/** * SECTION:clutter-box * @short_description: A Generic layout container * * #ClutterBox is a FIXME * * #ClutterBox is available since Clutter 1.2 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-box.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-marshal.h" #include "clutter-private.h" #define CLUTTER_BOX_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BOX, ClutterBoxPrivate)) struct _ClutterBoxPrivate { ClutterLayoutManager *manager; GList *children; }; enum { PROP_0, PROP_LAYOUT_MANAGER }; static void clutter_container_iface_init (ClutterContainerIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER, clutter_container_iface_init)); static gint sort_by_depth (gconstpointer a, gconstpointer b) { gfloat depth_a = clutter_actor_get_depth ((ClutterActor *) a); gfloat depth_b = clutter_actor_get_depth ((ClutterActor *) b); if (depth_a < depth_b) return -1; if (depth_a > depth_b) return 1; return 0; } static void clutter_box_real_add (ClutterContainer *container, ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; g_object_ref (actor); priv->children = g_list_insert_sorted (priv->children, actor, sort_by_depth); clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); clutter_actor_queue_relayout (actor); g_signal_emit_by_name (container, "actor-added", actor); g_object_unref (actor); } static void clutter_box_real_remove (ClutterContainer *container, ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; g_object_ref (actor); priv->children = g_list_remove (priv->children, actor); clutter_actor_unparent (actor); clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); g_signal_emit_by_name (container, "actor-removed", actor); g_object_unref (actor); } static void clutter_box_real_foreach (ClutterContainer *container, ClutterCallback callback, gpointer user_data) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; GList *l; for (l = priv->children; l != NULL; l = l->next) (* callback) (l->data, user_data); } static void clutter_box_real_raise (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; priv->children = g_list_remove (priv->children, actor); if (sibling == NULL) priv->children = g_list_append (priv->children, actor); else { gint index_ = g_list_index (priv->children, sibling) + 1; priv->children = g_list_insert (priv->children, actor, index_); } clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); } static void clutter_box_real_lower (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; priv->children = g_list_remove (priv->children, actor); if (sibling == NULL) priv->children = g_list_prepend (priv->children, actor); else { gint index_ = g_list_index (priv->children, sibling); priv->children = g_list_insert (priv->children, actor, index_); } clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); } static void clutter_box_real_sort_depth_order (ClutterContainer *container) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; priv->children = g_list_sort (priv->children, sort_by_depth); clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); } static void clutter_container_iface_init (ClutterContainerIface *iface) { iface->add = clutter_box_real_add; iface->remove = clutter_box_real_remove; iface->foreach = clutter_box_real_foreach; iface->raise = clutter_box_real_raise; iface->lower = clutter_box_real_lower; iface->sort_depth_order = clutter_box_real_sort_depth_order; } static void clutter_box_real_paint (ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL); } static void clutter_box_real_pick (ClutterActor *actor, const ClutterColor *pick) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick); g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL); } static void clutter_box_real_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width, gfloat *natural_width) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; if (priv->children == NULL) { if (min_width) *min_width = 0.0; if (natural_width) *natural_width = 0.0; return; } clutter_layout_manager_get_preferred_width (priv->manager, CLUTTER_CONTAINER (actor), for_height, min_width, natural_width); } static void clutter_box_real_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height, gfloat *natural_height) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; if (priv->children == NULL) { if (min_height) *min_height = 0.0; if (natural_height) *natural_height = 0.0; return; } clutter_layout_manager_get_preferred_height (priv->manager, CLUTTER_CONTAINER (actor), for_width, min_height, natural_height); } static void clutter_box_real_allocate (ClutterActor *actor, const ClutterActorBox *allocation, ClutterAllocationFlags flags) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; ClutterActorClass *klass; klass = CLUTTER_ACTOR_CLASS (clutter_box_parent_class); klass->allocate (actor, allocation, flags); if (priv->children == NULL) return; clutter_layout_manager_allocate (priv->manager, CLUTTER_CONTAINER (actor), allocation, flags); } static void clutter_box_dispose (GObject *gobject) { ClutterBoxPrivate *priv = CLUTTER_BOX (gobject)->priv; if (priv->manager != NULL) { g_object_unref (priv->manager); priv->manager = NULL; } G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject); } static void clutter_box_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBoxPrivate *priv = CLUTTER_BOX (gobject)->priv; switch (prop_id) { case PROP_LAYOUT_MANAGER: priv->manager = g_value_get_object (value); g_object_ref_sink (priv->manager); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBoxPrivate *priv = CLUTTER_BOX (gobject)->priv; switch (prop_id) { case PROP_LAYOUT_MANAGER: g_value_set_object (value, priv->manager); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_class_init (ClutterBoxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); GParamSpec *pspec; g_type_class_add_private (klass, sizeof (ClutterBoxPrivate)); actor_class->get_preferred_width = clutter_box_real_get_preferred_width; actor_class->get_preferred_height = clutter_box_real_get_preferred_height; actor_class->allocate = clutter_box_real_allocate; actor_class->paint = clutter_box_real_paint; actor_class->pick = clutter_box_real_pick; gobject_class->set_property = clutter_box_set_property; gobject_class->get_property = clutter_box_get_property; gobject_class->dispose = clutter_box_dispose; pspec = g_param_spec_object ("layout-manager", "Layout Manager", "The layout manager used by the box", CLUTTER_TYPE_LAYOUT_MANAGER, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); g_object_class_install_property (gobject_class, PROP_LAYOUT_MANAGER, pspec); } static void clutter_box_init (ClutterBox *self) { self->priv = CLUTTER_BOX_GET_PRIVATE (self); } /** * clutter_box_new: * @manager: a #ClutterLayoutManager * * Creates a new #ClutterBox. The children of the box will be layed * out by the passed @manager * * Return value: the newly created #ClutterBox actor * * Since: 1.0 */ ClutterActor * clutter_box_new (ClutterLayoutManager *manager) { g_return_val_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager), NULL); return g_object_new (CLUTTER_TYPE_BOX, "layout-manager", manager, NULL); }