mutter/src/include/common.h
Owen W. Taylor 3508c4aa87 Use "later functions" to fix priority problems with Clutter redraw
There was a problem where if, for example, a restack was triggered
out of a clutter event handler, then after Clutter processed the
events, it would proceed immmediately on to repaint the stage without
ever returning control to the GLib main loop. So even though we
had an idle handler installed with a higher priority than the
Clutter stage repainting the clutter stage repainting would happen
first and we'd get a wrong frame.

Fix this by introducing the idea of "later functions", which abstract
the idea of "doing something later" away from g_idle_add() and use
a combination of GLib idle functions and Clutter "repaint functions"
to get our callbacks triggered at the right time, even when they
are installed from a clutter event handler.

https://bugzilla.gnome.org/show_bug.cgi?id=596334

This also resolve a FIXME where MUTTER_PRIORITY_BEFORE_REDRAW
could starve stage repainting.
2009-10-02 15:50:16 -04:00

387 lines
12 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/* Mutter common types shared by core.h and ui.h */
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2005 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef META_COMMON_H
#define META_COMMON_H
/* Don't include GTK or core headers here */
#include <X11/Xlib.h>
#include <glib.h>
typedef struct _MetaResizePopup MetaResizePopup;
typedef enum
{
META_FRAME_ALLOWS_DELETE = 1 << 0,
META_FRAME_ALLOWS_MENU = 1 << 1,
META_FRAME_ALLOWS_MINIMIZE = 1 << 2,
META_FRAME_ALLOWS_MAXIMIZE = 1 << 3,
META_FRAME_ALLOWS_VERTICAL_RESIZE = 1 << 4,
META_FRAME_ALLOWS_HORIZONTAL_RESIZE = 1 << 5,
META_FRAME_HAS_FOCUS = 1 << 6,
META_FRAME_SHADED = 1 << 7,
META_FRAME_STUCK = 1 << 8,
META_FRAME_MAXIMIZED = 1 << 9,
META_FRAME_ALLOWS_SHADE = 1 << 10,
META_FRAME_ALLOWS_MOVE = 1 << 11,
META_FRAME_FULLSCREEN = 1 << 12,
META_FRAME_IS_FLASHING = 1 << 13,
META_FRAME_ABOVE = 1 << 14
} MetaFrameFlags;
typedef enum
{
META_MENU_OP_DELETE = 1 << 0,
META_MENU_OP_MINIMIZE = 1 << 1,
META_MENU_OP_UNMAXIMIZE = 1 << 2,
META_MENU_OP_MAXIMIZE = 1 << 3,
META_MENU_OP_UNSHADE = 1 << 4,
META_MENU_OP_SHADE = 1 << 5,
META_MENU_OP_UNSTICK = 1 << 6,
META_MENU_OP_STICK = 1 << 7,
META_MENU_OP_WORKSPACES = 1 << 8,
META_MENU_OP_MOVE = 1 << 9,
META_MENU_OP_RESIZE = 1 << 10,
META_MENU_OP_ABOVE = 1 << 11,
META_MENU_OP_UNABOVE = 1 << 12,
META_MENU_OP_MOVE_LEFT = 1 << 13,
META_MENU_OP_MOVE_RIGHT = 1 << 14,
META_MENU_OP_MOVE_UP = 1 << 15,
META_MENU_OP_MOVE_DOWN = 1 << 16,
META_MENU_OP_RECOVER = 1 << 17
} MetaMenuOp;
typedef struct _MetaWindowMenu MetaWindowMenu;
typedef void (* MetaWindowMenuFunc) (MetaWindowMenu *menu,
Display *xdisplay,
Window client_xwindow,
guint32 timestamp,
MetaMenuOp op,
int workspace,
gpointer data);
/* when changing this enum, there are various switch statements
* you have to update
*/
typedef enum
{
META_GRAB_OP_NONE,
/* Mouse ops */
META_GRAB_OP_MOVING,
META_GRAB_OP_RESIZING_SE,
META_GRAB_OP_RESIZING_S,
META_GRAB_OP_RESIZING_SW,
META_GRAB_OP_RESIZING_N,
META_GRAB_OP_RESIZING_NE,
META_GRAB_OP_RESIZING_NW,
META_GRAB_OP_RESIZING_W,
META_GRAB_OP_RESIZING_E,
/* Keyboard ops */
META_GRAB_OP_KEYBOARD_MOVING,
META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN,
META_GRAB_OP_KEYBOARD_RESIZING_S,
META_GRAB_OP_KEYBOARD_RESIZING_N,
META_GRAB_OP_KEYBOARD_RESIZING_W,
META_GRAB_OP_KEYBOARD_RESIZING_E,
META_GRAB_OP_KEYBOARD_RESIZING_SE,
META_GRAB_OP_KEYBOARD_RESIZING_NE,
META_GRAB_OP_KEYBOARD_RESIZING_SW,
META_GRAB_OP_KEYBOARD_RESIZING_NW,
/* Alt+Tab */
META_GRAB_OP_KEYBOARD_TABBING_NORMAL,
META_GRAB_OP_KEYBOARD_TABBING_DOCK,
/* Alt+Esc */
META_GRAB_OP_KEYBOARD_ESCAPING_NORMAL,
META_GRAB_OP_KEYBOARD_ESCAPING_DOCK,
META_GRAB_OP_KEYBOARD_ESCAPING_GROUP,
/* Alt+F6 */
META_GRAB_OP_KEYBOARD_TABBING_GROUP,
META_GRAB_OP_KEYBOARD_WORKSPACE_SWITCHING,
/* Frame button ops */
META_GRAB_OP_CLICKING_MINIMIZE,
META_GRAB_OP_CLICKING_MAXIMIZE,
META_GRAB_OP_CLICKING_UNMAXIMIZE,
META_GRAB_OP_CLICKING_DELETE,
META_GRAB_OP_CLICKING_MENU,
META_GRAB_OP_CLICKING_SHADE,
META_GRAB_OP_CLICKING_UNSHADE,
META_GRAB_OP_CLICKING_ABOVE,
META_GRAB_OP_CLICKING_UNABOVE,
META_GRAB_OP_CLICKING_STICK,
META_GRAB_OP_CLICKING_UNSTICK,
/* Special grab op when the compositor asked for a grab */
META_GRAB_OP_COMPOSITOR
} MetaGrabOp;
typedef enum
{
META_CURSOR_DEFAULT,
META_CURSOR_NORTH_RESIZE,
META_CURSOR_SOUTH_RESIZE,
META_CURSOR_WEST_RESIZE,
META_CURSOR_EAST_RESIZE,
META_CURSOR_SE_RESIZE,
META_CURSOR_SW_RESIZE,
META_CURSOR_NE_RESIZE,
META_CURSOR_NW_RESIZE,
META_CURSOR_MOVE_OR_RESIZE_WINDOW,
META_CURSOR_BUSY
} MetaCursor;
typedef enum
{
META_FOCUS_MODE_CLICK,
META_FOCUS_MODE_SLOPPY,
META_FOCUS_MODE_MOUSE
} MetaFocusMode;
typedef enum
{
META_FOCUS_NEW_WINDOWS_SMART,
META_FOCUS_NEW_WINDOWS_STRICT
} MetaFocusNewWindows;
typedef enum
{
META_ACTION_TITLEBAR_TOGGLE_SHADE,
META_ACTION_TITLEBAR_TOGGLE_MAXIMIZE,
META_ACTION_TITLEBAR_TOGGLE_MAXIMIZE_HORIZONTALLY,
META_ACTION_TITLEBAR_TOGGLE_MAXIMIZE_VERTICALLY,
META_ACTION_TITLEBAR_MINIMIZE,
META_ACTION_TITLEBAR_NONE,
META_ACTION_TITLEBAR_LOWER,
META_ACTION_TITLEBAR_MENU,
META_ACTION_TITLEBAR_LAST
} MetaActionTitlebar;
typedef enum
{
META_FRAME_TYPE_NORMAL,
META_FRAME_TYPE_DIALOG,
META_FRAME_TYPE_MODAL_DIALOG,
META_FRAME_TYPE_UTILITY,
META_FRAME_TYPE_MENU,
META_FRAME_TYPE_BORDER,
META_FRAME_TYPE_LAST
} MetaFrameType;
typedef enum
{
/* Create gratuitous divergence from regular
* X mod bits, to be sure we find bugs
*/
META_VIRTUAL_SHIFT_MASK = 1 << 5,
META_VIRTUAL_CONTROL_MASK = 1 << 6,
META_VIRTUAL_ALT_MASK = 1 << 7,
META_VIRTUAL_META_MASK = 1 << 8,
META_VIRTUAL_SUPER_MASK = 1 << 9,
META_VIRTUAL_HYPER_MASK = 1 << 10,
META_VIRTUAL_MOD2_MASK = 1 << 11,
META_VIRTUAL_MOD3_MASK = 1 << 12,
META_VIRTUAL_MOD4_MASK = 1 << 13,
META_VIRTUAL_MOD5_MASK = 1 << 14
} MetaVirtualModifier;
/* Relative directions or sides seem to come up all over the place... */
/* FIXME: Replace
* screen.[ch]:MetaScreenDirection,
* workspace.[ch]:MetaMotionDirection,
* with the use of MetaDirection.
*/
typedef enum
{
META_DIRECTION_LEFT = 1 << 0,
META_DIRECTION_RIGHT = 1 << 1,
META_DIRECTION_TOP = 1 << 2,
META_DIRECTION_BOTTOM = 1 << 3,
/* Some aliases for making code more readable for various circumstances. */
META_DIRECTION_UP = META_DIRECTION_TOP,
META_DIRECTION_DOWN = META_DIRECTION_BOTTOM,
/* A few more definitions using aliases */
META_DIRECTION_HORIZONTAL = META_DIRECTION_LEFT | META_DIRECTION_RIGHT,
META_DIRECTION_VERTICAL = META_DIRECTION_UP | META_DIRECTION_DOWN,
} MetaDirection;
/* Negative to avoid conflicting with real workspace
* numbers
*/
typedef enum
{
META_MOTION_UP = -1,
META_MOTION_DOWN = -2,
META_MOTION_LEFT = -3,
META_MOTION_RIGHT = -4,
/* These are only used for effects */
META_MOTION_UP_LEFT = -5,
META_MOTION_UP_RIGHT = -6,
META_MOTION_DOWN_LEFT = -7,
META_MOTION_DOWN_RIGHT = -8
} MetaMotionDirection;
/* Sometimes we want to talk about sides instead of directions; note
* that the values must be as follows or meta_window_update_struts()
* won't work. Using these values also is a safety blanket since
* MetaDirection used to be used as a side.
*/
typedef enum
{
META_SIDE_LEFT = META_DIRECTION_LEFT,
META_SIDE_RIGHT = META_DIRECTION_RIGHT,
META_SIDE_TOP = META_DIRECTION_TOP,
META_SIDE_BOTTOM = META_DIRECTION_BOTTOM
} MetaSide;
/* Function a window button can have. Note, you can't add stuff here
* without extending the theme format to draw a new function and
* breaking all existing themes.
*/
typedef enum
{
META_BUTTON_FUNCTION_MENU,
META_BUTTON_FUNCTION_MINIMIZE,
META_BUTTON_FUNCTION_MAXIMIZE,
META_BUTTON_FUNCTION_CLOSE,
META_BUTTON_FUNCTION_SHADE,
META_BUTTON_FUNCTION_ABOVE,
META_BUTTON_FUNCTION_STICK,
META_BUTTON_FUNCTION_UNSHADE,
META_BUTTON_FUNCTION_UNABOVE,
META_BUTTON_FUNCTION_UNSTICK,
META_BUTTON_FUNCTION_LAST
} MetaButtonFunction;
#define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST
typedef struct _MetaButtonLayout MetaButtonLayout;
struct _MetaButtonLayout
{
/* buttons in the group on the left side */
MetaButtonFunction left_buttons[MAX_BUTTONS_PER_CORNER];
gboolean left_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
/* buttons in the group on the right side */
MetaButtonFunction right_buttons[MAX_BUTTONS_PER_CORNER];
gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
};
/* should investigate changing these to whatever most apps use */
#define META_ICON_WIDTH 32
#define META_ICON_HEIGHT 32
#define META_MINI_ICON_WIDTH 16
#define META_MINI_ICON_HEIGHT 16
#define META_DEFAULT_ICON_NAME "window"
/* Main loop priorities determine when activity in the GLib
* will take precendence over the others. Priorities are sometimes
* used to enforce ordering: give A a higher priority than B if
* A must occur before B. But that poses a problem since then
* if A occurs frequently enough, B will never occur.
*
* Anything we want to occur more or less immediately should
* have a priority of G_PRIORITY_DEFAULT. When we want to
* coelesce multiple things together, the appropriate place to
* do it is usually META_PRIORITY_BEFORE_REDRAW.
*
* Note that its usually better to use meta_later_add() rather
* than calling g_idle_add() directly; this will make sure things
* get run when added from a clutter event handler without
* waiting for another repaint cycle.
*
* If something has a priority lower than the redraw priority
* (such as a default priority idle), then it may be arbitrarily
* delayed. This happens if the screen is updating rapidly: we
* are spending all our time either redrawing or waiting for a
* vblank-synced buffer swap. (When X is improved to allow
* clutter to do the buffer-swap asychronously, this will get
* better.)
*/
/* G_PRIORITY_DEFAULT:
* events
* many timeouts
*/
/* GTK_PRIORITY_RESIZE: (G_PRIORITY_HIGH_IDLE + 10) */
#define META_PRIORITY_RESIZE (G_PRIORITY_HIGH_IDLE + 15)
/* GTK_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 20) */
#define META_PRIORITY_BEFORE_REDRAW (G_PRIORITY_HIGH_IDLE + 40)
/* calc-showing idle
* update-icon idle
*/
/* CLUTTER_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 50) */
#define META_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50)
/* ==== Anything below here can be starved arbitrarily ==== */
/* G_PRIORITY_DEFAULT_IDLE:
* Mutter plugin unloading
* GConf notify idle
*/
/* Chosen to be below the GConf notify idle */
#define META_PRIORITY_PREFS_NOTIFY (G_PRIORITY_DEFAULT_IDLE + 10)
/************************************************************/
#define POINT_IN_RECT(xcoord, ycoord, rect) \
((xcoord) >= (rect).x && \
(xcoord) < ((rect).x + (rect).width) && \
(ycoord) >= (rect).y && \
(ycoord) < ((rect).y + (rect).height))
/**
* Layers a window can be in.
* These MUST be in the order of stacking.
*/
typedef enum
{
META_LAYER_DESKTOP = 0,
META_LAYER_BOTTOM = 1,
META_LAYER_NORMAL = 2,
META_LAYER_TOP = 4, /* Same as DOCK; see EWMH and bug 330717 */
META_LAYER_DOCK = 4,
META_LAYER_FULLSCREEN = 5,
META_LAYER_FOCUSED_WINDOW = 6,
META_LAYER_OVERRIDE_REDIRECT = 7,
META_LAYER_LAST = 8
} MetaStackLayer;
#endif