#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-stage-egl.h" #include "clutter-egl.h" #include "clutter-backend-egl.h" #include "clutter-debug.h" #include "clutter-event.h" #include "clutter-enum-types.h" #include "clutter-feature.h" #include "clutter-main.h" #include "clutter-private.h" #include "clutter-actor-private.h" #include "clutter-stage-private.h" #include "clutter-util.h" #ifdef COGL_HAS_X11_SUPPORT static ClutterStageWindowIface *clutter_stage_egl_parent_iface = NULL; #endif static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL, _clutter_stage_egl, #ifdef COGL_HAS_X11_SUPPORT CLUTTER_TYPE_STAGE_X11, #else G_TYPE_OBJECT, #endif G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW, clutter_stage_window_iface_init)); static void clutter_stage_egl_unrealize (ClutterStageWindow *stage_window) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); CLUTTER_NOTE (BACKEND, "Unrealizing EGL stage [%p]", stage_egl); #ifdef COGL_HAS_XLIB_SUPPORT /* chain up to the StageX11 implementation */ clutter_stage_window_parent_iface->unrealize (stage_window); #endif cogl_object_unref (stage_egl->onscreen); stage_egl->onscreen = NULL; } static gboolean clutter_stage_egl_realize (ClutterStageWindow *stage_window) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); #ifdef COGL_HAS_XLIB_SUPPORT ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window); #endif ClutterBackend *backend; ClutterBackendEGL *backend_egl; CoglFramebuffer *framebuffer; GError *error = NULL; gfloat width = 800; gfloat height = 600; const char *clutter_vblank; CLUTTER_NOTE (BACKEND, "Realizing stage '%s' [%p]", G_OBJECT_TYPE_NAME (stage_egl), stage_egl); backend = clutter_get_default_backend (); backend_egl = CLUTTER_BACKEND_EGL (backend); #ifdef COGL_HAS_XLIB_SUPPORT clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper), &width, &height); #endif stage_egl->onscreen = cogl_onscreen_new (backend->cogl_context, width, height); #ifdef COGL_HAS_XLIB_SUPPORT if (stage_x11->xwin != None) cogl_onscreen_x11_set_foreign_window_xid (stage_egl->onscreen, stage_x11->xwin); #endif clutter_vblank = _clutter_backend_egl_get_vblank (); if (clutter_vblank && strcmp (clutter_vblank, "none") == 0) cogl_onscreen_set_swap_throttled (stage_egl->onscreen, FALSE); framebuffer = COGL_FRAMEBUFFER (stage_egl->onscreen); if (!cogl_framebuffer_allocate (framebuffer, &error)) { g_warning ("Failed to allocate stage: %s", error->message); g_error_free (error); cogl_object_unref (stage_egl->onscreen); stage_egl->onscreen = NULL; return FALSE; } /* FIXME: for fullscreen EGL platforms then the size we gave above * will be ignored, so we need to make sure the stage size is * updated to this size. */ #ifdef COGL_HAS_XLIB_SUPPORT if (stage_x11->xwin == None) stage_x11->xwin = cogl_onscreen_x11_get_window_xid (stage_egl->onscreen); return clutter_stage_egl_parent_iface->realize (stage_window); #else return TRUE; #endif } #ifndef COGL_HAS_XLIB_SUPPORT /* FIXME: Move this warnings up into clutter-stage.c */ static void clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window, gboolean fullscreen) { g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen", G_OBJECT_TYPE_NAME (stage_window)); } static void clutter_stage_egl_set_title (ClutterStageWindow *stage_window, const gchar *title) { g_warning ("Stage of type '%s' do not support ClutterStage::set_title", G_OBJECT_TYPE_NAME (stage_window)); } static void clutter_stage_egl_set_cursor_visible (ClutterStageWindow *stage_window, gboolean cursor_visible) { g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible", G_OBJECT_TYPE_NAME (stage_window)); } static ClutterActor * clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window) { return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper); } static void clutter_stage_egl_show (ClutterStageWindow *stage_window, gboolean do_raise) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); clutter_actor_map (CLUTTER_ACTOR (stage_egl->wrapper)); } static void clutter_stage_egl_hide (ClutterStageWindow *stage_window) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); clutter_actor_unmap (CLUTTER_ACTOR (stage_egl->wrapper)); } static void clutter_stage_egl_get_geometry (ClutterStageWindow *stage_window, ClutterGeometry *geometry) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); if (geometry) { if (stage_egl->onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (stage_egl->onscreen); geometry->x = geometry->y = 0; geometry->width = cogl_framebuffer_get_width (framebuffer); geometry->height = cogl_framebuffer_get_height (framebuffer); } else { geometry->x = geometry->y = 0; geometry->width = 800; geometry->height = 600; } } } static void clutter_stage_egl_resize (ClutterStageWindow *stage_window, gint width, gint height) { } #endif /* COGL_HAS_XLIB_SUPPORT */ static gboolean clutter_stage_egl_has_redraw_clips (ClutterStageWindow *stage_window) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); /* NB: at the start of each new frame there is an implied clip that * clips everything (i.e. nothing would be drawn) so we need to make * sure we return True in the un-initialized case here. * * NB: a clip width of 0 means a full stage redraw has been queued * so we effectively don't have any redraw clips in that case. */ if (!stage_egl->initialized_redraw_clip || (stage_egl->initialized_redraw_clip && stage_egl->bounding_redraw_clip.width != 0)) return TRUE; else return FALSE; } static gboolean clutter_stage_egl_ignoring_redraw_clips (ClutterStageWindow *stage_window) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); /* NB: a clip width of 0 means a full stage redraw is required */ if (stage_egl->initialized_redraw_clip && stage_egl->bounding_redraw_clip.width == 0) return TRUE; else return FALSE; } /* A redraw clip represents (in stage coordinates) the bounding box of * something that needs to be redraw. Typically they are added to the * StageWindow as a result of clutter_actor_queue_clipped_redraw() by * actors such as ClutterEGLTexturePixmap. All redraw clips are * discarded after the next paint. * * A NULL stage_clip means the whole stage needs to be redrawn. * * What we do with this information: * - we keep track of the bounding box for all redraw clips * - when we come to redraw; we scissor the redraw to that box and use * glBlitFramebuffer to present the redraw to the front * buffer. */ static void clutter_stage_egl_add_redraw_clip (ClutterStageWindow *stage_window, ClutterGeometry *stage_clip) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); /* If we are already forced to do a full stage redraw then bail early */ if (clutter_stage_egl_ignoring_redraw_clips (stage_window)) return; /* A NULL stage clip means a full stage redraw has been queued and * we keep track of this by setting a zero width * stage_egl->bounding_redraw_clip */ if (stage_clip == NULL) { stage_egl->bounding_redraw_clip.width = 0; stage_egl->initialized_redraw_clip = TRUE; return; } /* Ignore requests to add degenerate/empty clip rectangles */ if (stage_clip->width == 0 || stage_clip->height == 0) return; if (!stage_egl->initialized_redraw_clip) { stage_egl->bounding_redraw_clip.x = stage_clip->x; stage_egl->bounding_redraw_clip.y = stage_clip->y; stage_egl->bounding_redraw_clip.width = stage_clip->width; stage_egl->bounding_redraw_clip.height = stage_clip->height; } else if (stage_egl->bounding_redraw_clip.width > 0) { clutter_geometry_union (&stage_egl->bounding_redraw_clip, stage_clip, &stage_egl->bounding_redraw_clip); } stage_egl->initialized_redraw_clip = TRUE; } /* XXX: This is basically identical to clutter_stage_glx_redraw */ static void clutter_stage_egl_redraw (ClutterStageWindow *stage_window) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); ClutterActor *wrapper; ClutterBackend *backend; ClutterBackendEGL *backend_egl; gboolean may_use_clipped_redraw; gboolean use_clipped_redraw; CLUTTER_STATIC_TIMER (painting_timer, "Redrawing", /* parent */ "Painting actors", "The time spent painting actors", 0 /* no application private data */); CLUTTER_STATIC_TIMER (swapbuffers_timer, "Redrawing", /* parent */ "eglSwapBuffers", "The time spent blocked by eglSwapBuffers", 0 /* no application private data */); CLUTTER_STATIC_TIMER (blit_sub_buffer_timer, "Redrawing", /* parent */ "egl_blit_sub_buffer", "The time spent in _egl_blit_sub_buffer", 0 /* no application private data */); #ifdef COGL_HAS_X11_SUPPORT ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_egl); wrapper = CLUTTER_ACTOR (stage_x11->wrapper); #else wrapper = CLUTTER_ACTOR (stage_egl->wrapper); #endif if (!stage_egl->onscreen) return; backend = clutter_get_default_backend (); backend_egl = CLUTTER_BACKEND_EGL (backend); CLUTTER_TIMER_START (_clutter_uprof_context, painting_timer); if (G_LIKELY (backend_egl->can_blit_sub_buffer) && /* NB: a zero width redraw clip == full stage redraw */ stage_egl->bounding_redraw_clip.width != 0 && /* some drivers struggle to get going and produce some junk * frames when starting up... */ G_LIKELY (stage_egl->frame_count > 3) #ifdef COGL_HAS_X11_SUPPORT /* While resizing a window clipped redraws are disabled to avoid * artefacts. See clutter-event-x11.c:event_translate for a * detailed explanation */ && G_LIKELY (stage_x11->clipped_redraws_cool_off == 0) #endif ) { may_use_clipped_redraw = TRUE; } else may_use_clipped_redraw = FALSE; if (may_use_clipped_redraw && G_LIKELY (!(clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS))) use_clipped_redraw = TRUE; else use_clipped_redraw = FALSE; if (use_clipped_redraw) { cogl_clip_push_window_rectangle (stage_egl->bounding_redraw_clip.x, stage_egl->bounding_redraw_clip.y, stage_egl->bounding_redraw_clip.width, stage_egl->bounding_redraw_clip.height); _clutter_stage_do_paint (CLUTTER_STAGE (wrapper), &stage_egl->bounding_redraw_clip); cogl_clip_pop (); } else _clutter_stage_do_paint (CLUTTER_STAGE (wrapper), NULL); if (may_use_clipped_redraw && G_UNLIKELY ((clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS))) { static CoglMaterial *outline = NULL; ClutterGeometry *clip = &stage_egl->bounding_redraw_clip; ClutterActor *actor = CLUTTER_ACTOR (wrapper); CoglHandle vbo; float x_1 = clip->x; float x_2 = clip->x + clip->width; float y_1 = clip->y; float y_2 = clip->y + clip->height; float quad[8] = { x_1, y_1, x_2, y_1, x_2, y_2, x_1, y_2 }; CoglMatrix modelview; if (outline == NULL) { outline = cogl_material_new (); cogl_material_set_color4ub (outline, 0xff, 0x00, 0x00, 0xff); } vbo = cogl_vertex_buffer_new (4); cogl_vertex_buffer_add (vbo, "gl_Vertex", 2, /* n_components */ COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ quad); cogl_vertex_buffer_submit (vbo); cogl_push_matrix (); cogl_matrix_init_identity (&modelview); _clutter_actor_apply_modelview_transform (actor, &modelview); cogl_set_modelview_matrix (&modelview); cogl_set_source (outline); cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_LINE_LOOP, 0 , 4); cogl_pop_matrix (); cogl_object_unref (vbo); } CLUTTER_TIMER_STOP (_clutter_uprof_context, painting_timer); /* push on the screen */ if (use_clipped_redraw) { ClutterGeometry *clip = &stage_egl->bounding_redraw_clip; int copy_area[4]; ClutterActor *actor; /* XXX: It seems there will be a race here in that the stage * window may be resized before the cogl_framebuffer_swap_region * is handled and so we may copy the wrong region. I can't * really see how we can handle this with the current state of X * but at least in this case a full redraw should be queued by * the resize anyway so it should only exhibit temporary * artefacts. */ actor = CLUTTER_ACTOR (wrapper); copy_area[0] = clip->x; copy_area[1] = clutter_actor_get_height (actor) - clip->y - clip->height; copy_area[2] = clip->width; copy_area[3] = clip->height; CLUTTER_NOTE (BACKEND, "cogl_framebuffer_swap_region (onscreen: %p, " "x: %d, y: %d, " "width: %d, height: %d)", stage_egl->onscreen, copy_area[0], copy_area[1], copy_area[2], copy_area[3]); CLUTTER_TIMER_START (_clutter_uprof_context, blit_sub_buffer_timer); cogl_framebuffer_swap_region (COGL_FRAMEBUFFER (stage_egl->onscreen), copy_area, 1); CLUTTER_TIMER_STOP (_clutter_uprof_context, blit_sub_buffer_timer); } else { CLUTTER_NOTE (BACKEND, "cogl_framebuffer_swap_buffers (onscreen: %p)", stage_egl->onscreen); CLUTTER_TIMER_START (_clutter_uprof_context, swapbuffers_timer); cogl_framebuffer_swap_buffers (COGL_FRAMEBUFFER (stage_egl->onscreen)); CLUTTER_TIMER_STOP (_clutter_uprof_context, swapbuffers_timer); } /* reset the redraw clipping for the next paint... */ stage_egl->initialized_redraw_clip = FALSE; stage_egl->frame_count++; } static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface) { #ifdef COGL_HAS_X11_SUPPORT clutter_stage_egl_parent_iface = g_type_interface_peek_parent (iface); iface->realize = clutter_stage_egl_realize; iface->unrealize = clutter_stage_egl_unrealize; /* the rest is inherited from ClutterStageX11 */ #else /* COGL_HAS_X11_SUPPORT */ iface->realize = clutter_stage_egl_realize; iface->unrealize = clutter_stage_egl_unrealize; iface->set_fullscreen = clutter_stage_egl_set_fullscreen; iface->set_title = clutter_stage_egl_set_title; iface->set_cursor_visible = clutter_stage_egl_set_cursor_visible; iface->get_wrapper = clutter_stage_egl_get_wrapper; iface->get_geometry = clutter_stage_egl_get_geometry; iface->resize = clutter_stage_egl_resize; iface->show = clutter_stage_egl_show; iface->hide = clutter_stage_egl_hide; #endif /* COGL_HAS_X11_SUPPORT */ iface->add_redraw_clip = clutter_stage_egl_add_redraw_clip; iface->has_redraw_clips = clutter_stage_egl_has_redraw_clips; iface->ignoring_redraw_clips = clutter_stage_egl_ignoring_redraw_clips; iface->redraw = clutter_stage_egl_redraw; } #ifdef COGL_HAS_X11_SUPPORT static void clutter_stage_egl_dispose (GObject *gobject) { G_OBJECT_CLASS (_clutter_stage_egl_parent_class)->dispose (gobject); } static void _clutter_stage_egl_class_init (ClutterStageEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = clutter_stage_egl_dispose; } #else static void _clutter_stage_egl_class_init (ClutterStageEGLClass *klass) { } #endif /* COGL_HAS_X11_SUPPORT */ static void _clutter_stage_egl_init (ClutterStageEGL *stage) { }