#include #include #include #include "test-conform-common.h" /* We use a nice slow timeline for this test since we * dont want the timeouts to interpolate the timeline * forward multiple frames */ #define TEST_TIMELINE_FPS 10 #define TEST_TIMELINE_FRAME_COUNT 20 typedef struct _TestState { ClutterTimeline *timeline; gint prev_frame; gint completion_count; gint passed; guint source_id; GTimeVal prev_tick; gulong msecs_delta; } TestState; static void new_frame_cb (ClutterTimeline *timeline, gint frame_num, TestState *state) { gint current_frame = clutter_timeline_get_current_frame (state->timeline); if (state->prev_frame != clutter_timeline_get_current_frame (state->timeline)) { g_test_message ("timeline previous frame=%-4i " "actual frame=%-4i (OK)\n", state->prev_frame, current_frame); } else { g_test_message ("timeline previous frame=%-4i " "actual frame=%-4i (FAILED)\n", state->prev_frame, current_frame); state->passed = FALSE; } state->prev_frame = current_frame; } static void completed_cb (ClutterTimeline *timeline, TestState *state) { state->completion_count++; if (state->completion_count == 2) { if (state->passed) { g_test_message ("Passed\n"); clutter_main_quit (); } else { g_test_message ("Failed\n"); exit (EXIT_FAILURE); } } } static gboolean frame_tick (gpointer data) { TestState *state = data; GTimeVal cur_tick = { 0, }; gulong msecs; g_get_current_time (&cur_tick); if (state->prev_tick.tv_sec == 0) state->prev_tick = cur_tick; msecs = (cur_tick.tv_sec - state->prev_tick.tv_sec) * 1000 + (cur_tick.tv_usec - state->prev_tick.tv_usec) / 1000; if (clutter_timeline_is_playing (state->timeline)) clutter_timeline_advance_delta (state->timeline, msecs); state->msecs_delta = msecs; state->prev_tick = cur_tick; return TRUE; } void test_timeline_dup_frames (TestConformSimpleFixture *fixture, gconstpointer data) { TestState state; state.timeline = clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT, TEST_TIMELINE_FPS); clutter_timeline_set_loop (state.timeline, TRUE); g_signal_connect (G_OBJECT(state.timeline), "new-frame", G_CALLBACK(new_frame_cb), &state); g_signal_connect (G_OBJECT(state.timeline), "completed", G_CALLBACK(completed_cb), &state); state.prev_frame = -1; state.completion_count = 0; state.passed = TRUE; state.prev_tick.tv_sec = 0; state.prev_tick.tv_usec = 0; state.msecs_delta = 0; state.source_id = clutter_threads_add_frame_source (60, frame_tick, &state); clutter_timeline_start (state.timeline); clutter_main(); g_source_remove (state.source_id); g_object_unref (state.timeline); }