#include #include int main (int argc, char *argv[]) { ClutterActor *stage; ClutterScript *ui; gchar *filename = "script-states.json"; GError *error = NULL; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; ui = clutter_script_new (); clutter_script_load_from_file (ui, filename, &error); if (error != NULL) { g_critical ("Error loading ClutterScript file %s\n%s", filename, error->message); g_error_free (error); exit (EXIT_FAILURE); } clutter_script_get_objects (ui, "stage", &stage, NULL); /* make the objects in the script available to all signals * by passing the script as the second argument * to clutter_script_connect_signals() */ clutter_script_connect_signals (ui, ui); clutter_actor_show (stage); clutter_main (); g_object_unref (ui); return EXIT_SUCCESS; }