<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
<!ENTITY clutter-SubclassingActor SYSTEM "xml/subclassing-ClutterActor.sgml">
<!ENTITY clutter-animation SYSTEM "xml/clutter-animation.sgml">
<!ENTITY creating-your-own-behaviours SYSTEM "xml/creating-your-own-behaviours.sgml">
]>

<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
  <bookinfo>
    <title>Clutter &version; Reference Manual</title>
    <releaseinfo>Version &version;</releaseinfo>

    <copyright>
      <year>2008</year>
      <holder>OpenedHand LTD</holder>
    </copyright>

    <legalnotice>
      <para>
        Permission is granted to copy, distribute and/or modify this
        document under the terms of the <citetitle>GNU Free
        Documentation License</citetitle>, Version 1.1 or any later
        version published by the Free Software Foundation with no
        Invariant Sections, no Front-Cover Texts, and no Back-Cover
        Texts. You may obtain a copy of the <citetitle>GNU Free
        Documentation License</citetitle> from the Free Software
        Foundation by visiting <ulink type="http"
        url="http://www.fsf.org">their Web site</ulink> or by writing
        to:

        <address>
          The Free Software Foundation, Inc.,
          <street>59 Temple Place</street> - Suite 330,
          <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
          <country>USA</country>
        </address>
      </para>
    </legalnotice>
  </bookinfo>

  <part id="clutter">
    <title>Clutter Overview</title>

    <partintro>

    <para>

    Clutter is a GObject based library for creating fast, visually
    rich, graphical user interfaces.

    </para>

    <para>

    Clutter works by manipulating a scene-graph of 2D surfaces, or 'actors',
    inside a 3D space.

    </para>
    <para>

    #ClutterActor is the base class for such surfaces. All
    #ClutterActor<!-- -->s can be positioned, scaled and rotated in 3D space.
    In addition, other properties can be set, such as 2D clipping, children and
    opacity. Tranforms applied to a parent actor also apply to any children.
    Actors are also able to receive events.

    </para>
    <para>

    Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
    #ClutterLabel, #ClutterRectangle, #ClutterEntry and
    #ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed
    and then made visible.

    </para>
    <para>

    #ClutterStage is the top level #ClutterActor - it's the representation
    of a window, or framebuffer. It is created automatically when Clutter is
    initialised. #ClutterStage is a #ClutterGroup, a class
    implementing the #ClutterCointainer interface. Clutter currently
    only supports a single stage.

    </para>
    <para>

    #ClutterTimeline<!-- -->s provide the basis for Clutter's animation
    utilities. Multiple timelines can be synchronised using #ClutterScore,
    and #ClutterBehaviour and #ClutterEffect allow for the creation of
    animation effects such as transitions.

    </para>
    <para>

    Clutter further contains a number of utilities, including;
    #ClutterScript - for loading 'UI definition' files formatted in
    JSON, #ClutterShader - a class for applying GPU shaders to actors,
    #ClutterModel - a utility class for MVC list type implementations
    and #ClutterFixed - fixed point math utilities.

    </para>

    </partintro>
  </part>

  <part id="clutterbuilding">
    <title>Building Clutter</title>

    <partintro>

    <section id='dependencies'>
    <title>Clutter Dependencies</title>

      <variablelist>
        <varlistentry>
          <term>GLib</term>
          <listitem>
            <para>A general-purpose utility library, not specific to
            graphical user interfaces. GLib provides many useful data
            types, macros, type conversions, string utilities, file
            utilities, a main loop abstraction, and so on.</para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>GObject</term>
          <listitem>
            <para>The GLib Object System provides the required
            implementations of a flexible, extensible and intentionally
            easy to map (into other languages) object-oriented framework
            for C.</para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>Pango</term>
          <listitem>
            <para>Pango is a library for laying out and rendering
            text, with an emphasis on internationalization.</para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>GDK-Pixbuf</term>
          <listitem>
            <para>GDK-Pixbuf is a library for loading and manipulating
            various image file formats.</para>
          </listitem>
          <term>Backend Windowing System Library</term>
          <listitem>
            <para>GLX, EGL (1.1), SDL and Cocoa (OS X)</para>
          </listitem>
          <term>Graphics Rendering </term>
          <listitem>
            <para>Open GL (1.2+) ir Open GL ES (1.1) </para>
          </listitem>
        </varlistentry>
      </variablelist>

    </section>

    <section id='building-instructions'>
      <title>Platform-specific instructions</title>

      <section id='building-linux'>
        <title>Linux</title>

        <para>If you are using Debian or Ubuntu, you can install pre-compiled
        binary packages the normal Debian way following the instructions at
        <ulink type="http" url="http://debian.o-hand.com/">
        http://debian.o-hand.com/</ulink>.
        </para>

        <para>To build Clutter clutter from sources, get the latest source
        archives from <ulink type="http"
        url="http://www.clutter-project.org/sources/">
        http://www.clutter-project.org/sources/</ulink>. Once you have extracted
        the sources from the archive execute the following commands in the
        top-level directory:
        </para>

        <literallayout>
    ./configure
    make
    make install
        </literallayout>

        <para>You can configure the build with number of additional arguments
        passed to the configure script, the full list of which can be obtained
        by running ./configure --help. The following arguments are specific to
        Clutter:

            <variablelist>
              <varlistentry>
                <term>--enable-debug=[no/minimum/yes]</term>
                <listitem>
                  <para>Turns on debugging. Possible values are: yes -  all
                  glib asserts, checks and runtime clutter verbose messages;
                 minimum - just glib cast checks and runtime clutter verbose
                 messagaes; no - no glib asserts or checks and no runtime
                 clutter verbose messages; default=yes.
                 </para>
                </listitem>
              </varlistentry>

              <varlistentry>
                <term>--enable-maintainer-flags=[no/yes]</term>
                <listitem>
                  <para>Use strict compiler flags; default=no.
                  </para>
                </listitem>
              </varlistentry>

              <varlistentry>
                <term>--enable-gtk-doc</term>
                <listitem>
                  <para>Use gtk-doc to build documentation; default=no.
                  </para>
                </listitem>
              </varlistentry>

              <varlistentry>
                <term>--enable-manual=[no/yes]</term>
                <listitem>
                  <para>Build application developers manual; requires jw and
                  xmlto binaries; default=no.
                  </para>
                </listitem>
              </varlistentry>

              <varlistentry>
                <term>--with-flavour=[glx/eglx/eglnative/sdl]</term>
                <listitem>
                  <para>Select the Clutter backend; default=glx.
                  </para>
                </listitem>
              </varlistentry>
            </variablelist>

            </para>

      </section>

      <section id='building-windows'>
          <title>Windows</title>
            <para>
            The recommended way of building Clutter for Windows is using the
            <ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool
            chain. One option is to cross-compile Clutter under Linux -- you
            can use the script found in the <filename>build/mingw/</filename>
            directory to simplify the process (the script takes care of setting
            up the necessary dependencies).
            </para>

            <para>
            If you wish to build Clutter using mingw direcly under Windows, you
            can do so the normal *nix way (described above) using the mingw
            POSIX shell. Should you prefer to use Microsoft Visual Studio, a
            project file for MSVC 2005 is located in the
            <filename>build/msvc_2k5/</filename> directory. In either case, you
            will need to first install the required dependencies.
            </para>
            <para>
            Clutter on Windows currently uses the SDL backend for windowing
            </para>
      </section>

      <section id='building-osx'>
          <title>OSX</title>
          <para>The recommended way of building Clutter on OSX is to use
            <ulink href="http://live.gnome.org/Jhbuild">Jhbuild</ulink>,
            following the documentation for building the GTK+ stack as shown
            <ulink href="http://developer.imendio.com/projects/gtk-macosx/build-instructions">here</ulink>.
          </para>

          <para>
            Jhbuild depends on SVN, which can be installed on OSX by using
            the <ulink href="http://www.macports.org/">MacPorts</ulink>
            project.
          </para>

          <para>
            XCode should also be installed, either from the OSX installation
            disk or downloading it from the Apple website.
          </para>

          <para>
            Due to Clutter's dependency on GDK-Pixbuf, GTK+ for OSX must
            also be built. After building GTK+, extract the files from
            Clutter's release tar archive or check out the project from
            SVN. Clutter OSX backend is built by passing the
            <literal>--with-flavour=osx</literal> command line argument
            to the configure script.
          </para>

          <para>
            GTK-Doc is not working on OSX, so API reference generation
            should also be disabled when building Clutter, by using
            the <literal>--disable-docs</literal> and
            <literal>--disable-gtk-doc</literal> command line argument
            to the configure script.
          </para>

      </section>
   </section>

    </partintro>
  </part>


  <part id="clutterbase">
    <title>Clutter Core Reference</title>

    <chapter>
      <title>Abstract classes and interfaces</title>
      <xi:include href="xml/clutter-actor.xml"/>
      <xi:include href="xml/clutter-container.xml"/>
      <xi:include href="xml/clutter-media.xml"/>
    </chapter>

    <chapter>
      <title>Base actors</title>
      <xi:include href="xml/clutter-rectangle.xml"/>
      <xi:include href="xml/clutter-texture.xml"/>
      <xi:include href="xml/clutter-clone-texture.xml"/>
      <xi:include href="xml/clutter-label.xml"/>
      <xi:include href="xml/clutter-entry.xml"/>
    </chapter>

    <chapter>
      <title>Container actors</title>

      <xi:include href="xml/clutter-group.xml"/>
      <xi:include href="xml/clutter-stage.xml"/>
    </chapter>

  </part>

  <part id="clutteranimation">
    <title>Clutter Animation Support</title>

    <chapter>
      <title>Base classes</title>

      <xi:include href="xml/clutter-timeline.xml"/>
      <xi:include href="xml/clutter-score.xml"/>
      <xi:include href="xml/clutter-alpha.xml"/>
      <xi:include href="xml/clutter-behaviour.xml"/>
    </chapter>

    <chapter>
      <title>Behaviours</title>

      <xi:include href="xml/clutter-behaviour-bspline.xml"/>
      <xi:include href="xml/clutter-behaviour-depth.xml"/>
      <xi:include href="xml/clutter-behaviour-ellipse.xml"/>
      <xi:include href="xml/clutter-behaviour-opacity.xml"/>
      <xi:include href="xml/clutter-behaviour-path.xml"/>
      <xi:include href="xml/clutter-behaviour-rotate.xml"/>
      <xi:include href="xml/clutter-behaviour-scale.xml"/>
    </chapter>

    <chapter>
      <title>Simple effects API</title>

      <xi:include href="xml/clutter-effect.xml"/>
    </chapter>

  </part>

  <part>
    <title>Clutter Tools</title>

    <chapter>
      <title>General purpose API</title>

      <xi:include href="xml/clutter-color.xml"/>
      <xi:include href="xml/clutter-event.xml"/>
      <xi:include href="xml/clutter-fixed.xml"/>
      <xi:include href="xml/clutter-main.xml"/>
      <xi:include href="xml/clutter-shader.xml"/>
      <xi:include href="xml/clutter-units.xml"/>
      <xi:include href="xml/clutter-util.xml"/>
      <xi:include href="xml/clutter-version.xml"/>
    </chapter>

    <chapter>
      <title>User interface definition</title>

      <xi:include href="xml/clutter-script.xml"/>
      <xi:include href="xml/clutter-scriptable.xml"/>
    </chapter>

    <chapter>
      <title>Generic list model</title>

      <xi:include href="xml/clutter-model.xml"/>
      <xi:include href="xml/clutter-model-iter.xml"/>
      <xi:include href="xml/clutter-list-model.xml"/>
    </chapter>
  </part>

  <part>
    <title>Clutter Backends</title>

    <partintro>
      <para>Clutter is usually compiled against a specific drawing backend.
      All backends have a common API for querying the underlying platform,
      and some of them might have specific API exposed by Clutter.</para>
    </partintro>

    <xi:include href="xml/clutter-backend.xml"/>
    <xi:include href="xml/clutter-x11.xml"/>

  </part>

  <part>
    <title>Additional Documentation</title>

    <partintro>
      <para>This section contains additional useful documentation for
      developing with Clutter.</para>
    </partintro>

    &clutter-SubclassingActor;

    &clutter-animation;

    &creating-your-own-behaviours;

  </part>

  <index>
    <title>Index</title>
  </index>
  <index role="deprecated">
    <title>Index of deprecated symbols</title>
  </index>
  <index role="0.2">
    <title>Index of new symbols in 0.2</title>
  </index>
  <index role="0.4">
    <title>Index of new symbols in 0.4</title>
  </index>
  <index role="0.6">
    <title>Index of new symbols in 0.6</title>
  </index>

  <appendix id="license">
    <title>License</title>

    <para>
      This library is free software; you can redistribute it and/or
      modify it under the terms of the <citetitle>GNU Library General
      Public License</citetitle> as published by the Free Software
      Foundation; either version 2 of the License, or (at your option)
      any later version.
    </para>

    <para>
      This library is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      <citetitle>GNU Library General Public License</citetitle> for
      more details.
    </para>

    <para>
      You may obtain a copy of the <citetitle>GNU Library General
      Public License</citetitle> from the Free Software Foundation by
      visiting <ulink type="http" url="http://www.fsf.org">their Web
      site</ulink> or by writing to:

      <address>
        Free Software Foundation, Inc.
        <street>59 Temple Place</street> - Suite 330
        <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
        <country>USA</country>
      </address>
    </para>
  </appendix>

</book>