TODO ==== Posiible New Features == - Gradients - Some kind of glitz/cairo integration - a GlitzDrawable Actor ? - More portability - GL ES, DirectFB?, Windows, Mac ? - Overhaul co-ordinate system ( more precision ? ) - Width-for-height allocation of the actors (esp. ClutterLabel) - Complete over-haul of the ClutterMedia interface o remove the accessors from the vfuncs and use pure properties o add a way to get a timeline from the media source, to be used inside a ClutterAlpha and drive a behaviour o add signals for start and stop - Move the events to the actors instead of the stage o add an event queue to clutter so that we can push/pop the events from it o add support for mouse double click and scroll events - Add focus handling API - Add an entry actor Optimisations == - Display lists. - labels being more conservative on texture creation. o blitting to textures less - Custom source rather than idle handler for paints ? Other == - Unit tests - Much improved examples / demos - Sort Documentation - Bindings to languages other than just Python and Perl.