#include #include #include #undef CLUTTER_DISABLE_DEPRECATED #include /* our thread-specific data */ typedef struct { ClutterActor *stage; ClutterActor *label; ClutterActor *progress; ClutterTimeline *timeline; } TestThreadData; static TestThreadData * test_thread_data_new (void) { TestThreadData *data; data = g_new0 (TestThreadData, 1); return data; } static void test_thread_data_free (gpointer _data) { TestThreadData *data = _data; if (data == NULL) return; g_object_unref (data->progress); g_object_unref (data->label); g_object_unref (data->stage); g_object_unref (data->timeline); g_free (data); } static gboolean test_thread_done_idle (gpointer user_data) { TestThreadData *data = user_data; g_print ("Thread completed\n"); clutter_text_set_text (CLUTTER_TEXT (data->label), "Completed"); clutter_timeline_stop (data->timeline); test_thread_data_free (data); return FALSE; } static void test_thread_data_done (gpointer _data) { TestThreadData *data = _data; /* since the TestThreadData structure references Clutter data structures * we need to free it from within the same thread that called clutter_main() * which means using an idle handler in the main loop. * * clutter_threads_add_idle() is guaranteed to run the callback passed to * to it under the Big Clutter Lock. */ clutter_threads_add_idle (test_thread_done_idle, data); } static GPrivate test_thread_data = G_PRIVATE_INIT (test_thread_data_done); typedef struct { gint count; TestThreadData *thread_data; } TestUpdate; static gboolean update_label_idle (gpointer data) { TestUpdate *update = data; guint width; gchar *text; text = g_strdup_printf ("Count to %d", update->count); clutter_text_set_text (CLUTTER_TEXT (update->thread_data->label), text); clutter_actor_set_width (update->thread_data->label, -1); if (update->count == 0) width = 0; else if (update->count == 100) width = 350; else width = (guint) (update->count / 100.0 * 350.0); clutter_actor_set_width (update->thread_data->progress, width); g_free (text); g_free (update); return FALSE; } static void do_something_very_slow (void) { TestThreadData *data; gint i; data = g_private_get (&test_thread_data); for (i = 0; i < 100; i++) { gint msecs; msecs = 1 + (int) (100.0 * rand () / ((RAND_MAX + 1.0) / 3)); /* sleep for a while, to emulate some work being done */ g_usleep (msecs * 1000); if ((i % 10) == 0) { TestUpdate *update; /* update the UI from within the main loop, making sure that the * Big Clutter Lock is held; only one thread at a time can call * Clutter API, and it's better to do this from the same thread * that called clutter_init()/clutter_main(). */ update = g_new (TestUpdate, 1); update->count = i; update->thread_data = data; clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30, update_label_idle, update, NULL); } } } static gpointer test_thread_func (gpointer user_data) { TestThreadData *data = user_data; g_private_set (&test_thread_data, data); /* this function will block */ do_something_very_slow (); return NULL; } static ClutterTimeline *timeline = NULL; static ClutterActor *count_label = NULL; static ClutterActor *help_label = NULL; static ClutterActor *progress_rect = NULL; static gboolean on_key_press_event (ClutterStage *stage, ClutterEvent *event, gpointer user_data) { TestThreadData *data; switch (clutter_event_get_key_symbol (event)) { case CLUTTER_KEY_s: clutter_text_set_text (CLUTTER_TEXT (help_label), "Press 'q' to quit"); clutter_timeline_start (timeline); data = test_thread_data_new (); data->stage = g_object_ref (stage); data->label = g_object_ref (count_label); data->progress = g_object_ref (progress_rect); data->timeline = g_object_ref (timeline); /* start the thread that updates the counter and the progress bar */ g_thread_new ("counter", test_thread_func, data); return TRUE; case CLUTTER_KEY_q: clutter_main_quit (); return TRUE; default: break; } return FALSE; } G_MODULE_EXPORT int test_threads_main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *rect; ClutterBehaviour *r_behaviour, *p_behaviour; ClutterAlpha *alpha; const ClutterKnot knots[] = { { 75, 150 }, { 400, 150 } }; g_thread_init (NULL); clutter_threads_init (); if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Threading"); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Aluminium3); clutter_actor_set_size (stage, 600, 300); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); count_label = clutter_text_new_with_text ("Mono 12", "Counter"); clutter_actor_set_position (count_label, 350, 50); help_label = clutter_text_new_with_text ("Mono 12", "Press 's' to start"); clutter_actor_set_position (help_label, 50, 50); rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_LightScarletRed); clutter_actor_set_position (rect, 75, 150); clutter_actor_set_size (rect, 50, 50); clutter_actor_set_anchor_point (rect, 25, 25); clutter_actor_set_opacity (rect, 224); progress_rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkChameleon); clutter_actor_set_position (progress_rect, 50, 225); clutter_actor_set_size (progress_rect, 350, 50); clutter_container_add (CLUTTER_CONTAINER (stage), count_label, help_label, rect, progress_rect, NULL); timeline = clutter_timeline_new (3000); clutter_timeline_set_loop (timeline, TRUE); clutter_timeline_set_auto_reverse (timeline, TRUE); alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); r_behaviour = clutter_behaviour_rotate_new (alpha, CLUTTER_Z_AXIS, CLUTTER_ROTATE_CW, 0.0, 360.0); clutter_behaviour_apply (r_behaviour, rect); alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); p_behaviour = clutter_behaviour_path_new_with_knots (alpha, knots, G_N_ELEMENTS (knots)); clutter_behaviour_apply (p_behaviour, rect); g_signal_connect (stage, "button-press-event", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press_event), NULL); clutter_actor_show (stage); clutter_threads_enter (); clutter_main (); clutter_threads_leave (); g_object_unref (p_behaviour); g_object_unref (r_behaviour); g_object_unref (timeline); return EXIT_SUCCESS; } const char * test_threads_describe (void) { return "Multi-threading programming with Clutter"; }