/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Øyvind Kolås * * Copyright (C) 2009 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __CLUTTER_STATE_H__ #define __CLUTTER_STATE_H__ #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_STATE (clutter_state_get_type ()) #define CLUTTER_STATE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STATE, ClutterState)) #define CLUTTER_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STATE, ClutterStateClass)) #define CLUTTER_IS_STATE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STATE)) #define CLUTTER_IS_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STATE)) #define CLUTTER_STATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STATE, ClutterStateClass)) typedef struct _ClutterState ClutterState; typedef struct _ClutterStatePrivate ClutterStatePrivate; typedef struct _ClutterStateClass ClutterStateClass; /** * ClutterStateKey: * * ClutterStateKey is an opaque structure whose * members cannot be accessed directly * * Since: 1.4 */ typedef struct _ClutterStateKey ClutterStateKey; /** * ClutterState: * * The ClutterState structure contains only * private data and should be accessed using the provided API * * Since: 1.4 */ struct _ClutterState { /*< private >*/ GObject parent; ClutterStatePrivate *priv; }; /** * ClutterStateClass: * @completed: class handler for the #ClutterState::completed signal * * The ClutterStateClass structure contains * only private data * * Since: 1.4 */ struct _ClutterStateClass { /*< private >*/ GObjectClass parent_class; /*< public >*/ void (* completed) (ClutterState *state); /*< private >*/ /* padding for future expansion */ gpointer _padding_dummy[8]; }; GType clutter_state_get_type (void) G_GNUC_CONST; ClutterState *clutter_state_new (void); ClutterTimeline * clutter_state_change (ClutterState *state, const gchar *target_state_name, gboolean animate); ClutterState * clutter_state_set_key (ClutterState *state, const gchar *source_state_name, const gchar *target_state_name, GObject *object, const gchar *property_name, guint mode, const GValue *value, gdouble pre_delay, gdouble post_delay); void clutter_state_set_duration (ClutterState *state, const gchar *source_state_name, const gchar *target_state_name, guint duration); guint clutter_state_get_duration (ClutterState *state, const gchar *source_state_name, const gchar *target_state_name); void clutter_state_set (ClutterState *state, const gchar *source_state_name, const gchar *target_state_name, gpointer first_object, const gchar *first_property_name, gulong first_mode, ...) G_GNUC_NULL_TERMINATED; GList * clutter_state_get_states (ClutterState *state); GList * clutter_state_get_keys (ClutterState *state, const gchar *source_state_name, const gchar *target_state_name, GObject *object, const gchar *property_name); void clutter_state_remove_key (ClutterState *state, const gchar *source_state_name, const gchar *target_state_name, GObject *object, const gchar *property_name); ClutterTimeline * clutter_state_get_timeline (ClutterState *state); void clutter_state_set_animator (ClutterState *state, const gchar *source_state_name, const gchar *target_state_name, ClutterAnimator *animator); ClutterAnimator * clutter_state_get_animator (ClutterState *state, const gchar *source_state_name, const gchar *target_state_name); G_CONST_RETURN gchar *clutter_state_get_state (ClutterState *state); /* * ClutterStateKey */ GType clutter_state_key_get_type (void) G_GNUC_CONST; gdouble clutter_state_key_get_pre_delay (const ClutterStateKey *state_key); gdouble clutter_state_key_get_post_delay (const ClutterStateKey *state_key); gulong clutter_state_key_get_mode (const ClutterStateKey *state_key); void clutter_state_key_get_value (const ClutterStateKey *state_key, GValue *value); GObject * clutter_state_key_get_object (const ClutterStateKey *state_key); G_CONST_RETURN gchar *clutter_state_key_get_property_name (const ClutterStateKey *state_key); G_CONST_RETURN gchar *clutter_state_key_get_source_state_name (const ClutterStateKey *state_key); G_CONST_RETURN gchar *clutter_state_key_get_target_state_name (const ClutterStateKey *state_key); G_END_DECLS #endif /* __CLUTTER_STATE_H__ */