/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2014 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_AUTO_TEXTURE_H__ #define __COGL_AUTO_TEXTURE_H__ COGL_BEGIN_DECLS /** * cogl_texture_new_with_size: * @width: width of texture in pixels. * @height: height of texture in pixels. * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @internal_format: the #CoglPixelFormat to use for the GPU storage of the * texture. * * Creates a new #CoglTexture with the specified dimensions and pixel format. * * Return value: (transfer full): A newly created #CoglTexture or %NULL on failure * * Since: 0.8 * Deprecated: 1.18: Use specific constructors such as * cogl_texture_2d_new_with_size() */ COGL_DEPRECATED_IN_1_18_FOR(cogl_texture_2d_new_with_size__OR__cogl_texture_2d_sliced_new_with_size) CoglTexture * cogl_texture_new_with_size (unsigned int width, unsigned int height, CoglTextureFlags flags, CoglPixelFormat internal_format); /** * cogl_texture_new_from_file: * @filename: the file to load * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @internal_format: the #CoglPixelFormat to use for the GPU storage of the * texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied * format similar to the format of the source data will be used. The * default blending equations of Cogl expect premultiplied color data; * the main use of passing a non-premultiplied format here is if you * have non-premultiplied source data and are going to adjust the blend * mode (see cogl_material_set_blend()) or use the data for something * other than straight blending. * @error: return location for a #CoglError or %NULL * * Creates a #CoglTexture from an image file. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * * Since: 0.8 * Deprecated: 1.18: Use specific constructors such as * cogl_texture_2d_new_from_file() */ COGL_DEPRECATED_IN_1_18_FOR(cogl_texture_2d_new_from_file__OR__cogl_texture_2d_sliced_new_from_file) CoglTexture * cogl_texture_new_from_file (const char *filename, CoglTextureFlags flags, CoglPixelFormat internal_format, CoglError **error); /** * cogl_texture_new_from_data: * @width: width of texture in pixels * @height: height of texture in pixels * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @format: the #CoglPixelFormat the buffer is stored in in RAM * @internal_format: the #CoglPixelFormat that will be used for storing * the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a * premultiplied format similar to the format of the source data will * be used. The default blending equations of Cogl expect premultiplied * color data; the main use of passing a non-premultiplied format here * is if you have non-premultiplied source data and are going to adjust * the blend mode (see cogl_material_set_blend()) or use the data for * something other than straight blending. * @rowstride: the memory offset in bytes between the starts of * scanlines in @data * @data: pointer the memory region where the source buffer resides * * Creates a new #CoglTexture based on data residing in memory. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * * Since: 0.8 * Deprecated: 1.18: Use specific constructors such as * cogl_texture_2d_new_from_data() */ COGL_DEPRECATED_IN_1_18_FOR(cogl_texture_2d_new_from_data__OR__cogl_texture_2d_sliced_new_from_data) CoglTexture * cogl_texture_new_from_data (int width, int height, CoglTextureFlags flags, CoglPixelFormat format, CoglPixelFormat internal_format, int rowstride, const uint8_t *data); /** * cogl_texture_new_from_foreign: * @gl_handle: opengl handle of foreign texture. * @gl_target: opengl target type of foreign texture * @width: width of foreign texture * @height: height of foreign texture. * @x_pot_waste: horizontal waste on the right hand edge of the texture. * @y_pot_waste: vertical waste on the bottom edge of the texture. * @format: format of the foreign texture. * * Creates a #CoglTexture based on an existing OpenGL texture; the * width, height and format are passed along since it is not always * possible to query these from OpenGL. * * The waste arguments allow you to create a Cogl texture that maps to * a region smaller than the real OpenGL texture. For instance if your * hardware only supports power-of-two textures you may load a * non-power-of-two image into a larger power-of-two texture and use * the waste arguments to tell Cogl which region should be mapped to * the texture coordinate range [0:1]. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * * Since: 0.8 * Deprecated: 1.18: Use specific constructors such as * cogl_texture_2d_new_from_foreign() */ COGL_DEPRECATED_IN_1_18_FOR(cogl_texture_2d_new_from_foreign) CoglTexture * cogl_texture_new_from_foreign (unsigned int gl_handle, unsigned int gl_target, unsigned int width, unsigned int height, unsigned int x_pot_waste, unsigned int y_pot_waste, CoglPixelFormat format); /** * cogl_texture_new_from_bitmap: * @bitmap: A #CoglBitmap pointer * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @internal_format: the #CoglPixelFormat to use for the GPU storage of the * texture * * Creates a #CoglTexture from a #CoglBitmap. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * * Since: 1.0 * Deprecated: 1.18: Use specific constructors such as * cogl_texture_2d_new_from_bitmap() */ COGL_DEPRECATED_IN_1_18_FOR(cogl_texture_2d_new_from_bitmap__OR__cogl_texture_2d_sliced_new_from_bitmap) CoglTexture * cogl_texture_new_from_bitmap (CoglBitmap *bitmap, CoglTextureFlags flags, CoglPixelFormat internal_format); /** * cogl_texture_new_from_sub_texture: * @full_texture: a #CoglTexture pointer * @sub_x: X coordinate of the top-left of the subregion * @sub_y: Y coordinate of the top-left of the subregion * @sub_width: Width in pixels of the subregion * @sub_height: Height in pixels of the subregion * * Creates a new texture which represents a subregion of another * texture. The GL resources will be shared so that no new texture * data is actually allocated. * * Sub textures have undefined behaviour texture coordinates outside * of the range [0,1] are used. They also do not work with * CoglVertexBuffers. * * The sub texture will keep a reference to the full texture so you do * not need to keep one separately if you only want to use the sub * texture. * * Return value: (transfer full): A newly created #CoglTexture or * %NULL on failure * Since: 1.2 * Deprecated: 1.18: Use cogl_sub_texture_new() */ COGL_DEPRECATED_IN_1_18_FOR(cogl_sub_texture_new) CoglTexture * cogl_texture_new_from_sub_texture (CoglTexture *full_texture, int sub_x, int sub_y, int sub_width, int sub_height); COGL_END_DECLS #endif /* __COGL_AUTO_TEXTURE_H__ */