#include #include #include "test-declarations.h" #include "test-utils.h" static void check_texture (int width, int height, TestUtilsTextureFlags flags) { CoglTexture *tex; uint8_t *data, *p; int y, x; int rowstride; CoglBitmap *bmp; p = data = g_malloc (width * height * 4); for (y = 0; y < height; y++) for (x = 0; x < width; x++) { *(p++) = x; *(p++) = y; *(p++) = 128; *(p++) = (x ^ y); } bmp = cogl_bitmap_new_for_data (test_ctx, width, height, COGL_PIXEL_FORMAT_RGBA_8888, width * 4, data); tex = test_utils_texture_new_from_bitmap (bmp, flags, FALSE); /* Replace the bottom right quarter of the data with negated data to test set_region */ rowstride = width * 4; p = data + (height / 2) * rowstride + rowstride / 2; for (y = 0; y < height / 2; y++) { for (x = 0; x < width / 2; x++) { p[0] = ~p[0]; p[1] = ~p[1]; p[2] = ~p[2]; p[3] = ~p[3]; p += 4; } p += width * 2; } cogl_texture_set_region (tex, width / 2, height / 2, width / 2, /* dest x */ height / 2, /* dest y */ width / 2, /* region width */ height / 2, /* region height */ width, /* src width */ height, /* src height */ COGL_PIXEL_FORMAT_RGBA_8888, rowstride, data); /* Check passing a NULL pointer and a zero rowstride. The texture should calculate the needed data size and return it */ g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL), ==, width * height * 4); /* Try first receiving the data as RGB. This should cause a * conversion */ memset (data, 0, width * height * 4); cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888, width * 3, data); p = data; for (y = 0; y < height; y++) for (x = 0; x < width; x++) { if (x >= width / 2 && y >= height / 2) { g_assert_cmpint (p[0], ==, ~x & 0xff); g_assert_cmpint (p[1], ==, ~y & 0xff); g_assert_cmpint (p[2], ==, ~128 & 0xff); } else { g_assert_cmpint (p[0], ==, x & 0xff); g_assert_cmpint (p[1], ==, y & 0xff); g_assert_cmpint (p[2], ==, 128); } p += 3; } /* Now try receiving the data as RGBA. This should not cause a * conversion and no unpremultiplication because we explicitly set * the internal format when we created the texture */ memset (data, 0, width * height * 4); cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGBA_8888, width * 4, data); p = data; for (y = 0; y < height; y++) for (x = 0; x < width; x++) { if (x >= width / 2 && y >= height / 2) { g_assert_cmpint (p[0], ==, ~x & 0xff); g_assert_cmpint (p[1], ==, ~y & 0xff); g_assert_cmpint (p[2], ==, ~128 & 0xff); g_assert_cmpint (p[3], ==, ~(x ^ y) & 0xff); } else { g_assert_cmpint (p[0], ==, x & 0xff); g_assert_cmpint (p[1], ==, y & 0xff); g_assert_cmpint (p[2], ==, 128); g_assert_cmpint (p[3], ==, (x ^ y) & 0xff); } p += 4; } cogl_object_unref (tex); g_free (data); } void test_texture_get_set_data (void) { /* First try without atlasing */ check_texture (256, 256, TEST_UTILS_TEXTURE_NO_ATLAS); /* Try again with atlasing. This should end up testing the atlas backend and the sub texture backend */ check_texture (256, 256, 0); /* Try with a really big texture in the hope that it will end up sliced. */ check_texture (4, 5128, TEST_UTILS_TEXTURE_NO_ATLAS); /* And in the other direction. */ check_texture (5128, 4, TEST_UTILS_TEXTURE_NO_ATLAS); }