mutter/tests/interactive/test-drag.c
Emmanuele Bassi 781a413362 test-drag: Add desaturation effect
Use a desaturation effect on the drag handle.
2010-06-04 10:16:51 +01:00

179 lines
5.2 KiB
C

#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static void
on_drag_begin (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
gint button,
ClutterModifierType modifiers)
{
gboolean is_copy = (modifiers & CLUTTER_SHIFT_MASK) ? TRUE : FALSE;
ClutterActor *drag_handle = NULL;
if (is_copy)
{
ClutterActor *stage = clutter_actor_get_stage (actor);
ClutterColor handle_color;
drag_handle = clutter_rectangle_new ();
clutter_actor_set_size (drag_handle, 48, 48);
clutter_color_from_string (&handle_color, "#204a87aa");
clutter_rectangle_set_color (CLUTTER_RECTANGLE (drag_handle), &handle_color);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), drag_handle);
clutter_actor_set_position (drag_handle, event_x, event_y);
}
else
drag_handle = actor;
clutter_drag_action_set_drag_handle (action, drag_handle);
/* fully desaturate the actor */
clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
"@effects.disable.factor", 1.0,
NULL);
}
static void
on_drag_end (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
gint button,
ClutterModifierType modifiers)
{
ClutterActor *drag_handle;
drag_handle = clutter_drag_action_get_drag_handle (action);
if (actor != drag_handle)
{
gfloat real_x, real_y;
ClutterActor *parent;
/* if we are dragging a copy we can destroy the copy now
* and animate the real actor to the drop coordinates,
* transformed in the parent's coordinate space
*/
clutter_actor_animate (drag_handle, CLUTTER_LINEAR, 150,
"opacity", 0,
"signal-swapped-after::completed",
G_CALLBACK (clutter_actor_destroy),
drag_handle,
NULL);
parent = clutter_actor_get_parent (actor);
clutter_actor_transform_stage_point (parent, event_x, event_y,
&real_x,
&real_y);
clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 150,
"@effects.disable.factor", 0.0,
"x", real_x,
"y", real_y,
NULL);
}
else
clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
"@effects.disable.factor", 0.0,
NULL);
}
static ClutterDragAxis
get_drag_axis (const gchar *str)
{
if (str == NULL || *str == '\0')
return CLUTTER_DRAG_AXIS_NONE;
if (*str == 'x' || *str == 'X')
return CLUTTER_DRAG_X_AXIS;
if (*str == 'y' || *str == 'Y')
return CLUTTER_DRAG_Y_AXIS;
g_warn_if_reached ();
return CLUTTER_DRAG_AXIS_NONE;
}
static gchar *drag_axis = NULL;
static gint drag_threshold = 0;
static GOptionEntry entries[] = {
{
"threshold", 't',
0,
G_OPTION_ARG_INT,
&drag_threshold,
"Set the drag threshold", "PIXELS"
},
{
"axis", 'a',
0,
G_OPTION_ARG_STRING,
&drag_axis,
"Set the drag axis", "AXIS"
},
{ NULL }
};
G_MODULE_EXPORT int
test_drag_main (int argc, char *argv[])
{
ClutterActor *stage, *handle;
ClutterAction *action;
ClutterColor handle_color;
GError *error;
error = NULL;
clutter_init_with_args (&argc, &argv,
"test-drag",
entries,
NULL,
&error);
if (error != NULL)
{
g_print ("Unable to run test-drag: %s\n", error->message);
g_error_free (error);
return EXIT_FAILURE;
}
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Drag Test");
clutter_actor_set_size (stage, 800, 600);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_color_from_string (&handle_color, "#729fcfff");
handle = clutter_rectangle_new ();
clutter_rectangle_set_color (CLUTTER_RECTANGLE (handle), &handle_color);
clutter_actor_set_size (handle, 128, 128);
clutter_actor_set_position (handle, (800 - 128) / 2, (600 - 128) / 2);
clutter_actor_set_reactive (handle, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle);
action = clutter_drag_action_new ();
clutter_drag_action_set_drag_threshold (CLUTTER_DRAG_ACTION (action),
drag_threshold);
clutter_drag_action_set_drag_axis (CLUTTER_DRAG_ACTION (action),
get_drag_axis (drag_axis));
g_signal_connect (action, "drag-begin", G_CALLBACK (on_drag_begin), NULL);
g_signal_connect (action, "drag-end", G_CALLBACK (on_drag_end), NULL);
clutter_actor_add_action (handle, action);
clutter_actor_add_effect_with_name (handle, "disable", clutter_desaturate_effect_new (0.0));
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}