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These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
68 lines
3.3 KiB
Plaintext
68 lines
3.3 KiB
Plaintext
Note that all this is rather experimental.
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A more detailed description on using Visual C++ to compile COGL with
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its dependencies can be found on the following GNOME Live! page:
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https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
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Please do not attempt to compile COGL in a path that contains spaces
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to avoid potential problems during compilation, linking or usage.
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This VS10 solution and the projects it includes are intented to be used
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in a Cogl source tree unpacked from a tarball. In a git checkout you
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first need to use some Unix-like environment or manual work to expand
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the files needed, like config.h.win32.in into config.h.win32 and the
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.vcprojin files here into corresponding actual .vcproj files.
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You will need the parts from GNOME: GDK-Pixbuf, Pango* and GLib.
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External dependencies are at least zlib, libpng,
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gettext-runtime* and Cairo*, and glext.h from
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http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
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in your include directories or in <root>\vs10\<PlatformName>\include\GL).
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Please see the README file in the root directory of this Cogl source package
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for the versions of the dependencies required. See also
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build/win32/vs10/README.txt in the GLib source package for details
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where to unpack them. It is recommended that at least the dependencies
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from GNOME are also built with VS10 to avoid crashes caused by mixing different
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CRTs-please see also the build/win32/vs10/README.txt in those respective packages.
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The recommended build sequence of the dependencies are as follows (the non-GNOME
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packages that are not downloaded as binaries from ftp://ftp.gnome.org have
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makefiles and/or VS project files that can be used to compile with VS directly,
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except the optional PCRE, which is built on VS using CMake; GLib has
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VS10 project files in the latest stable versions, GDK-Pixbuf have VS10 project files
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in the latest unstable version, and Pango should have VS10 project files
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in the next unstable release):
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-Unzip the binary packages for gettext-runtime, freetype, expat and fontconfig
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downloaded from ftp://ftp.gnome.org*
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-zlib
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-libpng
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-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
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recommended-please see build/win32/vs10/README.txt in the GLib source package)
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-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG
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-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
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-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff
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-GLib
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-Cairo
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-Pango
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-GDK-Pixbuf
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The "install" project will copy build results and headers into their
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appropriate location under <root>\vs10\<PlatformName>. For instance,
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built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
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<root>\vs10\<PlatformName>\lib and Cogl headers into
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<root>\vs10\<PlatformName>\include\Cogl-2.0.
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*There is no known official VS10 build support for fontconfig
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(required for Pango and Pango at the moment-I will see whether this
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requirement can be made optional for VS builds)
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(along with freetype and expat) and gettext-runtime, so
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please use the binaries from:
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ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
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ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
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--Chun-wei Fan <fanc999@yahoo.com.tw>
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(Adopted from the GTK+ Win32 VS README.txt file originally by Tor Lillqvist)
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