spec states that EGL_NO_CONTEXT is to be used
|
|
* in conjunction with the EGL_WAYLAND_BUFFER_WL target */
|
|
if (target == EGL_WAYLAND_BUFFER_WL)
|
|
egl_ctx = EGL_NO_CONTEXT;
|
|
else
|
|
#endif
|
|
egl_ctx = egl_display->egl_context;
|
|
|
|
return egl_renderer->pf_eglCreateImage (egl_renderer->edpy,
|
|
egl_ctx,
|
|
target,
|
|
buffer,
|
|
attribs);
|
|
}
|
|
|
|
void
|
|
_cogl_egl_destroy_image (CoglContext *ctx,
|
|
EGLImageKHR image)
|
|
{
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
|
|
g_return_if_fail (egl_renderer->pf_eglDestroyImage);
|
|
|
|
egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image);
|
|
}
|
|
#endif
|
|
|
|
#ifdef EGL_WL_bind_wayland_display
|
|
gboolean
|
|
_cogl_egl_query_wayland_buffer (CoglContext *ctx,
|
|
struct wl_resource *buffer,
|
|
int attribute,
|
|
int *value)
|
|
{
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
|
|
g_return_val_if_fail (egl_renderer->pf_eglQueryWaylandBuffer, FALSE);
|
|
|
|
return egl_renderer->pf_eglQueryWaylandBuffer (egl_renderer->edpy,
|
|
buffer,
|
|
attribute,
|
|
value);
|
|
}
|
|
#endif
|
|
|
|
EGLDisplay
|
|
cogl_egl_context_get_egl_display (CoglContext *context)
|
|
{
|
|
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
|
|
|
|
return egl_renderer->edpy;
|
|
}
|