#include #include #include #include typedef struct { GHashTable *devices; } TestDevicesApp; static const gchar * device_type_name (ClutterInputDevice *device) { ClutterInputDeviceType d_type; d_type = clutter_input_device_get_device_type (device); switch (d_type) { case CLUTTER_POINTER_DEVICE: return "Pointer"; case CLUTTER_KEYBOARD_DEVICE: return "Keyboard"; case CLUTTER_EXTENSION_DEVICE: return "Extension"; case CLUTTER_PEN_DEVICE: return "Pen"; case CLUTTER_ERASER_DEVICE: return "Eraser"; case CLUTTER_CURSOR_DEVICE: return "Cursor"; default: return "Unknown"; } g_warn_if_reached (); return NULL; } static const gchar * axis_type_name (ClutterInputAxis axis) { switch (axis) { case CLUTTER_INPUT_AXIS_X: return "Absolute X"; case CLUTTER_INPUT_AXIS_Y: return "Absolute Y"; case CLUTTER_INPUT_AXIS_PRESSURE: return "Pressure"; case CLUTTER_INPUT_AXIS_XTILT: return "X Tilt"; case CLUTTER_INPUT_AXIS_YTILT: return "Y Tilt"; case CLUTTER_INPUT_AXIS_WHEEL: return "Wheel"; default: return "Unknown"; } g_warn_if_reached (); return NULL; } static gboolean stage_button_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer userdata) { TestDevicesApp *app = (TestDevicesApp *)userdata; ClutterInputDevice *device; ClutterInputDevice *source_device; ClutterActor *hand = NULL; device = clutter_event_get_device (event); source_device = clutter_event_get_source_device (event); hand = g_hash_table_lookup (app->devices, device); g_print ("Device: '%s' (id:%d, type: %s, source: '%s')\n", clutter_input_device_get_device_name (device), clutter_input_device_get_device_id (device), device_type_name (device), source_device != device ? clutter_input_device_get_device_name (source_device) : ""); if (hand != NULL) { gfloat event_x, event_y; clutter_event_get_coords (event, &event_x, &event_y); clutter_actor_set_position (hand, event_x, event_y); return TRUE; } if (event->motion.axes != NULL) { gdouble *axes; guint n_axes, i; axes = clutter_event_get_axes (event, &n_axes); for (i = 0; i < n_axes; i++) { g_print ("Axis[%02d][%s].value: %.2f\n", i, axis_type_name (clutter_input_device_get_axis (device, i)), axes[i]); } } return FALSE; } static gboolean stage_motion_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer userdata) { TestDevicesApp *app = (TestDevicesApp *)userdata; ClutterInputDevice *device; ClutterActor *hand = NULL; device = clutter_event_get_device (event); hand = g_hash_table_lookup (app->devices, device); if (hand != NULL) { gfloat event_x, event_y; clutter_event_get_coords (event, &event_x, &event_y); clutter_actor_set_position (hand, event_x, event_y); return TRUE; } return FALSE; } G_MODULE_EXPORT int test_devices_main (int argc, char **argv) { ClutterActor *stage; TestDevicesApp *app; ClutterDeviceManager *manager; const GSList *stage_devices, *l; /* force enabling X11 support */ clutter_x11_enable_xinput (); clutter_init (&argc, &argv); app = g_new0 (TestDevicesApp, 1); app->devices = g_hash_table_new (g_direct_hash, g_direct_equal) ; stage = clutter_stage_new (); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_LightSkyBlue); clutter_stage_set_title (CLUTTER_STAGE (stage), "Devices"); clutter_stage_hide_cursor (CLUTTER_STAGE (stage)); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "motion-event", G_CALLBACK (stage_motion_event_cb), app); g_signal_connect (stage, "button-press-event", G_CALLBACK (stage_button_event_cb), app); clutter_actor_show_all (stage); manager = clutter_device_manager_get_default (); stage_devices = clutter_device_manager_peek_devices (manager); if (stage_devices == NULL) g_error ("No input devices found."); for (l = stage_devices; l != NULL; l = l->next) { ClutterInputDevice *device = l->data; ClutterInputDeviceType device_type; ClutterActor *hand = NULL; g_print ("got a %s device '%s' with id %d...\n", device_type_name (device), clutter_input_device_get_device_name (device), clutter_input_device_get_device_id (device)); device_type = clutter_input_device_get_device_type (device); if (device_type == CLUTTER_POINTER_DEVICE || device_type == CLUTTER_EXTENSION_DEVICE) { hand = clutter_texture_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL); g_hash_table_insert (app->devices, device, hand); clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand); } } clutter_main (); return EXIT_SUCCESS; }