/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-winsys-egl-x11-private.h" #include "cogl-winsys-egl-private.h" #include "cogl-xlib-renderer-private.h" #include "cogl-xlib-renderer.h" #include "cogl-framebuffer-private.h" #include "cogl-onscreen-private.h" #include "cogl-display-private.h" #include "cogl-renderer-private.h" #include "cogl-texture-pixmap-x11-private.h" #include "cogl-texture-2d-private.h" #define COGL_ONSCREEN_X11_EVENT_MASK StructureNotifyMask static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable; typedef struct _CoglDisplayXlib { Window dummy_xwin; } CoglDisplayXlib; typedef struct _CoglOnscreenXlib { Window xwin; gboolean is_foreign_xwin; } CoglOnscreenXlib; #ifdef EGL_KHR_image_pixmap typedef struct _CoglTexturePixmapEGL { EGLImageKHR image; CoglTexture *texture; } CoglTexturePixmapEGL; #endif static CoglOnscreen * find_onscreen_for_xid (CoglContext *context, guint32 xid) { GList *l; for (l = context->framebuffers; l; l = l->next) { CoglFramebuffer *framebuffer = l->data; CoglOnscreenEGL *egl_onscreen; CoglOnscreenXlib *xlib_onscreen; if (!framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN) continue; egl_onscreen = COGL_ONSCREEN (framebuffer)->winsys; xlib_onscreen = egl_onscreen->platform; if (xlib_onscreen->xwin == (Window)xid) return COGL_ONSCREEN (framebuffer); } return NULL; } static CoglFilterReturn event_filter_cb (XEvent *xevent, void *data) { CoglContext *context = data; if (xevent->type == ConfigureNotify) { CoglOnscreen *onscreen = find_onscreen_for_xid (context, xevent->xconfigure.window); if (onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); _cogl_framebuffer_winsys_update_size (framebuffer, xevent->xconfigure.width, xevent->xconfigure.height); } } return COGL_FILTER_CONTINUE; } static XVisualInfo * get_visual_info (CoglDisplay *display, EGLConfig egl_config) { CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (display->renderer); CoglRendererEGL *egl_renderer = display->renderer->winsys; XVisualInfo visinfo_template; int template_mask = 0; XVisualInfo *visinfo = NULL; int visinfos_count; EGLint visualid, red_size, green_size, blue_size, alpha_size; eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_NATIVE_VISUAL_ID, &visualid); if (visualid != 0) { visinfo_template.visualid = visualid; template_mask |= VisualIDMask; } else { /* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID * attribute, so attempt to find the closest match. */ eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_RED_SIZE, &red_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_GREEN_SIZE, &green_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_BLUE_SIZE, &blue_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_ALPHA_SIZE, &alpha_size); visinfo_template.depth = red_size + green_size + blue_size + alpha_size; template_mask |= VisualDepthMask; visinfo_template.screen = DefaultScreen (xlib_renderer->xdpy); template_mask |= VisualScreenMask; } visinfo = XGetVisualInfo (xlib_renderer->xdpy, template_mask, &visinfo_template, &visinfos_count); return visinfo; } static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; _cogl_xlib_renderer_disconnect (renderer); eglTerminate (egl_renderer->edpy); g_slice_free (CoglRendererEGL, egl_renderer); } static gboolean _cogl_winsys_renderer_connect (CoglRenderer *renderer, GError **error) { CoglRendererEGL *egl_renderer; CoglXlibRenderer *xlib_renderer; renderer->winsys = g_slice_new0 (CoglRendererEGL); egl_renderer = renderer->winsys; xlib_renderer = _cogl_xlib_renderer_get_data (renderer); egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable; if (!_cogl_xlib_renderer_connect (renderer, error)) goto error; egl_renderer->edpy = eglGetDisplay ((NativeDisplayType) xlib_renderer->xdpy); if (!_cogl_winsys_egl_renderer_connect_common (renderer, error)) goto error; return TRUE; error: _cogl_winsys_renderer_disconnect (renderer); return FALSE; } static gboolean _cogl_winsys_egl_display_setup (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display = display->winsys; CoglDisplayXlib *xlib_display; xlib_display = g_slice_new0 (CoglDisplayXlib); egl_display->platform = xlib_display; return TRUE; } static void _cogl_winsys_egl_display_destroy (CoglDisplay *display) { CoglDisplayEGL *egl_display = display->winsys; g_slice_free (CoglDisplayXlib, egl_display->platform); } static gboolean _cogl_winsys_egl_context_init (CoglContext *context, GError **error) { cogl_xlib_renderer_add_filter (context->display->renderer, event_filter_cb, context); context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE); COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); return TRUE; } static void _cogl_winsys_egl_context_deinit (CoglContext *context) { cogl_xlib_renderer_remove_filter (context->display->renderer, event_filter_cb, context); } static gboolean _cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen, EGLConfig egl_config, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (renderer); CoglOnscreenXlib *xlib_onscreen; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; Window xwin; /* FIXME: We need to explicitly Select for ConfigureNotify events. * For foreign windows we need to be careful not to mess up any * existing event mask. * We need to document that for windows we create then toolkits * must be careful not to clear event mask bits that we select. */ /* XXX: Note we ignore the user's original width/height when * given a foreign X window. */ if (onscreen->foreign_xid) { Status status; CoglXlibTrapState state; XWindowAttributes attr; int xerror; xwin = onscreen->foreign_xid; _cogl_xlib_renderer_trap_errors (display->renderer, &state); status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (status == 0 || xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof (message)); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to query geometry of foreign " "xid 0x%08lX: %s", xwin, message); return FALSE; } _cogl_framebuffer_winsys_update_size (framebuffer, attr.width, attr.height); /* Make sure the app selects for the events we require... */ onscreen->foreign_update_mask_callback (onscreen, COGL_ONSCREEN_X11_EVENT_MASK, onscreen-> foreign_update_mask_data); } else { int width; int height; CoglXlibTrapState state; XVisualInfo *xvisinfo; XSetWindowAttributes xattr; unsigned long mask; int xerror; width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); _cogl_xlib_renderer_trap_errors (display->renderer, &state); xvisinfo = get_visual_info (display, egl_config); if (xvisinfo == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to retrieve the X11 visual of context's " "fbconfig"); return FALSE; } /* window attributes */ xattr.background_pixel = WhitePixel (xlib_renderer->xdpy, DefaultScreen (xlib_renderer->xdpy)); xattr.border_pixel = 0; /* XXX: is this an X resource that we are leaking‽... */ xattr.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK; mask = CWBorderPixel | CWColormap | CWEventMask; xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), 0, 0, width, height, 0, xvisinfo->depth, InputOutput, xvisinfo->visual, mask, &xattr); XFree (xvisinfo); XSync (xlib_renderer->xdpy, False); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof (message)); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "X error while creating Window for CoglOnscreen: %s", message); return FALSE; } } xlib_onscreen = g_slice_new (CoglOnscreenXlib); egl_onscreen->platform = xlib_onscreen; xlib_onscreen->xwin = xwin; xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE; egl_onscreen->egl_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_config, (NativeWindowType) xlib_onscreen->xwin, NULL); return TRUE; } static void _cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglRenderer *renderer = context->display->renderer; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (renderer); CoglXlibTrapState old_state; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenXlib *xlib_onscreen = egl_onscreen->platform; _cogl_xlib_renderer_trap_errors (renderer, &old_state); if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None) { XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); xlib_onscreen->xwin = None; } else xlib_onscreen->xwin = None; XSync (xlib_renderer->xdpy, False); if (_cogl_xlib_renderer_untrap_errors (renderer, &old_state) != Success) g_warning ("X Error while destroying X window"); g_slice_free (CoglOnscreenXlib, xlib_onscreen); } static void _cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen, gboolean visibility) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (renderer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen_egl->platform; if (visibility) XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); else XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); } static guint32 _cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenXlib *xlib_onscreen = egl_onscreen->platform; return xlib_onscreen->xwin; } static gboolean _cogl_winsys_egl_context_created (CoglDisplay *display, GError **error) { CoglRenderer *renderer = display->renderer; CoglDisplayEGL *egl_display = display->winsys; CoglRendererEGL *egl_renderer = renderer->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (renderer); CoglDisplayXlib *xlib_display = egl_display->platform; XVisualInfo *xvisinfo; XSetWindowAttributes attrs; const char *error_message; xvisinfo = get_visual_info (display, egl_display->egl_config); if (xvisinfo == NULL) { error_message = "Unable to find suitable X visual"; goto fail; } attrs.override_redirect = True; attrs.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); attrs.border_pixel = 0; xlib_display->dummy_xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), -100, -100, 1, 1, 0, xvisinfo->depth, CopyFromParent, xvisinfo->visual, CWOverrideRedirect | CWColormap | CWBorderPixel, &attrs); XFree (xvisinfo); egl_display->dummy_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_display->egl_config, (NativeWindowType) xlib_display->dummy_xwin, NULL); if (egl_display->dummy_surface == EGL_NO_SURFACE) { error_message = "Unable to create an EGL surface"; goto fail; } if (!eglMakeCurrent (egl_renderer->edpy, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with dummy surface"; goto fail; } return TRUE; fail: g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "%s", error_message); return FALSE; } static void _cogl_winsys_egl_cleanup_context (CoglDisplay *display) { CoglDisplayEGL *egl_display = display->winsys; CoglDisplayXlib *xlib_display = egl_display->platform; CoglRenderer *renderer = display->renderer; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (renderer); CoglRendererEGL *egl_renderer = renderer->winsys; if (egl_display->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface); egl_display->dummy_surface = EGL_NO_SURFACE; } if (xlib_display->dummy_xwin) { XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin); xlib_display->dummy_xwin = None; } } /* XXX: This is a particularly hacky _cogl_winsys interface... */ static XVisualInfo * _cogl_winsys_xlib_get_visual_info (void) { CoglDisplayEGL *egl_display; _COGL_GET_CONTEXT (ctx, NULL); _COGL_RETURN_VAL_IF_FAIL (ctx->display->winsys, FALSE); egl_display = ctx->display->winsys; if (!egl_display->found_egl_config) return NULL; return get_visual_info (ctx->display, egl_display->egl_config); } #ifdef EGL_KHR_image_pixmap static gboolean _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap; EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; CoglPixelFormat texture_format; CoglRendererEGL *egl_renderer; /* FIXME: It should be possible to get to a CoglContext from any * CoglTexture pointer. */ _COGL_GET_CONTEXT (ctx, FALSE); egl_renderer = ctx->display->renderer->winsys; if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP) || !(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE)) { tex_pixmap->winsys = NULL; return FALSE; } egl_tex_pixmap = g_new0 (CoglTexturePixmapEGL, 1); egl_tex_pixmap->image = _cogl_egl_create_image (ctx, EGL_NATIVE_PIXMAP_KHR, (EGLClientBuffer)tex_pixmap->pixmap, attribs); if (egl_tex_pixmap->image == EGL_NO_IMAGE_KHR) { g_free (egl_tex_pixmap); return FALSE; } texture_format = (tex_pixmap->depth >= 32 ? COGL_PIXEL_FORMAT_RGBA_8888_PRE : COGL_PIXEL_FORMAT_RGB_888); egl_tex_pixmap->texture = COGL_TEXTURE ( _cogl_egl_texture_2d_new_from_image (ctx, tex_pixmap->width, tex_pixmap->height, texture_format, egl_tex_pixmap->image, NULL)); tex_pixmap->winsys = egl_tex_pixmap; return TRUE; } static void _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap; /* FIXME: It should be possible to get to a CoglContext from any * CoglTexture pointer. */ _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!tex_pixmap->winsys) return; egl_tex_pixmap = tex_pixmap->winsys; if (egl_tex_pixmap->texture) cogl_object_unref (egl_tex_pixmap->texture); if (egl_tex_pixmap->image != EGL_NO_IMAGE_KHR) _cogl_egl_destroy_image (ctx, egl_tex_pixmap->image); tex_pixmap->winsys = NULL; g_free (egl_tex_pixmap); } static gboolean _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, gboolean needs_mipmap) { if (needs_mipmap) return FALSE; return TRUE; } static void _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) { } static CoglHandle _cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys; return egl_tex_pixmap->texture; } #endif /* EGL_KHR_image_pixmap */ static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable = { .display_setup = _cogl_winsys_egl_display_setup, .display_destroy = _cogl_winsys_egl_display_destroy, .context_created = _cogl_winsys_egl_context_created, .cleanup_context = _cogl_winsys_egl_cleanup_context, .context_init = _cogl_winsys_egl_context_init, .context_deinit = _cogl_winsys_egl_context_deinit, .onscreen_init = _cogl_winsys_egl_onscreen_init, .onscreen_deinit = _cogl_winsys_egl_onscreen_deinit }; const CoglWinsysVtable * _cogl_winsys_egl_x11_get_vtable (void) { static gboolean vtable_inited = FALSE; static CoglWinsysVtable vtable; if (!vtable_inited) { /* The EGL_X11 winsys is a subclass of the EGL winsys so we start by copying its vtable */ vtable = *_cogl_winsys_egl_get_vtable (); vtable.id = COGL_WINSYS_ID_EGL_X11; vtable.name = "EGL_X11"; vtable.renderer_connect = _cogl_winsys_renderer_connect; vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect; vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility; vtable.onscreen_x11_get_window_xid = _cogl_winsys_onscreen_x11_get_window_xid; vtable.xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info; #ifdef EGL_KHR_image_pixmap /* X11 tfp support... */ /* XXX: instead of having a rather monolithic winsys vtable we could * perhaps look for a way to separate these... */ vtable.texture_pixmap_x11_create = _cogl_winsys_texture_pixmap_x11_create; vtable.texture_pixmap_x11_free = _cogl_winsys_texture_pixmap_x11_free; vtable.texture_pixmap_x11_update = _cogl_winsys_texture_pixmap_x11_update; vtable.texture_pixmap_x11_damage_notify = _cogl_winsys_texture_pixmap_x11_damage_notify; vtable.texture_pixmap_x11_get_texture = _cogl_winsys_texture_pixmap_x11_get_texture; #endif /* EGL_KHR_image_pixmap) */ vtable_inited = TRUE; } return &vtable; }