/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * CoglMemoryStack provides a really simple, but lightning fast * memory stack allocation strategy: * * - The underlying pool of memory is grow-only. * - The pool is considered to be a stack which may be comprised * of multiple smaller stacks. Allocation is done as follows: * - If there's enough memory in the current sub-stack then the * stack-pointer will be returned as the allocation and the * stack-pointer will be incremented by the allocation size. * - If there isn't enough memory in the current sub-stack * then a new sub-stack is allocated twice as big as the current * sub-stack or twice as big as the requested allocation size if * that's bigger and the stack-pointer is set to the start of the * new sub-stack. * - Allocations can't be freed in a random-order, you can only * rewind the entire stack back to the start. There is no * the concept of stack frames to allow partial rewinds. * * For example; we plan to use this in our tesselator which has to * allocate lots of small vertex, edge and face structures because * when tesselation has been finished we just want to free the whole * lot in one go. * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-memory-stack-private.h" #include "cogl-queue.h" #include #include typedef struct _CoglMemorySubStack CoglMemorySubStack; COGL_TAILQ_HEAD (CoglMemorySubStackList, CoglMemorySubStack); struct _CoglMemorySubStack { COGL_TAILQ_ENTRY (CoglMemorySubStack) list_node; size_t bytes; uint8_t *data; }; struct _CoglMemoryStack { CoglMemorySubStackList sub_stacks; CoglMemorySubStack *sub_stack; size_t sub_stack_offset; }; static CoglMemorySubStack * _cogl_memory_sub_stack_alloc (size_t bytes) { CoglMemorySubStack *sub_stack = g_slice_new (CoglMemorySubStack); sub_stack->bytes = bytes; sub_stack->data = g_malloc (bytes); return sub_stack; } static void _cogl_memory_stack_add_sub_stack (CoglMemoryStack *stack, size_t sub_stack_bytes) { CoglMemorySubStack *sub_stack = _cogl_memory_sub_stack_alloc (sub_stack_bytes); COGL_TAILQ_INSERT_TAIL (&stack->sub_stacks, sub_stack, list_node); stack->sub_stack = sub_stack; stack->sub_stack_offset = 0; } CoglMemoryStack * _cogl_memory_stack_new (size_t initial_size_bytes) { CoglMemoryStack *stack = g_slice_new0 (CoglMemoryStack); COGL_TAILQ_INIT (&stack->sub_stacks); _cogl_memory_stack_add_sub_stack (stack, initial_size_bytes); return stack; } void * _cogl_memory_stack_alloc (CoglMemoryStack *stack, size_t bytes) { CoglMemorySubStack *sub_stack; void *ret; sub_stack = stack->sub_stack; if (G_LIKELY (sub_stack->bytes - stack->sub_stack_offset >= bytes)) { ret = sub_stack->data + stack->sub_stack_offset; stack->sub_stack_offset += bytes; return ret; } /* If the stack has been rewound and then a large initial allocation * is made then we may need to skip over one or more of the * sub-stacks that are too small for the requested allocation * size... */ for (sub_stack = sub_stack->list_node.tqe_next; sub_stack; sub_stack = sub_stack->list_node.tqe_next) { if (sub_stack->bytes >= bytes) { ret = sub_stack->data; stack->sub_stack = sub_stack; stack->sub_stack_offset = bytes; return ret; } } /* Finally if we couldn't find a free sub-stack with enough space * for the requested allocation we allocate another sub-stack that's * twice as big as the last sub-stack or twice as big as the * requested allocation if that's bigger. */ sub_stack = COGL_TAILQ_LAST (&stack->sub_stacks, CoglMemorySubStackList); _cogl_memory_stack_add_sub_stack (stack, MAX (sub_stack->bytes, bytes) * 2); sub_stack = COGL_TAILQ_LAST (&stack->sub_stacks, CoglMemorySubStackList); stack->sub_stack_offset += bytes; return sub_stack->data; } void _cogl_memory_stack_rewind (CoglMemoryStack *stack) { stack->sub_stack = COGL_TAILQ_FIRST (&stack->sub_stacks); stack->sub_stack_offset = 0; } static void _cogl_memory_sub_stack_free (CoglMemorySubStack *sub_stack) { g_free (sub_stack->data); g_slice_free (CoglMemorySubStack, sub_stack); } void _cogl_memory_stack_free (CoglMemoryStack *stack) { CoglMemorySubStack *sub_stack; for (sub_stack = stack->sub_stacks.tqh_first; sub_stack; sub_stack = sub_stack->list_node.tqe_next) { _cogl_memory_sub_stack_free (sub_stack); } g_slice_free (CoglMemoryStack, stack); }