/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_PAINT_NODE_H__ #define __CLUTTER_PAINT_NODE_H__ #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_PAINT_NODE (clutter_paint_node_get_type ()) #define CLUTTER_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNode)) #define CLUTTER_IS_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_PAINT_NODE)) typedef struct _ClutterPaintNodePrivate ClutterPaintNodePrivate; typedef struct _ClutterPaintNodeClass ClutterPaintNodeClass; CLUTTER_AVAILABLE_IN_1_10 GType clutter_paint_node_get_type (void) G_GNUC_CONST; CLUTTER_AVAILABLE_IN_1_10 ClutterPaintNode * clutter_paint_node_ref (ClutterPaintNode *node); CLUTTER_AVAILABLE_IN_1_10 void clutter_paint_node_unref (ClutterPaintNode *node); CLUTTER_AVAILABLE_IN_1_10 void clutter_paint_node_set_name (ClutterPaintNode *node, const char *name); CLUTTER_AVAILABLE_IN_1_10 void clutter_paint_node_add_child (ClutterPaintNode *node, ClutterPaintNode *child); CLUTTER_AVAILABLE_IN_1_10 void clutter_paint_node_add_rectangle (ClutterPaintNode *node, const ClutterActorBox *rect); CLUTTER_AVAILABLE_IN_1_10 void clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node, const ClutterActorBox *rect, float x_1, float y_1, float x_2, float y_2); #if defined(COGL_ENABLE_EXPERIMENTAL_API) && defined(CLUTTER_ENABLE_EXPERIMENTAL_API) CLUTTER_AVAILABLE_IN_1_10 void clutter_paint_node_add_path (ClutterPaintNode *node, CoglPath *path); CLUTTER_AVAILABLE_IN_1_10 void clutter_paint_node_add_primitive (ClutterPaintNode *node, CoglPrimitive *primitive); #endif /* COGL_ENABLE_EXPERIMENTAL_API && CLUTTER_ENABLE_EXPERIMENTAL_API */ /** * CLUTTER_VALUE_HOLDS_PAINT_NODE: * @value: a #GValue * * Evaluates to %TRUE if the @value has been initialized to hold * a #ClutterPaintNode. * * */ #define CLUTTER_VALUE_HOLDS_PAINT_NODE(value) (G_VALUE_HOLDS (value, CLUTTER_TYPE_PAINT_NODE)) CLUTTER_AVAILABLE_IN_1_10 void clutter_value_set_paint_node (GValue *value, gpointer node); CLUTTER_AVAILABLE_IN_1_10 void clutter_value_take_paint_node (GValue *value, gpointer node); CLUTTER_AVAILABLE_IN_1_10 gpointer clutter_value_get_paint_node (const GValue *value); CLUTTER_AVAILABLE_IN_1_10 gpointer clutter_value_dup_paint_node (const GValue *value); G_END_DECLS #endif /* __CLUTTER_PAINT_NODE_H__ */