mutter/clutter/eglnative/clutter-backend-egl.h
Neil Roberts 1bfeddaaee * clutter/eglnative/clutter-stage-egl.c
(clutter_stage_egl_realize): Use ES 2 renderable type when
	building for GLES 2.

	* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
	a NULL for the microseconds parameter of g_timer_elapsed.

	* clutter/eglnative/clutter-stage-egl.h: 
	* clutter/eglnative/clutter-egl.h: 
	* clutter/eglnative/clutter-backend-egl.h: Include
	clutter-egl-headers.h instead of including the GL headers directly
	so it can include gl2.h when building for GLES 2.

	* clutter/eglnative/clutter-egl-headers.h: 
	* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
	Added clutter-egl-headers.h

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2
	doesn't provide a default precision for floats in the fragment
	shader and it will reject the shader if there isn't one.
2008-06-06 14:21:22 +00:00

79 lines
2.5 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_BACKEND_EGL_H__
#define __CLUTTER_BACKEND_EGL_H__
#include "clutter-egl-headers.h"
#include <glib-object.h>
#include <clutter/clutter-backend.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND_EGL (clutter_backend_egl_get_type ())
#define CLUTTER_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_EGL, ClutterBackendEGL))
#define CLUTTER_IS_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_EGL))
#define CLUTTER_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_EGL, ClutterBackendEGLClass))
#define CLUTTER_IS_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_EGL))
#define CLUTTER_BACKEND_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_EGL, ClutterBackendEGLClass))
typedef struct _ClutterBackendEGL ClutterBackendEGL;
typedef struct _ClutterBackendEGLClass ClutterBackendEGLClass;
struct _ClutterBackendEGL
{
ClutterBackend parent_instance;
/* EGL Specific */
EGLDisplay edpy;
EGLSurface egl_surface;
EGLContext egl_context;
gint egl_version_major;
gint egl_version_minor;
/* main stage singleton */
ClutterActor *stage;
/* event source */
GSource *event_source;
/* event timer */
GTimer *event_timer;
/*< private >*/
};
struct _ClutterBackendEGLClass
{
ClutterBackendClass parent_class;
};
GType clutter_backend_egl_get_type (void) G_GNUC_CONST;
void _clutter_events_init (ClutterBackend *backend);
void _clutter_events_uninit (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_EGL_H__ */