ea3d8eca91
We want applications to fully control the lifetime of a CoglContext without having to worry that internal resources (such as the default 2d,3d and rectangle textures, or any caches we maintain) could result in circular references that keep the context alive. We also want to avoid making CoglContext into a special kind of object that isn't ref-counted or that can't be used with object apis such as cogl_object_set_user_data. Being able to reliably destroy the context is important on platforms such as Android where you may be required bring-up and tear-down a CoglContext numerous times throughout the applications lifetime. A dissadvantage of this policy is that it is now possible to leave other object such as framebuffers in an inconsistent state if the context is unreferenced and destroyed. The documentation states that all objects that directly or indirectly depend on a context that has been destroyed will be left in an inconsistent state and must not be accessed thereafter. Applications (such as Android applications) that need to cleanly destroy and re-create Cogl resources should make sure to manually unref these dependant objects before destroying the context. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 23ce51beba1bb739a224e47614a59327dfbb65af)
546 lines
14 KiB
C
546 lines
14 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-buffer.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-pixel-buffer-private.h"
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/*
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* GL/GLES compatibility defines for the buffer API:
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*/
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8892
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8893
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#endif
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#ifndef GL_READ_ONLY
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#define GL_READ_ONLY 0x88B8
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_READ_WRITE
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#define GL_READ_WRITE 0x88BA
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#endif
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/* XXX:
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* The CoglObject macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglBuffer
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* abstract class manually.
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*/
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static GSList *_cogl_buffer_types;
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void
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_cogl_buffer_register_buffer_type (const CoglObjectClass *klass)
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{
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_cogl_buffer_types = g_slist_prepend (_cogl_buffer_types, (void *) klass);
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}
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CoglBool
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cogl_is_buffer (void *object)
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{
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const CoglObject *obj = object;
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GSList *l;
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if (object == NULL)
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return FALSE;
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for (l = _cogl_buffer_types; l; l = l->next)
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if (l->data == obj->klass)
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return TRUE;
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return FALSE;
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}
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static GLenum
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convert_bind_target_to_gl_target (CoglBufferBindTarget target)
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{
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switch (target)
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{
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case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
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return GL_PIXEL_PACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
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return GL_PIXEL_UNPACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER:
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return GL_ARRAY_BUFFER;
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case COGL_BUFFER_BIND_TARGET_INDEX_BUFFER:
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return GL_ELEMENT_ARRAY_BUFFER;
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default:
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g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
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}
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}
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static void *
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_cogl_buffer_bind_no_create (CoglBuffer *buffer,
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CoglBufferBindTarget target)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_VAL_IF_FAIL (buffer != NULL, NULL);
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/* Don't allow binding the buffer to multiple targets at the same time */
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_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[buffer->last_target] != buffer,
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NULL);
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/* Don't allow nesting binds to the same target */
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_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[target] == NULL, NULL);
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buffer->last_target = target;
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ctx->current_buffer[target] = buffer;
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, buffer->gl_handle) );
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return NULL;
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}
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else
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return buffer->data;
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}
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static GLenum
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_cogl_buffer_hints_to_gl_enum (CoglBuffer *buffer)
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{
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/* usage hint is always DRAW for now */
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switch (buffer->update_hint)
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{
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case COGL_BUFFER_UPDATE_HINT_STATIC:
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return GL_STATIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_DYNAMIC:
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return GL_DYNAMIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_STREAM:
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/* OpenGL ES 1.1 only knows about STATIC_DRAW and DYNAMIC_DRAW */
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#if defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2)
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if (buffer->context->driver != COGL_DRIVER_GLES1)
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return GL_STREAM_DRAW;
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#else
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return GL_DYNAMIC_DRAW;
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#endif
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}
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g_assert_not_reached ();
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}
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static void
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bo_recreate_store (CoglBuffer *buffer)
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{
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GLenum gl_target;
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GLenum gl_enum;
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/* This assumes the buffer is already bound */
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gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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gl_enum = _cogl_buffer_hints_to_gl_enum (buffer);
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GE( buffer->context, glBufferData (gl_target,
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buffer->size,
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NULL,
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gl_enum) );
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buffer->store_created = TRUE;
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}
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static void *
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bo_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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uint8_t *data;
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CoglBufferBindTarget target;
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GLenum gl_target;
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CoglContext *ctx = buffer->context;
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if ((access & COGL_BUFFER_ACCESS_READ) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_READ))
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return NULL;
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if ((access & COGL_BUFFER_ACCESS_WRITE) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
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return NULL;
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target = buffer->last_target;
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_cogl_buffer_bind_no_create (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!buffer->store_created || (hints & COGL_BUFFER_MAP_HINT_DISCARD))
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bo_recreate_store (buffer);
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GE_RET( data, ctx, glMapBuffer (gl_target,
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_cogl_buffer_access_to_gl_enum (access)) );
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if (data)
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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return data;
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}
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static void
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bo_unmap (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_cogl_buffer_bind_no_create (buffer, buffer->last_target);
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GE( ctx, glUnmapBuffer (convert_bind_target_to_gl_target
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(buffer->last_target)) );
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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}
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static CoglBool
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bo_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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CoglBufferBindTarget target;
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GLenum gl_target;
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CoglContext *ctx = buffer->context;
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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GE( ctx, glBufferSubData (gl_target, offset, size, data) );
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_cogl_buffer_unbind (buffer);
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return TRUE;
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}
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static void *
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malloc_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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return buffer->data;
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}
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static void
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malloc_unmap (CoglBuffer *buffer)
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{
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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}
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static CoglBool
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malloc_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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CoglContext *context,
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unsigned int size,
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CoglBool use_malloc,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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buffer->context = context;
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->store_created = FALSE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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buffer->immutable_ref = 0;
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if (use_malloc)
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{
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buffer->vtable.map = malloc_map;
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buffer->vtable.unmap = malloc_unmap;
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buffer->vtable.set_data = malloc_set_data;
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buffer->data = g_malloc (size);
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}
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else
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{
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buffer->vtable.map = bo_map;
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buffer->vtable.unmap = bo_unmap;
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buffer->vtable.set_data = bo_set_data;
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GE( context, glGenBuffers (1, &buffer->gl_handle) );
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buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
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}
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}
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void
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_cogl_buffer_fini (CoglBuffer *buffer)
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{
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_COGL_RETURN_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
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_COGL_RETURN_IF_FAIL (buffer->immutable_ref == 0);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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GE( buffer->context, glDeleteBuffers (1, &buffer->gl_handle) );
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else
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g_free (buffer->data);
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}
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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{
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if ((access & COGL_BUFFER_ACCESS_READ_WRITE) == COGL_BUFFER_ACCESS_READ_WRITE)
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return GL_READ_WRITE;
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else if (access & COGL_BUFFER_ACCESS_WRITE)
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return GL_WRITE_ONLY;
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else
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return GL_READ_ONLY;
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}
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void *
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_cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
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{
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void *ret;
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ret = _cogl_buffer_bind_no_create (buffer, target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if ((buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT) &&
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!buffer->store_created)
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bo_recreate_store (buffer);
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return ret;
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}
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void
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_cogl_buffer_unbind (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_IF_FAIL (buffer != NULL);
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/* the unbind should pair up with a previous bind */
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_COGL_RETURN_IF_FAIL (ctx->current_buffer[buffer->last_target] == buffer);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, 0) );
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}
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ctx->current_buffer[buffer->last_target] = NULL;
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}
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unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return 0;
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return COGL_BUFFER (buffer)->size;
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}
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void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
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hint = COGL_BUFFER_UPDATE_HINT_STATIC;
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buffer->update_hint = hint;
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}
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CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return FALSE;
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return buffer->update_hint;
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}
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static void
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warn_about_midscene_changes (void)
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{
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static CoglBool seen = FALSE;
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if (!seen)
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{
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g_warning ("Mid-scene modification of buffers has "
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"undefined results\n");
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seen = TRUE;
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}
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}
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void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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if (buffer->flags & COGL_BUFFER_FLAG_MAPPED)
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return buffer->data;
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buffer->data = buffer->vtable.map (buffer, access, hints);
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return buffer->data;
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}
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void
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cogl_buffer_unmap (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
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return;
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buffer->vtable.unmap (buffer);
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}
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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void *ret;
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_COGL_RETURN_VAL_IF_FAIL (!ctx->buffer_map_fallback_in_use, NULL);
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ctx->buffer_map_fallback_in_use = TRUE;
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ret = cogl_buffer_map (buffer,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (ret)
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return ret;
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else
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{
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/* If the map fails then we'll use a temporary buffer to fill
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the data and then upload it using cogl_buffer_set_data when
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the buffer is unmapped. The temporary buffer is shared to
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avoid reallocating it every time */
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g_byte_array_set_size (ctx->buffer_map_fallback_array, buffer->size);
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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return ctx->buffer_map_fallback_array->data;
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}
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}
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_IF_FAIL (ctx->buffer_map_fallback_in_use);
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ctx->buffer_map_fallback_in_use = FALSE;
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if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
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{
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cogl_buffer_set_data (buffer, 0,
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ctx->buffer_map_fallback_array->data,
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buffer->size);
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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}
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else
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cogl_buffer_unmap (buffer);
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}
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CoglBool
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cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE);
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_COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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return buffer->vtable.set_data (buffer, offset, data, size);
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}
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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|
|
buffer->immutable_ref++;
|
|
return buffer;
|
|
}
|
|
|
|
void
|
|
_cogl_buffer_immutable_unref (CoglBuffer *buffer)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_buffer (buffer));
|
|
_COGL_RETURN_IF_FAIL (buffer->immutable_ref > 0);
|
|
|
|
buffer->immutable_ref--;
|
|
}
|
|
|