/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-color * @short_description: Color management and manipulation. * * #ClutterColor is a simple type for representing colors. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-main.h" #include "clutter-color.h" #include "clutter-private.h" #include "clutter-debug.h" /** * clutter_color_add: * @src1: a #ClutterColor * @src2: a #ClutterColor * @dest: return location for the result * * Adds @src2 to @src1 and saves the resulting color * inside @dest. * * The alpha channel of @dest is as the maximum value * between the alpha channels of @src1 and @src2. */ void clutter_color_add (const ClutterColor *src1, const ClutterColor *src2, ClutterColor *dest) { g_return_if_fail (src1 != NULL); g_return_if_fail (src2 != NULL); g_return_if_fail (dest != NULL); dest->red = CLAMP (src1->red + src2->red, 0, 255); dest->green = CLAMP (src1->green + src2->green, 0, 255); dest->blue = CLAMP (src1->blue + src2->blue, 0, 255); dest->alpha = MAX (src1->alpha, src2->alpha); } /** * clutter_color_subtract: * @src1: a #ClutterColor * @src2: a #ClutterColor * @dest: return location for the result * * Subtracts @src2 from @src1 and saves the resulting * color inside @dest. This function assumes that the components * of @src1 are greater than the components of @src2; the result is, * otherwise, undefined. * * The alpha channel of @dest is set as the minimum value * between the alpha channels of @src1 and @src2. */ void clutter_color_subtract (const ClutterColor *src1, const ClutterColor *src2, ClutterColor *dest) { g_return_if_fail (src1 != NULL); g_return_if_fail (src2 != NULL); g_return_if_fail (dest != NULL); dest->red = CLAMP (src1->red - src2->red, 0, 255); dest->green = CLAMP (src1->green - src2->green, 0, 255); dest->blue = CLAMP (src1->blue - src2->blue, 0, 255); dest->alpha = MIN (src1->alpha, src2->alpha); } /** * clutter_color_lighten: * @src: a #ClutterColor * @dest: return location for the lighter color * * Lightens @src by a fixed amount, and saves the changed * color in @dest. */ void clutter_color_lighten (const ClutterColor *src, ClutterColor *dest) { /* 0x14ccd is ClutterFixed for 1.3 */ clutter_color_shadex (src, dest, 0x14ccd); } /** * clutter_color_darken: * @src: a #ClutterColor * @dest: return location for the darker color * * Darkens @src by a fixed amount, and saves the changed color * in @dest. */ void clutter_color_darken (const ClutterColor *src, ClutterColor *dest) { /* 0xb333 is ClutterFixed for 0.7 */ clutter_color_shadex (src, dest, 0xb333); } /** * clutter_color_to_hlsx: * @src: a #ClutterColor * @hue: return location for the hue value or %NULL * @luminance: return location for the luminance value or %NULL * @saturation: return location for the saturation value or %NULL * * Converts @src to the HLS format. Returned hue is in degrees (0 .. 360), * luminance and saturation from interval <0 .. 1>. */ void clutter_color_to_hlsx (const ClutterColor *src, ClutterFixed *hue, ClutterFixed *luminance, ClutterFixed *saturation) { ClutterFixed red, green, blue; ClutterFixed min, max, delta; ClutterFixed h, l, s; g_return_if_fail (src != NULL); red = CLUTTER_INT_TO_FIXED (src->red) / 255; green = CLUTTER_INT_TO_FIXED (src->green) / 255; blue = CLUTTER_INT_TO_FIXED (src->blue) / 255; if (red > green) { if (red > blue) max = red; else max = blue; if (green < blue) min = green; else min = blue; } else { if (green > blue) max = green; else max = blue; if (red < blue) min = red; else min = blue; } l = (max + min) / 2; s = 0; h = 0; if (max != min) { if (l <= CFX_ONE/2) s = CFX_DIV ((max - min), (max + min)); else s = CFX_DIV ((max - min), (CLUTTER_INT_TO_FIXED (2) - max - min)); delta = max - min; if (red == max) h = CFX_DIV ((green - blue), delta); else if (green == max) h = CLUTTER_INT_TO_FIXED (2) + CFX_DIV ((blue - red), delta); else if (blue == max) h = CLUTTER_INT_TO_FIXED (4) + CFX_DIV ((red - green), delta); h *= 60; if (h < 0) h += CLUTTER_INT_TO_FIXED (360); } if (hue) *hue = h; if (luminance) *luminance = l; if (saturation) *saturation = s; } /** * clutter_color_from_hlsx: * @dest: return location for a #ClutterColor * @hue: hue value (0 .. 360) * @luminance: luminance value (0 .. 1) * @saturation: saturation value (0 .. 1) * * Converts a color expressed in HLS (hue, luminance and saturation) * values into a #ClutterColor. */ void clutter_color_from_hlsx (ClutterColor *dest, ClutterFixed hue, ClutterFixed luminance, ClutterFixed saturation) { ClutterFixed h, l, s; ClutterFixed m1, m2; g_return_if_fail (dest != NULL); l = luminance; s = saturation; if (l <= CFX_ONE/2) m2 = CFX_MUL (l, (CFX_ONE + s)); else m2 = l + s - CFX_MUL (l,s); m1 = 2 * l - m2; if (s == 0) { dest->red = (guint8) CFX_INT (l * 255); dest->green = (guint8) CFX_INT (l * 255); dest->blue = (guint8) CFX_INT (l * 255); } else { h = hue + CFX_120; while (h > CFX_360) h -= CFX_360; while (h < 0) h += CFX_360; if (h < CFX_60) dest->red = (guint8) CFX_INT((m1 + CFX_MUL((m2-m1), h) / 60) * 255); else if (h < CFX_180) dest->red = (guint8) CFX_INT (m2 * 255); else if (h < CFX_240) dest->red = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255); else dest->red = (guint8) CFX_INT (m1 * 255); h = hue; while (h > CFX_360) h -= CFX_360; while (h < 0) h += CFX_360; if (h < CFX_60) dest->green = (guint8)CFX_INT((m1 + CFX_MUL((m2 - m1), h) / 60) * 255); else if (h < CFX_180) dest->green = (guint8) CFX_INT (m2 * 255); else if (h < CFX_240) dest->green = (guint8) CFX_INT((m1 + CFX_MUL ((m2-m1), (CFX_240-h)) / 60) * 255); else dest->green = (guint8) CFX_INT (m1 * 255); h = hue - CFX_120; while (h > CFX_360) h -= CFX_360; while (h < 0) h += CFX_360; if (h < CFX_60) dest->blue = (guint8) CFX_INT ((m1 + CFX_MUL ((m2-m1), h) / 60) * 255); else if (h < CFX_180) dest->blue = (guint8) CFX_INT (m2 * 255); else if (h < CFX_240) dest->blue = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255); else dest->blue = (guint8) CFX_INT(m1 * 255); } } /** * clutter_color_to_hls: * @src: a #ClutterColor * @hue: return location for the hue value or %NULL * @luminance: return location for the luminance value or %NULL * @saturation: return location for the saturation value or %NULL * * Converts @src to the HLS format. Returned HLS values are from interval * 0 .. 255. */ void clutter_color_to_hls (const ClutterColor *src, guint8 *hue, guint8 *luminance, guint8 *saturation) { ClutterFixed h, l, s; clutter_color_to_hlsx (src, &h, &l, &s); if (hue) *hue = (guint8) CFX_INT (h * 255) / 360; if (luminance) *luminance = (guint8) CFX_INT (l * 255); if (saturation) *saturation = (guint8) CFX_INT (s * 255); } /** * clutter_color_from_hls: * @dest: return location for a #ClutterColor * @hue: hue value (0 .. 255) * @luminance: luminance value (0 .. 255) * @saturation: saturation value (0 .. 255) * * Converts a color expressed in HLS (hue, luminance and saturation) * values into a #ClutterColor. */ void clutter_color_from_hls (ClutterColor *dest, guint8 hue, guint8 luminance, guint8 saturation) { ClutterFixed h, l, s; h = CLUTTER_INT_TO_FIXED (hue * 360) / 255; l = CLUTTER_INT_TO_FIXED (luminance) / 255; s = CLUTTER_INT_TO_FIXED (saturation) / 255; clutter_color_from_hlsx (dest, h, l, s); } /** * clutter_color_shade: * @src: a #ClutterColor * @dest: return location for the shaded color * @shade: the shade factor to apply * * Shades @src by the factor of @shade and saves the modified * color into @dest. */ void clutter_color_shade (const ClutterColor *src, ClutterColor *dest, gdouble shade) { clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (shade)); } /** * clutter_color_shadex: * @src: a #ClutterColor * @dest: return location for the shaded color * @shade: #ClutterFixed the shade factor to apply * * Fixed point version of clutter_color_shade(). * * Shades @src by the factor of @shade and saves the modified * color into @dest. * * Since: 0.2 */ void clutter_color_shadex (const ClutterColor *src, ClutterColor *dest, ClutterFixed shade) { ClutterFixed h, l, s; g_return_if_fail (src != NULL); g_return_if_fail (dest != NULL); clutter_color_to_hlsx (src, &h, &l, &s); l = CFX_MUL (l, shade); if (l > CFX_ONE) l = CFX_ONE; else if (l < 0) l = 0; s = CFX_MUL (s, shade); if (s > CFX_ONE) s = CFX_ONE; else if (s < 0) s = 0; clutter_color_from_hlsx (dest, h, l, s); } /** * clutter_color_to_pixel: * @src: a #ClutterColor * * Converts @src into a packed 32 bit integer, containing * all the four 8 bit channels used by #ClutterColor. * * Return value: a packed color */ guint32 clutter_color_to_pixel (const ClutterColor *src) { g_return_val_if_fail (src != NULL, 0); return (src->alpha | src->blue << 8 | src->green << 16 | src->red << 24); } /** * clutter_color_from_pixel: * @dest: return location for a #ClutterColor * @pixel: a 32 bit packed integer containing a color * * Converts @pixel from the packed representation of a four 8 bit channel * color to a #ClutterColor. */ void clutter_color_from_pixel (ClutterColor *dest, guint32 pixel) { g_return_if_fail (dest != NULL); dest->red = pixel >> 24; dest->green = (pixel >> 16) & 0xff; dest->blue = (pixel >> 8) & 0xff; dest->alpha = pixel & 0xff; } /** * clutter_color_parse: * @color: a string specifiying a color (named color or #RRGGBBAA) * @dest: return location for a #ClutterColor * * Parses a string definition of a color, filling the * red, green, * blue and alpha * channels of @dest. If alpha is not specified it will be set full opaque. * The color in @dest is not allocated. * * The color may be defined by any of the formats understood by * pango_color_parse; these include literal color * names, like Red or DarkSlateGray, * or hexadecimal specifications like #3050b2 or * #333. * * Return value: %TRUE if parsing succeeded. * * Since: 0.2 */ gboolean clutter_color_parse (const gchar *color, ClutterColor *dest) { PangoColor pango_color; /* parse ourselves to get alpha */ if (color[0] == '#') { gint32 result; if (sscanf (color+1, "%x", &result)) { if (strlen(color) == 9) { dest->red = result >> 24 & 0xff; dest->green = (result >> 16) & 0xff; dest->blue = (result >> 8) & 0xff; dest->alpha = result & 0xff; return TRUE; } else if (strlen(color) == 7) { dest->red = (result >> 16) & 0xff; dest->green = (result >> 8) & 0xff; dest->blue = result & 0xff; dest->alpha = 0xff; return TRUE; } } } /* Fall back to pango for named colors - note pango does not handle alpha */ if (pango_color_parse (&pango_color, color)) { dest->red = pango_color.red; dest->green = pango_color.green; dest->blue = pango_color.blue; dest->alpha = 0xff; return TRUE; } return FALSE; } /** * clutter_color_to_string: * @color: a #ClutterColor * * Returns a textual specification of @color in the hexadecimal form * #rrrrggggbbbbaaaa, where r, * g, b and a are * hex digits representing the red, green, blue and alpha components * respectively. * * Note: the returned string cannot be used to get the color back with * clutter_color_parse(). * * Return value: a newly-allocated text string * * Since: 0.2 */ gchar * clutter_color_to_string (const ClutterColor *color) { g_return_val_if_fail (color != NULL, NULL); return g_strdup_printf ("#%04x%04x%04x%04x", color->red, color->green, color->blue, color->alpha); } /** * clutter_color_equal: * @a: a #ClutterColor * @b: a #ClutterColor * * Compares two #ClutterColors and checks if they are the same. * * Return value: %TRUE if the two colors are the same. * * Since: 0.2 */ gboolean clutter_color_equal (const ClutterColor *a, const ClutterColor *b) { g_return_val_if_fail (a != NULL, FALSE); g_return_val_if_fail (b != NULL, FALSE); if (a == b) return TRUE; return (a->red == b->red && a->green == b->green && a->blue == b->blue && a->alpha == b->alpha); } /** * clutter_color_copy: * @color: a #ClutterColor * * Makes a copy of the color structure. The result must be * freed using clutter_color_free(). * * Return value: an allocated copy of @color. * * Since: 0.2 */ ClutterColor * clutter_color_copy (const ClutterColor *color) { ClutterColor *result; g_return_val_if_fail (color != NULL, NULL); result = g_slice_new (ClutterColor); *result = *color; return result; } /** * clutter_color_free: * @color: a #ClutterColor * * Frees a color structure created with clutter_color_copy(). * * Since: 0.2 */ void clutter_color_free (ClutterColor *color) { g_return_if_fail (color != NULL); g_slice_free (ClutterColor, color); } GType clutter_color_get_type (void) { static GType our_type = 0; if (!our_type) our_type = g_boxed_type_register_static ("ClutterColor", (GBoxedCopyFunc) clutter_color_copy, (GBoxedFreeFunc) clutter_color_free); return our_type; }