#include #include #include typedef struct _Data { CoglContext *ctx; CoglFramebuffer *fb; CoglPrimitive *left_triangle; CoglPrimitive *right_triangle; CoglPipeline *pipeline; unsigned int redraw_idle; CoglBool is_dirty; CoglBool draw_ready; } Data; static gboolean paint_cb (void *user_data) { Data *data = user_data; data->redraw_idle = 0; data->is_dirty = FALSE; data->draw_ready = FALSE; cogl_framebuffer_set_stereo_mode (data->fb, COGL_STEREO_BOTH); cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1); cogl_framebuffer_set_stereo_mode (data->fb, COGL_STEREO_LEFT); cogl_primitive_draw (data->left_triangle, data->fb, data->pipeline); if (cogl_framebuffer_get_is_stereo (data->fb)) { cogl_framebuffer_set_stereo_mode (data->fb, COGL_STEREO_RIGHT); cogl_primitive_draw (data->right_triangle, data->fb, data->pipeline); } cogl_onscreen_swap_buffers (data->fb); return G_SOURCE_REMOVE; } static void maybe_redraw (Data *data) { if (data->is_dirty && data->draw_ready && data->redraw_idle == 0) { /* We'll draw on idle instead of drawing immediately so that * if Cogl reports multiple dirty rectangles we won't * redundantly draw multiple frames */ data->redraw_idle = g_idle_add (paint_cb, data); } } static void frame_event_cb (CoglOnscreen *onscreen, CoglFrameEvent event, CoglFrameInfo *info, void *user_data) { Data *data = user_data; if (event == COGL_FRAME_EVENT_SYNC) { data->draw_ready = TRUE; maybe_redraw (data); } } static void dirty_cb (CoglOnscreen *onscreen, const CoglOnscreenDirtyInfo *info, void *user_data) { Data *data = user_data; data->is_dirty = TRUE; maybe_redraw (data); } int main (int argc, char **argv) { Data data; CoglRenderer *renderer; CoglOnscreenTemplate *onscreen_template; CoglDisplay *display; CoglOnscreen *onscreen; CoglError *error = NULL; CoglVertexP2C4 left_triangle_vertices[] = { {0.05, 0.7, 0xff, 0x00, 0x00, 0xff}, {-0.65, -0.7, 0x00, 0xff, 0x00, 0xff}, {0.75, -0.7, 0x00, 0x00, 0xff, 0xff} }; CoglVertexP2C4 right_triangle_vertices[] = { {-0.05, 0.7, 0xff, 0x00, 0x00, 0xff}, {-0.75, -0.7, 0x00, 0xff, 0x00, 0xff}, {0.65, -0.7, 0x00, 0x00, 0xff, 0xff} }; GSource *cogl_source; GMainLoop *loop; data.redraw_idle = 0; data.is_dirty = FALSE; data.draw_ready = TRUE; renderer = cogl_renderer_new (); onscreen_template = cogl_onscreen_template_new (NULL); cogl_onscreen_template_set_stereo_enabled (onscreen_template, TRUE); display = cogl_display_new (renderer, onscreen_template); data.ctx = cogl_context_new (display, &error); if (!data.ctx) { fprintf (stderr, "Failed to create stereo context: %s\n", error->message); return 1; } onscreen = cogl_onscreen_new (data.ctx, 640, 480); cogl_onscreen_show (onscreen); data.fb = onscreen; cogl_onscreen_set_resizable (onscreen, TRUE); data.left_triangle = cogl_primitive_new_p2c4 (data.ctx, COGL_VERTICES_MODE_TRIANGLES, 3, left_triangle_vertices); data.right_triangle = cogl_primitive_new_p2c4 (data.ctx, COGL_VERTICES_MODE_TRIANGLES, 3, right_triangle_vertices); data.pipeline = cogl_pipeline_new (data.ctx); cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT); g_source_attach (cogl_source, NULL); cogl_onscreen_add_frame_callback (data.fb, frame_event_cb, &data, NULL); /* destroy notify */ cogl_onscreen_add_dirty_callback (data.fb, dirty_cb, &data, NULL); /* destroy notify */ loop = g_main_loop_new (NULL, TRUE); g_main_loop_run (loop); return 0; }