/* Clutter. * An OpenGL based 'interactive canvas' library. * Authored By Matthew Allum * Copyright (C) 2006-2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "clutter-backend-win32.h" #include "clutter-stage-win32.h" #include "clutter-win32.h" #include "clutter-device-manager-win32.h" #include "../clutter-event.h" #include "../clutter-main.h" #include "../clutter-input-device.h" #include "../clutter-debug.h" #include "../clutter-private.h" #include "../clutter-version.h" #include "cogl/cogl.h" G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32, CLUTTER_TYPE_BACKEND); typedef int (WINAPI * SwapIntervalProc) (int interval); /* singleton object */ static ClutterBackendWin32 *backend_singleton = NULL; static gchar *clutter_vblank_name = NULL; static HINSTANCE clutter_hinst = NULL; gboolean clutter_backend_win32_pre_parse (ClutterBackend *backend, GError **error) { const gchar *env_string; if ((env_string = g_getenv ("CLUTTER_VBLANK"))) clutter_vblank_name = g_strdup (env_string); return TRUE; } static void clutter_backend_win32_init_events (ClutterBackend *backend) { ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend); CLUTTER_NOTE (EVENT, "initialising the event loop"); backend_win32->device_manager = g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32, "backend", backend_win32, NULL); _clutter_backend_win32_events_init (backend); } HCURSOR _clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend) { ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend); if (backend_win32->invisible_cursor == NULL) backend_win32->invisible_cursor = LoadCursor (clutter_hinst, MAKEINTRESOURCE (42)); return backend_win32->invisible_cursor; } static const GOptionEntry entries[] = { { "vblank", 0, 0, G_OPTION_ARG_STRING, &clutter_vblank_name, "VBlank method to be used (none, default or wgl)", "METHOD" }, { NULL } }; void clutter_backend_win32_add_options (ClutterBackend *backend, GOptionGroup *group) { g_option_group_add_entries (group, entries); } static void clutter_backend_win32_finalize (GObject *gobject) { backend_singleton = NULL; timeEndPeriod (1); G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject); } static void clutter_backend_win32_dispose (GObject *gobject) { ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject); ClutterStageManager *stage_manager; CLUTTER_NOTE (BACKEND, "Disposing the of stages"); stage_manager = clutter_stage_manager_get_default (); /* Destroy all of the stages. g_slist_foreach is used because the finalizer for the stages will remove the stage from the stage_manager's list and g_slist_foreach has some basic protection against this */ g_slist_foreach (stage_manager->stages, (GFunc) clutter_actor_destroy, NULL); CLUTTER_NOTE (BACKEND, "Removing the event source"); _clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32)); /* Unrealize all shaders, since the GL context is going away */ _clutter_shader_release_all (); if (backend_win32->gl_context) { wglMakeCurrent (NULL, NULL); wglDeleteContext (backend_win32->gl_context); backend_win32->gl_context = NULL; } if (backend_win32->dummy_dc) { ReleaseDC (backend_win32->dummy_hwnd, backend_win32->dummy_dc); backend_win32->dummy_dc = NULL; } if (backend_win32->dummy_hwnd) { DestroyWindow (backend_win32->dummy_hwnd); backend_win32->dummy_hwnd = NULL; } G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject); } static GObject * clutter_backend_win32_constructor (GType gtype, guint n_params, GObjectConstructParam *params) { GObjectClass *parent_class; GObject *retval; if (!backend_singleton) { parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class); retval = parent_class->constructor (gtype, n_params, params); backend_singleton = CLUTTER_BACKEND_WIN32 (retval); return retval; } g_warning ("Attempting to create a new backend object. This should " "never happen, so we return the singleton instance."); return g_object_ref (backend_singleton); } static gboolean check_vblank_env (const char *name) { return clutter_vblank_name && !g_ascii_strcasecmp (clutter_vblank_name, name); } ClutterFeatureFlags clutter_backend_win32_get_features (ClutterBackend *backend) { ClutterFeatureFlags flags; const gchar *extensions; SwapIntervalProc swap_interval; ClutterBackendWin32 *backend_win32; /* this will make sure that the GL context exists and is bound to a drawable */ backend_win32 = CLUTTER_BACKEND_WIN32 (backend); g_return_val_if_fail (backend_win32->gl_context != NULL, 0); g_return_val_if_fail (wglGetCurrentDC () != NULL, 0); extensions = (const gchar *) glGetString (GL_EXTENSIONS); CLUTTER_NOTE (BACKEND, "Checking features\n" " GL_VENDOR: %s\n" " GL_RENDERER: %s\n" " GL_VERSION: %s\n" " GL_EXTENSIONS: %s\n", glGetString (GL_VENDOR), glGetString (GL_RENDERER), glGetString (GL_VERSION), extensions); flags = CLUTTER_FEATURE_STAGE_USER_RESIZE | CLUTTER_FEATURE_STAGE_CURSOR | CLUTTER_FEATURE_STAGE_MULTIPLE; /* If the VBlank should be left at the default or it has been disabled elsewhere (eg NVIDIA) then don't bother trying to check for the swap control extension */ if (getenv ("__GL_SYNC_TO_VBLANK") || check_vblank_env ("default")) CLUTTER_NOTE (BACKEND, "vblank sync: left at default at user request"); else if (_cogl_check_extension ("WGL_EXT_swap_control", extensions) && (swap_interval = (SwapIntervalProc) cogl_get_proc_address ("wglSwapIntervalEXT"))) { /* According to the specification for the WGL_EXT_swap_control extension the default swap interval is 1 anyway, so if no vblank is requested then we should explicitly set it to zero */ if (check_vblank_env ("none")) { if (swap_interval (0)) CLUTTER_NOTE (BACKEND, "vblank sync: successfully disabled"); else CLUTTER_NOTE (BACKEND, "vblank sync: disabling failed"); } else { if (swap_interval (1)) { flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK; CLUTTER_NOTE (BACKEND, "vblank sync: wglSwapIntervalEXT " "vblank setup success"); } else CLUTTER_NOTE (BACKEND, "vblank sync: wglSwapIntervalEXT " "vblank setup failed"); } } else CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found"); CLUTTER_NOTE (BACKEND, "backend features checked"); return flags; } static ATOM clutter_backend_win32_get_dummy_window_class () { static ATOM klass = 0; if (klass == 0) { WNDCLASSW wndclass; memset (&wndclass, 0, sizeof (wndclass)); wndclass.lpfnWndProc = DefWindowProc; wndclass.hInstance = GetModuleHandleW (NULL); wndclass.lpszClassName = L"ClutterBackendWin32DummyWindow"; klass = RegisterClassW (&wndclass); } return klass; } static gboolean clutter_backend_win32_pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa, const PIXELFORMATDESCRIPTOR *pfb) { /* Always prefer a format with a stencil buffer */ if (pfa->cStencilBits == 0) { if (pfb->cStencilBits > 0) return TRUE; } else if (pfb->cStencilBits == 0) return FALSE; /* Prefer a bigger color buffer */ if (pfb->cColorBits > pfa->cColorBits) return TRUE; else if (pfb->cColorBits < pfa->cColorBits) return FALSE; /* Prefer a bigger depth buffer */ return pfb->cDepthBits > pfa->cDepthBits; } static int clutter_backend_win32_choose_pixel_format (HDC dc, PIXELFORMATDESCRIPTOR *pfd) { int i, num_formats, best_pf = 0; PIXELFORMATDESCRIPTOR best_pfd; num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL); for (i = 1; i <= num_formats; i++) { memset (pfd, 0, sizeof (*pfd)); if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd) /* Check whether this format is useable by Clutter */ && ((pfd->dwFlags & (PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER | PFD_GENERIC_FORMAT)) == (PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW)) && pfd->iPixelType == PFD_TYPE_RGBA && pfd->cColorBits >= 16 && pfd->cColorBits <= 32 && pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32 /* Check whether this is a better format than one we've already found */ && (best_pf == 0 || clutter_backend_win32_pixel_format_is_better (&best_pfd, pfd))) { best_pf = i; best_pfd = *pfd; } } *pfd = best_pfd; return best_pf; } static gboolean clutter_backend_win32_create_context (ClutterBackend *backend, GError **error) { ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend); /* COGL assumes that there is always a GL context selected; in order * to make sure that a WGL context exists and is made current, we * use a small dummy window that never gets shown to which we can * always fall back if no stage is available */ if (backend_win32->dummy_hwnd == NULL) { ATOM window_class = clutter_backend_win32_get_dummy_window_class (); if (window_class == 0) { g_critical ("Unable to register window class"); return FALSE; } backend_win32->dummy_hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (window_class), L".", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 1, 1, NULL, NULL, GetModuleHandle (NULL), NULL); if (backend_win32->dummy_hwnd == NULL) { g_critical ("Unable to create dummy window"); return FALSE; } } if (backend_win32->dummy_dc == NULL) { PIXELFORMATDESCRIPTOR pfd; int pf; backend_win32->dummy_dc = GetDC (backend_win32->dummy_hwnd); pf = clutter_backend_win32_choose_pixel_format (backend_win32->dummy_dc, &pfd); if (pf == 0 || !SetPixelFormat (backend_win32->dummy_dc, pf, &pfd)) { g_critical ("Unable to find suitable GL pixel format"); ReleaseDC (backend_win32->dummy_hwnd, backend_win32->dummy_dc); backend_win32->dummy_dc = NULL; return FALSE; } } if (backend_win32->gl_context == NULL) { backend_win32->gl_context = wglCreateContext (backend_win32->dummy_dc); if (backend_win32->gl_context == NULL) { g_critical ("Unable to create suitable GL context"); return FALSE; } } CLUTTER_NOTE (BACKEND, "Selecting dummy 0x%x for the WGL context", (unsigned int) backend_win32->dummy_hwnd); wglMakeCurrent (backend_win32->dummy_dc, backend_win32->gl_context); return TRUE; } static void clutter_backend_win32_ensure_context (ClutterBackend *backend, ClutterStage *stage) { ClutterStageWindow *impl; if (stage == NULL || (CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_IN_DESTRUCTION) || ((impl = _clutter_stage_get_window (stage)) == NULL)) { CLUTTER_NOTE (MULTISTAGE, "Clearing all context"); wglMakeCurrent (NULL, NULL); } else { ClutterBackendWin32 *backend_win32; ClutterStageWin32 *stage_win32; g_return_if_fail (impl != NULL); CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]", g_type_name (G_OBJECT_TYPE (impl)), impl); backend_win32 = CLUTTER_BACKEND_WIN32 (backend); stage_win32 = CLUTTER_STAGE_WIN32 (impl); /* no GL context to set */ if (backend_win32->gl_context == NULL) return; /* we might get here inside the final dispose cycle, so we * need to handle this gracefully */ if (stage_win32->client_dc == NULL) { CLUTTER_NOTE (MULTISTAGE, "Received a stale stage, clearing all context"); if (backend_win32->dummy_dc != NULL) wglMakeCurrent (backend_win32->dummy_dc, backend_win32->gl_context); else wglMakeCurrent (NULL, NULL); } else { CLUTTER_NOTE (BACKEND, "MakeCurrent window %p (%s), context %p", stage_win32->hwnd, stage_win32->is_foreign_win ? "foreign" : "native", backend_win32->gl_context); wglMakeCurrent (stage_win32->client_dc, backend_win32->gl_context); } } } static void clutter_backend_win32_redraw (ClutterBackend *backend, ClutterStage *stage) { ClutterStageWin32 *stage_win32; ClutterStageWindow *impl; impl = _clutter_stage_get_window (stage); if (impl == NULL) return; g_return_if_fail (CLUTTER_IS_STAGE_WIN32 (impl)); stage_win32 = CLUTTER_STAGE_WIN32 (impl); /* this will cause the stage implementation to be painted */ clutter_actor_paint (CLUTTER_ACTOR (stage)); cogl_flush (); if (stage_win32->client_dc) SwapBuffers (stage_win32->client_dc); } static ClutterStageWindow * clutter_backend_win32_create_stage (ClutterBackend *backend, ClutterStage *wrapper, GError **error) { ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend); ClutterStageWin32 *stage_win32; ClutterStageWindow *stage; CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'", g_type_name (CLUTTER_STAGE_TYPE)); stage = g_object_new (CLUTTER_TYPE_STAGE_WIN32, NULL); /* copy backend data into the stage */ stage_win32 = CLUTTER_STAGE_WIN32 (stage); stage_win32->backend = backend_win32; stage_win32->wrapper = wrapper; return stage; } static ClutterDeviceManager * clutter_backend_win32_get_device_manager (ClutterBackend *backend) { ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend); if (G_UNLIKELY (backend_win32->device_manager == NULL)) { backend_win32->device_manager = g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32, "backend", backend_win32, NULL); } return backend_win32->device_manager; } static void clutter_backend_win32_class_init (ClutterBackendWin32Class *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass); gobject_class->constructor = clutter_backend_win32_constructor; gobject_class->dispose = clutter_backend_win32_dispose; gobject_class->finalize = clutter_backend_win32_finalize; backend_class->pre_parse = clutter_backend_win32_pre_parse; backend_class->init_events = clutter_backend_win32_init_events; backend_class->create_stage = clutter_backend_win32_create_stage; backend_class->add_options = clutter_backend_win32_add_options; backend_class->get_features = clutter_backend_win32_get_features; backend_class->redraw = clutter_backend_win32_redraw; backend_class->create_context = clutter_backend_win32_create_context; backend_class->ensure_context = clutter_backend_win32_ensure_context; backend_class->get_device_manager = clutter_backend_win32_get_device_manager; } static void clutter_backend_win32_init (ClutterBackendWin32 *backend_win32) { ClutterBackend *backend = CLUTTER_BACKEND (backend_win32); backend_win32->gl_context = NULL; backend_win32->no_event_retrieval = FALSE; backend_win32->invisible_cursor = NULL; /* FIXME: get from GetSystemMetric? */ clutter_backend_set_double_click_time (backend, 250); clutter_backend_set_double_click_distance (backend, 5); clutter_backend_set_resolution (backend, 96.0); /* Set the maximum precision for Windows time functions. Without this glib will not be able to sleep accurately enough to give a reasonable frame rate */ timeBeginPeriod (1); } GType _clutter_backend_impl_get_type (void) { return clutter_backend_win32_get_type (); } BOOL WINAPI DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved) { if (reason == DLL_PROCESS_ATTACH) /* Store the module handle so that we can use it to load resources */ clutter_hinst = hinst; return TRUE; }