03dfcbab6787423850d90fe48a1ef62baf606c7d

This optimization was presumably added before Clutter was able to
invalidate selected regions of an actor. Paint volumes are supposed
to be invariable as long as the actor conditions don't change.
Stacking of other actors shouldn't affect the paint volume, so it's
actually wrong to optimize those areas away here.
(cherry picked from commit ec8138773a
)
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