
As it is the only place where cogl depends directly on cairo minus the whole cairo_region_t. The motivation behind the removal of this helper is to reduce the usage of cairo in libmutter is to potentially completely drop it in certain places or replace it with pixman. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3079>
595 lines
18 KiB
C
595 lines
18 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include <glib.h>
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#include "cogl-util.h"
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#include "cogl-rectangle-map.h"
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#include "cogl-debug.h"
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/* Implements a data structure which keeps track of unused
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sub-rectangles within a larger rectangle using a binary tree
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structure. The algorithm for this is based on the description here:
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http://www.blackpawn.com/texts/lightmaps/default.html
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*/
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typedef struct _CoglRectangleMapNode CoglRectangleMapNode;
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typedef struct _CoglRectangleMapStackEntry CoglRectangleMapStackEntry;
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typedef void (* CoglRectangleMapInternalForeachCb) (CoglRectangleMapNode *node,
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void *data);
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typedef enum
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{
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COGL_RECTANGLE_MAP_BRANCH,
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COGL_RECTANGLE_MAP_FILLED_LEAF,
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COGL_RECTANGLE_MAP_EMPTY_LEAF
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} CoglRectangleMapNodeType;
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struct _CoglRectangleMap
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{
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CoglRectangleMapNode *root;
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unsigned int n_rectangles;
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unsigned int space_remaining;
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GDestroyNotify value_destroy_func;
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/* Stack used for walking the structure. This is only used during
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the lifetime of a single function call but it is kept here as an
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optimisation to avoid reallocating it every time it is needed */
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GArray *stack;
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};
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struct _CoglRectangleMapNode
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{
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CoglRectangleMapNodeType type;
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CoglRectangleMapEntry rectangle;
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unsigned int largest_gap;
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CoglRectangleMapNode *parent;
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union
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{
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/* Fields used when this is a branch */
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struct
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{
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CoglRectangleMapNode *left;
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CoglRectangleMapNode *right;
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} branch;
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/* Field used when this is a filled leaf */
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void *data;
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} d;
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};
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struct _CoglRectangleMapStackEntry
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{
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/* The node to search */
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CoglRectangleMapNode *node;
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/* Index of next branch of this node to explore. Basically either 0
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to go left or 1 to go right */
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gboolean next_index;
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};
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static CoglRectangleMapNode *
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_cogl_rectangle_map_node_new (void)
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{
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return g_new0 (CoglRectangleMapNode, 1);
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}
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static void
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_cogl_rectangle_map_node_free (CoglRectangleMapNode *node)
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{
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g_free (node);
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}
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CoglRectangleMap *
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_cogl_rectangle_map_new (unsigned int width,
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unsigned int height,
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GDestroyNotify value_destroy_func)
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{
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CoglRectangleMap *map = g_new (CoglRectangleMap, 1);
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CoglRectangleMapNode *root = _cogl_rectangle_map_node_new ();
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root->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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root->parent = NULL;
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root->rectangle.x = 0;
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root->rectangle.y = 0;
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root->rectangle.width = width;
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root->rectangle.height = height;
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root->largest_gap = width * height;
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map->root = root;
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map->n_rectangles = 0;
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map->value_destroy_func = value_destroy_func;
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map->space_remaining = width * height;
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map->stack = g_array_new (FALSE, FALSE, sizeof (CoglRectangleMapStackEntry));
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return map;
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}
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static void
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_cogl_rectangle_map_stack_push (GArray *stack,
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CoglRectangleMapNode *node,
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gboolean next_index)
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{
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CoglRectangleMapStackEntry *new_entry;
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g_array_set_size (stack, stack->len + 1);
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new_entry = &g_array_index (stack, CoglRectangleMapStackEntry,
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stack->len - 1);
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new_entry->node = node;
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new_entry->next_index = next_index;
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}
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static void
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_cogl_rectangle_map_stack_pop (GArray *stack)
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{
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g_array_set_size (stack, stack->len - 1);
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}
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static CoglRectangleMapStackEntry *
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_cogl_rectangle_map_stack_get_top (GArray *stack)
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{
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return &g_array_index (stack, CoglRectangleMapStackEntry,
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stack->len - 1);
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}
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static CoglRectangleMapNode *
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_cogl_rectangle_map_node_split_horizontally (CoglRectangleMapNode *node,
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unsigned int left_width)
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{
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/* Splits the node horizontally (according to emacs' definition, not
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vim) by converting it to a branch and adding two new leaf
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nodes. The leftmost branch will have the width left_width and
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will be returned. If the node is already just the right size it
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won't do anything */
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CoglRectangleMapNode *left_node, *right_node;
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if (node->rectangle.width == left_width)
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return node;
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left_node = _cogl_rectangle_map_node_new ();
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left_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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left_node->parent = node;
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left_node->rectangle.x = node->rectangle.x;
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left_node->rectangle.y = node->rectangle.y;
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left_node->rectangle.width = left_width;
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left_node->rectangle.height = node->rectangle.height;
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left_node->largest_gap = (left_node->rectangle.width *
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left_node->rectangle.height);
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node->d.branch.left = left_node;
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right_node = _cogl_rectangle_map_node_new ();
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right_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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right_node->parent = node;
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right_node->rectangle.x = node->rectangle.x + left_width;
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right_node->rectangle.y = node->rectangle.y;
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right_node->rectangle.width = node->rectangle.width - left_width;
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right_node->rectangle.height = node->rectangle.height;
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right_node->largest_gap = (right_node->rectangle.width *
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right_node->rectangle.height);
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node->d.branch.right = right_node;
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node->type = COGL_RECTANGLE_MAP_BRANCH;
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return left_node;
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}
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static CoglRectangleMapNode *
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_cogl_rectangle_map_node_split_vertically (CoglRectangleMapNode *node,
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unsigned int top_height)
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{
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/* Splits the node vertically (according to emacs' definition, not
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vim) by converting it to a branch and adding two new leaf
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nodes. The topmost branch will have the height top_height and
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will be returned. If the node is already just the right size it
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won't do anything */
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CoglRectangleMapNode *top_node, *bottom_node;
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if (node->rectangle.height == top_height)
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return node;
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top_node = _cogl_rectangle_map_node_new ();
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top_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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top_node->parent = node;
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top_node->rectangle.x = node->rectangle.x;
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top_node->rectangle.y = node->rectangle.y;
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top_node->rectangle.width = node->rectangle.width;
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top_node->rectangle.height = top_height;
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top_node->largest_gap = (top_node->rectangle.width *
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top_node->rectangle.height);
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node->d.branch.left = top_node;
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bottom_node = _cogl_rectangle_map_node_new ();
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bottom_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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bottom_node->parent = node;
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bottom_node->rectangle.x = node->rectangle.x;
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bottom_node->rectangle.y = node->rectangle.y + top_height;
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bottom_node->rectangle.width = node->rectangle.width;
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bottom_node->rectangle.height = node->rectangle.height - top_height;
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bottom_node->largest_gap = (bottom_node->rectangle.width *
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bottom_node->rectangle.height);
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node->d.branch.right = bottom_node;
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node->type = COGL_RECTANGLE_MAP_BRANCH;
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return top_node;
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}
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gboolean
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_cogl_rectangle_map_add (CoglRectangleMap *map,
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unsigned int width,
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unsigned int height,
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void *data,
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CoglRectangleMapEntry *rectangle)
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{
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unsigned int rectangle_size = width * height;
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/* Stack of nodes to search in */
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GArray *stack = map->stack;
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CoglRectangleMapNode *found_node = NULL;
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/* Zero-sized rectangles break the algorithm for removing rectangles
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so we'll disallow them */
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g_return_val_if_fail (width > 0 && height > 0, FALSE);
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/* Start with the root node */
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g_array_set_size (stack, 0);
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_cogl_rectangle_map_stack_push (stack, map->root, FALSE);
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/* Depth-first search for an empty node that is big enough */
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while (stack->len > 0)
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{
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CoglRectangleMapStackEntry *stack_top;
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CoglRectangleMapNode *node;
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int next_index;
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/* Pop an entry off the stack */
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stack_top = _cogl_rectangle_map_stack_get_top (stack);
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node = stack_top->node;
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next_index = stack_top->next_index;
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_cogl_rectangle_map_stack_pop (stack);
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/* Regardless of the type of the node, there's no point
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descending any further if the new rectangle won't fit within
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it */
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if (node->rectangle.width >= width &&
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node->rectangle.height >= height &&
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node->largest_gap >= rectangle_size)
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{
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if (node->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
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{
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/* We've found a node we can use */
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found_node = node;
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break;
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}
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else if (node->type == COGL_RECTANGLE_MAP_BRANCH)
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{
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if (next_index)
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/* Try the right branch */
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_cogl_rectangle_map_stack_push (stack,
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node->d.branch.right,
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0);
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else
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{
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/* Make sure we remember to try the right branch once
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we've finished descending the left branch */
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_cogl_rectangle_map_stack_push (stack,
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node,
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1);
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/* Try the left branch */
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_cogl_rectangle_map_stack_push (stack,
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node->d.branch.left,
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0);
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}
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}
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}
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}
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if (found_node)
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{
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CoglRectangleMapNode *node;
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/* Split according to whichever axis will leave us with the
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largest space */
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if (found_node->rectangle.width - width >
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found_node->rectangle.height - height)
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{
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found_node =
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_cogl_rectangle_map_node_split_horizontally (found_node, width);
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found_node =
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_cogl_rectangle_map_node_split_vertically (found_node, height);
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}
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else
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{
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found_node =
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_cogl_rectangle_map_node_split_vertically (found_node, height);
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found_node =
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_cogl_rectangle_map_node_split_horizontally (found_node, width);
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}
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found_node->type = COGL_RECTANGLE_MAP_FILLED_LEAF;
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found_node->d.data = data;
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found_node->largest_gap = 0;
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if (rectangle)
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*rectangle = found_node->rectangle;
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/* Walk back up the tree and update the stored largest gap for
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the node's sub tree */
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for (node = found_node->parent; node; node = node->parent)
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{
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/* This node is a parent so it should always be a branch */
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g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH);
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node->largest_gap = MAX (node->d.branch.left->largest_gap,
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node->d.branch.right->largest_gap);
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}
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/* There is now an extra rectangle in the map */
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map->n_rectangles++;
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/* and less space */
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map->space_remaining -= rectangle_size;
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return TRUE;
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}
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else
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return FALSE;
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}
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void
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_cogl_rectangle_map_remove (CoglRectangleMap *map,
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const CoglRectangleMapEntry *rectangle)
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{
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CoglRectangleMapNode *node = map->root;
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unsigned int rectangle_size = rectangle->width * rectangle->height;
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/* We can do a binary-chop down the search tree to find the rectangle */
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while (node->type == COGL_RECTANGLE_MAP_BRANCH)
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{
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CoglRectangleMapNode *left_node = node->d.branch.left;
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/* If and only if the rectangle is in the left node then the x,y
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position of the rectangle will be within the node's
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rectangle */
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if (rectangle->x < left_node->rectangle.x + left_node->rectangle.width &&
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rectangle->y < left_node->rectangle.y + left_node->rectangle.height)
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/* Go left */
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node = left_node;
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else
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/* Go right */
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node = node->d.branch.right;
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}
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/* Make sure we found the right node */
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if (node->type != COGL_RECTANGLE_MAP_FILLED_LEAF ||
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node->rectangle.x != rectangle->x ||
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node->rectangle.y != rectangle->y ||
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node->rectangle.width != rectangle->width ||
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node->rectangle.height != rectangle->height)
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/* This should only happen if someone tried to remove a rectangle
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that was not in the map so something has gone wrong */
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g_return_if_reached ();
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else
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{
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/* Convert the node back to an empty node */
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if (map->value_destroy_func)
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map->value_destroy_func (node->d.data);
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node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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node->largest_gap = rectangle_size;
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/* Walk back up the tree combining branch nodes that have two
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empty leaves back into a single empty leaf */
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for (node = node->parent; node; node = node->parent)
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{
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/* This node is a parent so it should always be a branch */
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g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH);
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if (node->d.branch.left->type == COGL_RECTANGLE_MAP_EMPTY_LEAF &&
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node->d.branch.right->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
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{
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_cogl_rectangle_map_node_free (node->d.branch.left);
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_cogl_rectangle_map_node_free (node->d.branch.right);
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node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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node->largest_gap = (node->rectangle.width *
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node->rectangle.height);
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}
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else
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break;
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}
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/* Reduce the amount of space remaining in all of the parents
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further up the chain */
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for (; node; node = node->parent)
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node->largest_gap = MAX (node->d.branch.left->largest_gap,
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node->d.branch.right->largest_gap);
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/* There is now one less rectangle */
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g_assert (map->n_rectangles > 0);
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map->n_rectangles--;
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/* and more space */
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map->space_remaining += rectangle_size;
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}
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}
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unsigned int
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_cogl_rectangle_map_get_width (CoglRectangleMap *map)
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{
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return map->root->rectangle.width;
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}
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unsigned int
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_cogl_rectangle_map_get_height (CoglRectangleMap *map)
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{
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return map->root->rectangle.height;
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}
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unsigned int
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_cogl_rectangle_map_get_remaining_space (CoglRectangleMap *map)
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{
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return map->space_remaining;
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}
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unsigned int
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_cogl_rectangle_map_get_n_rectangles (CoglRectangleMap *map)
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{
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return map->n_rectangles;
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}
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static void
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_cogl_rectangle_map_internal_foreach (CoglRectangleMap *map,
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CoglRectangleMapInternalForeachCb func,
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void *data)
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{
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/* Stack of nodes to search in */
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GArray *stack = map->stack;
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/* Start with the root node */
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g_array_set_size (stack, 0);
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_cogl_rectangle_map_stack_push (stack, map->root, 0);
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/* Iterate all nodes depth-first */
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while (stack->len > 0)
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{
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CoglRectangleMapStackEntry *stack_top =
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_cogl_rectangle_map_stack_get_top (stack);
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CoglRectangleMapNode *node = stack_top->node;
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switch (node->type)
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{
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case COGL_RECTANGLE_MAP_BRANCH:
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if (stack_top->next_index == 0)
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{
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/* Next time we come back to this node, go to the right */
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stack_top->next_index = 1;
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/* Explore the left branch next */
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_cogl_rectangle_map_stack_push (stack,
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node->d.branch.left,
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0);
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}
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else if (stack_top->next_index == 1)
|
|
{
|
|
/* Next time we come back to this node, stop processing it */
|
|
stack_top->next_index = 2;
|
|
|
|
/* Explore the right branch next */
|
|
_cogl_rectangle_map_stack_push (stack,
|
|
node->d.branch.right,
|
|
0);
|
|
}
|
|
else
|
|
{
|
|
/* We're finished with this node so we can call the callback */
|
|
func (node, data);
|
|
_cogl_rectangle_map_stack_pop (stack);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
/* Some sort of leaf node, just call the callback */
|
|
func (node, data);
|
|
_cogl_rectangle_map_stack_pop (stack);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* The stack should now be empty */
|
|
g_assert (stack->len == 0);
|
|
}
|
|
|
|
typedef struct _CoglRectangleMapForeachClosure
|
|
{
|
|
CoglRectangleMapCallback callback;
|
|
void *data;
|
|
} CoglRectangleMapForeachClosure;
|
|
|
|
static void
|
|
_cogl_rectangle_map_foreach_cb (CoglRectangleMapNode *node, void *data)
|
|
{
|
|
CoglRectangleMapForeachClosure *closure = data;
|
|
|
|
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF)
|
|
closure->callback (&node->rectangle, node->d.data, closure->data);
|
|
}
|
|
|
|
void
|
|
_cogl_rectangle_map_foreach (CoglRectangleMap *map,
|
|
CoglRectangleMapCallback callback,
|
|
void *data)
|
|
{
|
|
CoglRectangleMapForeachClosure closure;
|
|
|
|
closure.callback = callback;
|
|
closure.data = data;
|
|
|
|
_cogl_rectangle_map_internal_foreach (map,
|
|
_cogl_rectangle_map_foreach_cb,
|
|
&closure);
|
|
}
|
|
|
|
static void
|
|
_cogl_rectangle_map_free_cb (CoglRectangleMapNode *node, void *data)
|
|
{
|
|
CoglRectangleMap *map = data;
|
|
|
|
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF && map->value_destroy_func)
|
|
map->value_destroy_func (node->d.data);
|
|
|
|
_cogl_rectangle_map_node_free (node);
|
|
}
|
|
|
|
void
|
|
_cogl_rectangle_map_free (CoglRectangleMap *map)
|
|
{
|
|
_cogl_rectangle_map_internal_foreach (map,
|
|
_cogl_rectangle_map_free_cb,
|
|
map);
|
|
|
|
g_array_free (map->stack, TRUE);
|
|
|
|
g_free (map);
|
|
}
|