libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl libclutterinclude_HEADERS = \ $(top_builddir)/clutter/cogl/cogl.h \ $(top_builddir)/clutter/cogl/cogl-defines-gles.h \ $(top_builddir)/clutter/cogl/cogl-color.h \ $(top_builddir)/clutter/cogl/cogl-deprecated.h \ $(top_builddir)/clutter/cogl/cogl-fixed.h \ $(top_builddir)/clutter/cogl/cogl-offscreen.h \ $(top_builddir)/clutter/cogl/cogl-path.h \ $(top_builddir)/clutter/cogl/cogl-shader.h \ $(top_builddir)/clutter/cogl/cogl-texture.h \ $(top_builddir)/clutter/cogl/cogl-types.h \ $(top_builddir)/clutter/cogl/cogl-mesh.h INCLUDES = \ -I$(top_srcdir) \ -I$(top_srcdir)/clutter \ -I$(top_srcdir)/clutter/cogl \ -I$(top_srcdir)/clutter/cogl/common \ -I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \ -I$(top_builddir)/clutter \ -I$(top_builddir)/clutter/cogl \ -DG_LOG_DOMAIN=\"Cogl-GLES\" \ -DCLUTTER_COMPILATION \ $(CLUTTER_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \ $(GCC_FLAGS) LDADD = $(CLUTTER_LIBS) noinst_LTLIBRARIES = libclutter-cogl.la libclutter_cogl_la_SOURCES = \ $(top_builddir)/clutter/cogl/cogl.h \ $(top_builddir)/clutter/cogl/cogl-defines-gles.h \ $(top_builddir)/clutter/cogl/cogl-color.h \ $(top_builddir)/clutter/cogl/cogl-deprecated.h \ $(top_builddir)/clutter/cogl/cogl-fixed.h \ $(top_builddir)/clutter/cogl/cogl-offscreen.h \ $(top_builddir)/clutter/cogl/cogl-path.h \ $(top_builddir)/clutter/cogl/cogl-shader.h \ $(top_builddir)/clutter/cogl/cogl-texture.h \ $(top_builddir)/clutter/cogl/cogl-types.h \ cogl-internal.h \ cogl-texture-private.h \ cogl-fbo.h \ cogl-context.h \ cogl.c \ cogl-primitives.c \ cogl-texture.c \ cogl-fbo.c \ cogl-context.c \ cogl-gles2-wrapper.h \ cogl-program.h \ cogl-program.c \ cogl-shader-private.h \ cogl-shader.c if USE_GLES2_WRAPPER libclutter_cogl_la_SOURCES += \ cogl-gles2-wrapper.c \ cogl-fixed-vertex-shader.h \ cogl-fixed-vertex-shader.c \ cogl-fixed-fragment-shader.h \ cogl-fixed-fragment-shader.c endif EXTRA_DIST = cogl-defines.h.in \ stringify.sh \ cogl-fixed-vertex-shader.glsl \ cogl-fixed-fragment-shader.glsl libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la .glsl.h : /bin/sh $(top_srcdir)/clutter/cogl/gles/stringify.sh -h $< .glsl.c : /bin/sh $(top_srcdir)/clutter/cogl/gles/stringify.sh $< cogl-gles2-wrapper.lo : cogl-fixed-vertex-shader.h cogl-fixed-fragment-shader.h