#include #include #include #include #include #include static gboolean button_press_cb (ClutterStage *stage, ClutterButtonEvent *event, gpointer data) { const gchar *click_type; switch (event->click_count) { case 2: click_type = "double"; break; case 3: click_type = "triple"; break; default: click_type = "single"; break; } g_print ("%s button press event\n", click_type); return FALSE; } static gboolean scroll_event_cb (ClutterStage *stage, ClutterScrollEvent *event, gpointer data) { g_print ("scroll direction: %s\n", event->direction == CLUTTER_SCROLL_UP ? "up" : "down"); return FALSE; } static void timeline_completed (ClutterTimeline *timeline) { ClutterTimelineDirection direction; direction = clutter_timeline_get_direction (timeline); if (direction == CLUTTER_TIMELINE_FORWARD) direction = CLUTTER_TIMELINE_BACKWARD; else direction = CLUTTER_TIMELINE_FORWARD; clutter_timeline_set_direction (timeline, direction); } typedef enum { PATH_POLY, PATH_ELLIPSE, PATH_BSPLINE } path_t; G_MODULE_EXPORT int test_behave_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *o_behave, *p_behave; ClutterActor *stage; ClutterActor *group, *rect, *hand; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff }; ClutterColor rect_border_color = { 0, 0, 0, 0 }; int i; path_t path_type = PATH_POLY; const char *knots_poly = ("M 0, 0 L 0, 300 L 300, 300 " "L 300, 0 L 0, 0"); /* A spiral created with inkscake */ const char *knots_bspline = "M 34.285713,35.219326 " "C 44.026891,43.384723 28.084874,52.378758 20.714286,51.409804 " "C 0.7404474,48.783999 -4.6171866,23.967448 1.904757,8.0764719 " "C 13.570984,-20.348756 49.798303,-26.746504 74.999994,-13.352108 " "C 111.98449,6.3047056 119.56591,55.259271 99.047626,89.505034 " "C 71.699974,135.14925 9.6251774,143.91924 -33.571422,116.17172 " "C -87.929934,81.254291 -97.88804,5.8941057 -62.857155,-46.209236 " "C -20.430061,-109.31336 68.300385,-120.45954 129.2857,-78.114021 " "C 201.15479,-28.21129 213.48932,73.938876 163.80954,143.79074 " "C 106.45226,224.43749 -9.1490153,237.96076 -87.85713,180.93363 " "C -177.29029,116.13577 -192.00272,-12.937817 -127.61907,-100.49494 " "C -55.390344,-198.72081 87.170553,-214.62275 183.57141,-142.87593 " "C 290.59464,-63.223369 307.68641,92.835839 228.57145,198.07645"; for (i = 0; i < argc; ++i) { if (!strncmp (argv[i], "--path", 6)) { if (!strncmp (argv[i] + 7, "poly", 4)) path_type = PATH_POLY; else if (!strncmp (argv[i] + 7, "bspline", 7)) path_type = PATH_BSPLINE; else if (!strncmp (argv[i] + 7, "ellipse", 7)) path_type = PATH_ELLIPSE; } else if (!strncmp (argv[i], "--help", 6)) { printf ("behave [--path=poly|ellipse|bspline]\n"); exit (0); } } clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_hide_cursor (CLUTTER_STAGE (stage)); g_signal_connect (stage, "button-press-event", G_CALLBACK (button_press_cb), NULL); g_signal_connect (stage, "scroll-event", G_CALLBACK (scroll_event_cb), NULL); g_signal_connect (stage, "key-press-event", G_CALLBACK (clutter_main_quit), NULL); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); /* Make a hand */ group = clutter_group_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); clutter_actor_show (group); hand = clutter_texture_new_from_file ("redhand.png", NULL); if (hand == NULL) { g_error("pixbuf load failed"); return 1; } clutter_actor_set_position (hand, 0, 0); clutter_actor_show (hand); rect = clutter_rectangle_new (); clutter_actor_set_position (rect, 0, 0); clutter_actor_set_size (rect, clutter_actor_get_width (hand), clutter_actor_get_height (hand)); clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_bg_color); clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rect), 10); clutter_color_parse ("DarkSlateGray", &rect_border_color); clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rect), &rect_border_color); clutter_actor_show (rect); clutter_container_add (CLUTTER_CONTAINER (group), rect, hand, NULL); /* Make a timeline */ timeline = clutter_timeline_new_for_duration (4000); /* num frames, fps */ clutter_timeline_set_loop (timeline, TRUE); g_signal_connect (timeline, "completed", G_CALLBACK (timeline_completed), NULL); /* Set an alpha func to power behaviour - ramp is constant rise */ alpha = clutter_alpha_new_for_mode (CLUTTER_LINEAR); clutter_alpha_set_timeline (alpha, timeline); /* Create a behaviour for that alpha */ o_behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff); /* Apply it to our actor */ clutter_behaviour_apply (o_behave, group); /* Make a path behaviour and apply that too */ switch (path_type) { case PATH_POLY: { ClutterPath *path = clutter_path_new (); clutter_path_set_description (path, knots_poly); p_behave = clutter_behaviour_path_new (alpha, path); } break; case PATH_ELLIPSE: p_behave = clutter_behaviour_ellipse_new (alpha, 200, 200, 400, 300, CLUTTER_ROTATE_CW, 0.0, 360.0); clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave), CLUTTER_X_AXIS, 45.0); clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave), CLUTTER_Z_AXIS, 45.0); break; case PATH_BSPLINE: { ClutterPath *path = clutter_path_new (); clutter_path_set_description (path, knots_bspline); p_behave = clutter_behaviour_path_new (alpha, path); } break; } clutter_behaviour_apply (p_behave, group); /* start the timeline and thus the animations */ clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (o_behave); g_object_unref (p_behave); return 0; }