#include #include #include /* each time the timeline animating the label completes, swap the direction */ static void timeline_completed (ClutterTimeline *timeline, gpointer user_data) { clutter_timeline_set_direction (timeline, !clutter_timeline_get_direction (timeline)); clutter_timeline_start (timeline); } static ClutterActor *raise_actor[2]; static gboolean raise_no = 0; static gboolean raise_top (gpointer ignored) { clutter_actor_raise_top (raise_actor[raise_no]); raise_no = !raise_no; return TRUE; } static ClutterActor * clone_box (ClutterTexture *original) { guint width, height; ClutterActor *group; ClutterActor *clone; clutter_actor_get_size (CLUTTER_ACTOR (original), &width, &height); group = clutter_group_new (); clone = clutter_clone_texture_new (original); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_set_depth (clone, width/2); clone = clutter_clone_texture_new (original); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0); clutter_actor_set_depth (clone, -(gint)width/2); clone = clutter_clone_texture_new (original); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0); clutter_actor_set_depth (clone, width/2); clutter_actor_set_position (clone, 0, 0); clone = clutter_clone_texture_new (original); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0); clutter_actor_set_depth (clone, width/2); clutter_actor_set_position (clone, width, 0); clone = clutter_clone_texture_new (original); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0); clutter_actor_set_depth (clone, -(gint)width/2); clutter_actor_set_position (clone, 0, height); clone = clutter_clone_texture_new (original); clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0); clutter_actor_set_depth (clone, -(gint)width/2); clutter_actor_set_position (clone, 0, 0); clutter_actor_show_all (group); return group; } static ClutterActor * janus_group (const gchar *front_text, const gchar *back_text) { ClutterColor slide_color = {0x00, 0x00, 0x00, 0xff}; ClutterColor red = {0xff, 0x00, 0x00, 0xff}; ClutterColor green = {0x00, 0xff, 0x00, 0xff}; ClutterActor *group, *rectangle, *front, *back; guint width, height; guint width2, height2; group = clutter_group_new (); rectangle = clutter_rectangle_new_with_color (&slide_color); front = clutter_text_new_with_text ("Sans 50px", front_text); back = clutter_text_new_with_text ("Sans 50px", back_text); clutter_text_set_color (CLUTTER_TEXT (front), &red); clutter_text_set_color (CLUTTER_TEXT (back), &green); clutter_actor_get_size (front, &width, &height); clutter_actor_get_size (back, &width2, &height2); if (width2 > width) width = width2; if (height2 > height) height = height2; clutter_actor_set_size (rectangle, width, height); clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width/2, 0, 0); clutter_container_add (CLUTTER_CONTAINER (group), back, rectangle, front, NULL); clutter_actor_show_all (group); return group; } G_MODULE_EXPORT gint test_depth_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterBehaviour *d_behave; ClutterBehaviour *r_behave; ClutterActor *stage; ClutterActor *group, *hand, *label, *rect, *janus, *box; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor rect_color = { 0, 0, 0, 0x88 }; GError *error; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE); clutter_stage_set_fog (CLUTTER_STAGE (stage), 1.0, 10, -50); g_signal_connect (stage, "button-press-event", G_CALLBACK (clutter_main_quit), NULL); group = clutter_group_new (); clutter_stage_add (stage, group); clutter_actor_show (group); label = clutter_text_new_with_text ("Mono 26", "Clutter"); clutter_actor_set_position (label, 120, 200); clutter_actor_show (label); error = NULL; hand = clutter_texture_new_from_file ("redhand.png", &error); if (error) g_error ("Unable to load redhand.png: %s", error->message); clutter_actor_set_position (hand, 240, 100); clutter_actor_show (hand); rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_position (rect, 340, 100); clutter_actor_set_size (rect, 200, 200); clutter_actor_show (rect); clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), label); /* 3 seconds, at 60 fps */ timeline = clutter_timeline_new (180, 60); g_signal_connect (timeline, "completed", G_CALLBACK (timeline_completed), NULL); d_behave = clutter_behaviour_depth_new (clutter_alpha_new_full (timeline, clutter_ramp_inc_func, NULL, NULL), -100, 100); clutter_behaviour_apply (d_behave, label); /* add two faced actor */ janus = janus_group ("GREEN", "RED"); clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus); clutter_actor_set_position (janus, 300, 350); r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline, clutter_ramp_inc_func, NULL, NULL), CLUTTER_Y_AXIS, CLUTTER_ROTATE_CW, 0, 360); clutter_behaviour_apply (r_behave, janus); /* add hand box */ box = clone_box (CLUTTER_TEXTURE (hand)); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); clutter_actor_set_position (box, 200, 250); clutter_actor_set_scale (box, 0.5, 0.5); clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0); clutter_actor_set_opacity (box, 0x44); r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline, clutter_ramp_inc_func, NULL, NULL), CLUTTER_Y_AXIS, CLUTTER_ROTATE_CW, 0, 360); clutter_behaviour_apply (r_behave, box); clutter_actor_show (stage); clutter_timeline_start (timeline); raise_actor[0] = rect; raise_actor[1] = hand; g_timeout_add (2000, raise_top, NULL); clutter_main (); g_object_unref (d_behave); g_object_unref (timeline); return EXIT_SUCCESS; }