<?xml version="1.0"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [ <!ENTITY version SYSTEM "version.xml"> <!ENTITY clutter-SubclassingActor SYSTEM "xml/subclassing-ClutterActor.sgml"> <!ENTITY clutter-animation SYSTEM "xml/clutter-animation.sgml"> <!ENTITY creating-your-own-behaviours SYSTEM "xml/creating-your-own-behaviours.sgml"> ]> <book id="index" xmlns:xi="http://www.w3.org/2003/XInclude"> <bookinfo> <title>Clutter &version; Reference Manual</title> <releaseinfo>Version &version;</releaseinfo> <copyright> <year>2008</year> <holder>OpenedHand LTD</holder> </copyright> <legalnotice> <para> Permission is granted to copy, distribute and/or modify this document under the terms of the <citetitle>GNU Free Documentation License</citetitle>, Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You may obtain a copy of the <citetitle>GNU Free Documentation License</citetitle> from the Free Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to: <address> The Free Software Foundation, Inc., <street>59 Temple Place</street> - Suite 330, <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>, <country>USA</country> </address> </para> </legalnotice> </bookinfo> <part id="clutter"> <title>Clutter Overview</title> <partintro> <para> Clutter is a GObject based library for creating fast, visually rich, graphical user interfaces. </para> <para> Clutter works by manipulating a scene-graph of 2D surfaces, or 'actors', inside a 3D space. </para> <para> #ClutterActor is the base class for such surfaces. All #ClutterActor<!-- -->s can be positioned, scaled and rotated in 3D space. In addition, other properties can be set, such as 2D clipping, children and opacity. Tranforms applied to a parent actor also apply to any children. Actors are also able to receive events. </para> <para> Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture, #ClutterLabel, #ClutterRectangle, #ClutterEntry and #ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed and then made visible. </para> <para> #ClutterStage is the top level #ClutterActor - it's the representation of a window, or framebuffer. It is created automatically when Clutter is initialised. #ClutterStage is a #ClutterGroup, a class implementing the #ClutterCointainer interface. Clutter currently only supports a single stage. </para> <para> #ClutterTimeline<!-- -->s provide the basis for Clutter's animation utilities. Multiple timelines can be synchronised using #ClutterScore, and #ClutterBehaviour and #ClutterEffect allow for the creation of animation effects such as transitions. </para> <para> Clutter further contains a number of utilities, including; #ClutterScript - for loading 'UI definition' files formatted in JSON, #ClutterShader - a class for applying GPU shaders to actors, #ClutterModel - a utility class for MVC list type implementations and #ClutterFixed - fixed point math utilities. </para> </partintro> </part> <part id="clutterbuilding"> <title>Building Clutter</title> <partintro> <section id='dependencies'> <title>Clutter Dependencies</title> <variablelist> <varlistentry> <term>GLib</term> <listitem> <para>A general-purpose utility library, not specific to graphical user interfaces. GLib provides many useful data types, macros, type conversions, string utilities, file utilities, a main loop abstraction, and so on.</para> </listitem> </varlistentry> <varlistentry> <term>GObject</term> <listitem> <para>The GLib Object System provides the required implementations of a flexible, extensible and intentionally easy to map (into other languages) object-oriented framework for C.</para> </listitem> </varlistentry> <varlistentry> <term>Pango</term> <listitem> <para>Pango is a library for laying out and rendering text, with an emphasis on internationalization.</para> </listitem> </varlistentry> <varlistentry> <term>GDK-Pixbuf</term> <listitem> <para>GDK-Pixbuf is a library for loading and manipulating various image file formats.</para> </listitem> <term>Backend Windowing System Library</term> <listitem> <para>GLX, EGL (1.1), SDL and Cocoa (OS X)</para> </listitem> <term>Graphics Rendering </term> <listitem> <para>Open GL (1.2+) ir Open GL ES (1.1) </para> </listitem> </varlistentry> </variablelist> </section> <section id='building-instructions'> <title>Platform-specific instructions</title> <section id='building-linux'> <title>Linux</title> <para>If you are using Debian or Ubuntu, you can install pre-compiled binary packages the normal Debian way following the instructions at <ulink type="http" url="http://debian.o-hand.com/"> http://debian.o-hand.com/</ulink>. </para> <para>To build Clutter clutter from sources, get the latest source archives from <ulink type="http" url="http://www.clutter-project.org/sources/"> http://www.clutter-project.org/sources/</ulink>. Once you have extracted the sources from the archive execute the following commands in the top-level directory: </para> <literallayout> ./configure make make install </literallayout> <para>You can configure the build with number of additional arguments passed to the configure script, the full list of which can be obtained by running ./configure --help. The following arguments are specific to Clutter: <variablelist> <varlistentry> <term>--enable-debug=[no/minimum/yes]</term> <listitem> <para>Turns on debugging. Possible values are: yes - all glib asserts, checks and runtime clutter verbose messages; minimum - just glib cast checks and runtime clutter verbose messagaes; no - no glib asserts or checks and no runtime clutter verbose messages; default=yes. </para> </listitem> </varlistentry> <varlistentry> <term>--enable-maintainer-flags=[no/yes]</term> <listitem> <para>Use strict compiler flags; default=no. </para> </listitem> </varlistentry> <varlistentry> <term>--enable-gtk-doc</term> <listitem> <para>Use gtk-doc to build documentation; default=no. </para> </listitem> </varlistentry> <varlistentry> <term>--enable-manual=[no/yes]</term> <listitem> <para>Build application developers manual; requires jw and xmlto binaries; default=no. </para> </listitem> </varlistentry> <varlistentry> <term>--with-flavour=[glx/eglx/eglnative/sdl]</term> <listitem> <para>Select the Clutter backend; default=glx. </para> </listitem> </varlistentry> </variablelist> </para> </section> <section id='building-windows'> <title>Windows</title> <para> The recommended way of building Clutter for Windows is using the <ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool chain. One option is to cross-compile Clutter under Linux -- you can use the script found in the <filename>build/mingw/</filename> directory to simplify the process (the script takes care of setting up the necessary dependencies). </para> <para> If you wish to build Clutter using mingw direcly under Windows, you can do so the normal *nix way (described above) using the mingw POSIX shell. Should you prefer to use Microsoft Visual Studio, a project file for MSVC 2005 is located in the <filename>build/msvc_2k5/</filename> directory. In either case, you will need to first install the required dependencies. </para> <para> Clutter on Windows currently uses the SDL backend for windowing </para> </section> <section id='building-osx'> <title>OSX</title> <para>The recommended way of building Clutter on OSX is to use <ulink href="http://live.gnome.org/Jhbuild">Jhbuild</ulink>, following the documentation for building the GTK+ stack as shown <ulink href="http://developer.imendio.com/projects/gtk-macosx/build-instructions">here</ulink>. </para> <para> Jhbuild depends on SVN, which can be installed on OSX by using the <ulink href="http://www.macports.org/">MacPorts</ulink> project. </para> <para> XCode should also be installed, either from the OSX installation disk or downloading it from the Apple website. </para> <para> Due to Clutter's dependency on GDK-Pixbuf, GTK+ for OSX must also be built. After building GTK+, extract the files from Clutter's release tar archive or check out the project from SVN. Clutter OSX backend is built by passing the <literal>--with-flavour=osx</literal> command line argument to the configure script. </para> <para> GTK-Doc is not working on OSX, so API reference generation should also be disabled when building Clutter, by using the <literal>--disable-docs</literal> and <literal>--disable-gtk-doc</literal> command line argument to the configure script. </para> </section> </section> </partintro> </part> <part id="clutterbase"> <title>Clutter Core Reference</title> <chapter> <title>Abstract classes and interfaces</title> <xi:include href="xml/clutter-actor.xml"/> <xi:include href="xml/clutter-container.xml"/> <xi:include href="xml/clutter-media.xml"/> </chapter> <chapter> <title>Base actors</title> <xi:include href="xml/clutter-rectangle.xml"/> <xi:include href="xml/clutter-texture.xml"/> <xi:include href="xml/clutter-clone-texture.xml"/> <xi:include href="xml/clutter-label.xml"/> <xi:include href="xml/clutter-entry.xml"/> </chapter> <chapter> <title>Container actors</title> <xi:include href="xml/clutter-group.xml"/> <xi:include href="xml/clutter-stage.xml"/> </chapter> </part> <part id="clutteranimation"> <title>Clutter Animation Support</title> <chapter> <title>Base classes</title> <xi:include href="xml/clutter-timeline.xml"/> <xi:include href="xml/clutter-score.xml"/> <xi:include href="xml/clutter-alpha.xml"/> <xi:include href="xml/clutter-behaviour.xml"/> </chapter> <chapter> <title>Behaviours</title> <xi:include href="xml/clutter-behaviour-bspline.xml"/> <xi:include href="xml/clutter-behaviour-depth.xml"/> <xi:include href="xml/clutter-behaviour-ellipse.xml"/> <xi:include href="xml/clutter-behaviour-opacity.xml"/> <xi:include href="xml/clutter-behaviour-path.xml"/> <xi:include href="xml/clutter-behaviour-rotate.xml"/> <xi:include href="xml/clutter-behaviour-scale.xml"/> </chapter> <chapter> <title>Simple effects API</title> <xi:include href="xml/clutter-effect.xml"/> </chapter> </part> <part> <title>Clutter Tools</title> <chapter> <title>General purpose API</title> <xi:include href="xml/clutter-color.xml"/> <xi:include href="xml/clutter-event.xml"/> <xi:include href="xml/clutter-fixed.xml"/> <xi:include href="xml/clutter-main.xml"/> <xi:include href="xml/clutter-shader.xml"/> <xi:include href="xml/clutter-units.xml"/> <xi:include href="xml/clutter-util.xml"/> <xi:include href="xml/clutter-version.xml"/> </chapter> <chapter> <title>User interface definition</title> <xi:include href="xml/clutter-script.xml"/> <xi:include href="xml/clutter-scriptable.xml"/> </chapter> <chapter> <title>Generic list model</title> <xi:include href="xml/clutter-model.xml"/> <xi:include href="xml/clutter-model-iter.xml"/> <xi:include href="xml/clutter-list-model.xml"/> </chapter> </part> <part> <title>Clutter Backends</title> <partintro> <para>Clutter is usually compiled against a specific drawing backend. All backends have a common API for querying the underlying platform, and some of them might have specific API exposed by Clutter.</para> </partintro> <xi:include href="xml/clutter-backend.xml"/> <xi:include href="xml/clutter-x11.xml"/> </part> <part> <title>Additional Documentation</title> <partintro> <para>This section contains additional useful documentation for developing with Clutter.</para> </partintro> &clutter-SubclassingActor; &clutter-animation; &creating-your-own-behaviours; </part> <index> <title>Index</title> </index> <index role="deprecated"> <title>Index of deprecated symbols</title> </index> <index role="0.2"> <title>Index of new symbols in 0.2</title> </index> <index role="0.4"> <title>Index of new symbols in 0.4</title> </index> <index role="0.6"> <title>Index of new symbols in 0.6</title> </index> <appendix id="license"> <title>License</title> <para> This library is free software; you can redistribute it and/or modify it under the terms of the <citetitle>GNU Library General Public License</citetitle> as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. </para> <para> This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the <citetitle>GNU Library General Public License</citetitle> for more details. </para> <para> You may obtain a copy of the <citetitle>GNU Library General Public License</citetitle> from the Free Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to: <address> Free Software Foundation, Inc. <street>59 Temple Place</street> - Suite 330 <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode> <country>USA</country> </address> </para> </appendix> </book>