/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Authors: * Robert Bragg * */ #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_CONTEXT_H__ #define __COGL_CONTEXT_H__ #include G_BEGIN_DECLS /** * SECTION:cogl-context * @short_description: The top level application context. * * A CoglContext is the topmost sandbox of Cogl state for an * application or toolkit. Its main purpose is to bind together the * key state objects at any one time; with the most significant being * the current framebuffer being drawn too (See #CoglFramebuffer for * more details) and the current GPU pipeline configuration (See * #CoglPipeline for more details). */ typedef struct _CoglContext CoglContext; #define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT) #define cogl_context_new cogl_context_new_EXP CoglContext * cogl_context_new (CoglDisplay *display); G_END_DECLS #endif /* __COGL_CONTEXT_H__ */