mutter/cogl/cogl/cogl-graphene.c
Georges Basile Stavracas Neto 1f99395d20 clutter: Use graphene_matrix_inverse()
Instead of our own implementation that upscales, then downscales back,
use graphene_matrix_inverse() directly. This is possible after switching
to a z-near value that doesn't have problems with float precision.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00

277 lines
8.5 KiB
C

/* cogl-graphene.c
*
* Copyright 2020 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
#include "cogl/cogl-graphene.h"
typedef struct _Point2f
{
float x;
float y;
} Point2f;
typedef struct _Point3f
{
float x;
float y;
float z;
} Point3f;
typedef struct _Point4f
{
float x;
float y;
float z;
float w;
} Point4f;
static void
init_matrix_rows (const graphene_matrix_t *matrix,
unsigned int n_rows,
graphene_vec4_t *rows)
{
graphene_matrix_t m;
unsigned int i;
graphene_matrix_transpose (matrix, &m);
for (i = 0; i < n_rows; i++)
graphene_matrix_get_row (&m, i, &rows[i]);
}
static void
transform_points_f2 (const graphene_matrix_t *matrix,
size_t stride_in,
const void *points_in,
size_t stride_out,
void *points_out,
int n_points)
{
graphene_vec4_t rows[3];
int i;
init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
for (i = 0; i < n_points; i++)
{
Point2f p = *(Point2f *)((uint8_t *)points_in + i * stride_in);
Point3f *o = (Point3f *)((uint8_t *)points_out + i * stride_out);
graphene_vec4_t point;
graphene_vec4_init (&point, p.x, p.y, 0.f, 1.f);
o->x = graphene_vec4_dot (&rows[0], &point);
o->y = graphene_vec4_dot (&rows[1], &point);
o->z = graphene_vec4_dot (&rows[2], &point);
}
}
static void
project_points_f2 (const graphene_matrix_t *matrix,
size_t stride_in,
const void *points_in,
size_t stride_out,
void *points_out,
int n_points)
{
graphene_vec4_t rows[4];
int i;
init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
for (i = 0; i < n_points; i++)
{
Point2f p = *(Point2f *)((uint8_t *)points_in + i * stride_in);
Point4f *o = (Point4f *)((uint8_t *)points_out + i * stride_out);
graphene_vec4_t point;
graphene_vec4_init (&point, p.x, p.y, 0.f, 1.f);
o->x = graphene_vec4_dot (&rows[0], &point);
o->y = graphene_vec4_dot (&rows[1], &point);
o->z = graphene_vec4_dot (&rows[2], &point);
o->w = graphene_vec4_dot (&rows[3], &point);
}
}
static void
transform_points_f3 (const graphene_matrix_t *matrix,
size_t stride_in,
const void *points_in,
size_t stride_out,
void *points_out,
int n_points)
{
graphene_vec4_t rows[3];
int i;
init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
for (i = 0; i < n_points; i++)
{
Point3f p = *(Point3f *)((uint8_t *)points_in + i * stride_in);
Point3f *o = (Point3f *)((uint8_t *)points_out + i * stride_out);
graphene_vec4_t point;
graphene_vec4_init (&point, p.x, p.y, p.z, 1.f);
o->x = graphene_vec4_dot (&rows[0], &point);
o->y = graphene_vec4_dot (&rows[1], &point);
o->z = graphene_vec4_dot (&rows[2], &point);
}
}
static void
project_points_f3 (const graphene_matrix_t *matrix,
size_t stride_in,
const void *points_in,
size_t stride_out,
void *points_out,
int n_points)
{
graphene_vec4_t rows[4];
int i;
init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
for (i = 0; i < n_points; i++)
{
Point3f p = *(Point3f *)((uint8_t *)points_in + i * stride_in);
Point4f *o = (Point4f *)((uint8_t *)points_out + i * stride_out);
graphene_vec4_t point;
graphene_vec4_init (&point, p.x, p.y, p.z, 1.f);
o->x = graphene_vec4_dot (&rows[0], &point);
o->y = graphene_vec4_dot (&rows[1], &point);
o->z = graphene_vec4_dot (&rows[2], &point);
o->w = graphene_vec4_dot (&rows[3], &point);
}
}
static void
project_points_f4 (const graphene_matrix_t *matrix,
size_t stride_in,
const void *points_in,
size_t stride_out,
void *points_out,
int n_points)
{
graphene_vec4_t rows[4];
int i;
init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
for (i = 0; i < n_points; i++)
{
Point4f p = *(Point4f *)((uint8_t *)points_in + i * stride_in);
Point4f *o = (Point4f *)((uint8_t *)points_out + i * stride_out);
graphene_vec4_t point;
graphene_vec4_init (&point, p.x, p.y, p.z, p.w);
o->x = graphene_vec4_dot (&rows[0], &point);
o->y = graphene_vec4_dot (&rows[1], &point);
o->z = graphene_vec4_dot (&rows[2], &point);
o->w = graphene_vec4_dot (&rows[3], &point);
}
}
void
cogl_graphene_matrix_project_point (const graphene_matrix_t *matrix,
float *x,
float *y,
float *z,
float *w)
{
graphene_vec4_t p;
graphene_vec4_init (&p, *x, *y, *z, *w);
graphene_matrix_transform_vec4 (matrix, &p, &p);
*x = graphene_vec4_get_x (&p);
*y = graphene_vec4_get_y (&p);
*z = graphene_vec4_get_z (&p);
*w = graphene_vec4_get_w (&p);
}
void
cogl_graphene_matrix_transform_points (const graphene_matrix_t *matrix,
int n_components,
size_t stride_in,
const void *points_in,
size_t stride_out,
void *points_out,
int n_points)
{
/* The results of transforming always have three components... */
g_return_if_fail (stride_out >= sizeof (Point3f));
if (n_components == 2)
{
transform_points_f2 (matrix,
stride_in, points_in,
stride_out, points_out,
n_points);
}
else
{
g_return_if_fail (n_components == 3);
transform_points_f3 (matrix,
stride_in, points_in,
stride_out, points_out,
n_points);
}
}
void
cogl_graphene_matrix_project_points (const graphene_matrix_t *matrix,
int n_components,
size_t stride_in,
const void *points_in,
size_t stride_out,
void *points_out,
int n_points)
{
if (n_components == 2)
{
project_points_f2 (matrix,
stride_in, points_in,
stride_out, points_out,
n_points);
}
else if (n_components == 3)
{
project_points_f3 (matrix,
stride_in, points_in,
stride_out, points_out,
n_points);
}
else
{
g_return_if_fail (n_components == 4);
project_points_f4 (matrix,
stride_in, points_in,
stride_out, points_out,
n_points);
}
}