mutter/doc/reference/cogl/cogl-docs.sgml
Matthew Allum be3c2ce965 2008-06-24 Matthew Allum <mallum@openedhand.com>
* cogl/Makefile.am:
        * cogl/cogl-docs.sgml:
        * cogl/version.xml.in
* clutter/version.xml.in
        Add full version (including minor) to docs.
        Add version to COGL docs
2008-06-24 10:38:18 +00:00

63 lines
2.1 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
]>
<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
<bookinfo>
<title>COGL &version; Reference Manual</title>
<releaseinfo>Version &version;</releaseinfo>
<copyright>
<year>2008</year>
<holder>OpenedHand LTD</holder>
</copyright>
<legalnotice>
<para>
Permission is granted to copy, distribute and/or modify this
document under the terms of the <citetitle>GNU Free
Documentation License</citetitle>, Version 1.1 or any later
version published by the Free Software Foundation with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. You may obtain a copy of the <citetitle>GNU Free
Documentation License</citetitle> from the Free Software
Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing
to:
<address>
The Free Software Foundation, Inc.,
<street>59 Temple Place</street> - Suite 330,
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
,
<country>USA</country>
</address>
</para>
</legalnotice>
</bookinfo>
<chapter>
<title>COGL - GL Abstraction API</title>
<section id="cogl-intro">
<title>About COGL</title>
<para>
COGL is a low level OpenGL abstraction library developed for (and part of) Clutter. It is used primarily by #ClutterActor's to provide a common rendering API that works transparently across OpenGL >=1.4, OpenGL ES 1.1 and OpenGL ES 2.0.
</para>
</section>
<xi:include href="xml/cogl.xml"/>
<xi:include href="xml/cogl-primitives.xml"/>
<xi:include href="xml/cogl-util.xml"/>
<xi:include href="xml/cogl-texture.xml"/>
<xi:include href="xml/cogl-shaders.xml"/>
<xi:include href="xml/cogl-offscreen.xml"/>
</chapter>
</book>