#include "config.h" #include #include #include #include #include "test-conform-common.h" static void test_conform_skip_test (TestConformSimpleFixture *fixture, gconstpointer data) { /* void */ } void verify_failure (TestConformSimpleFixture *fixture, gconstpointer data) { g_assert (FALSE); } static TestConformSharedState *shared_state = NULL; /* This is a bit of sugar for adding new conformance tests: * * - It adds an extern function definition just to save maintaining a header * that lists test entry points. * - It sets up callbacks for a fixture, which lets us share initialization * *code* between tests. (see test-conform-common.c) * - It passes in a shared *data* pointer that is initialised once in main(), * that gets passed to the fixture setup and test functions. (See the * definition in test-conform-common.h) */ #define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \ extern void FUNC (TestConformSimpleFixture *, gconstpointer); \ g_test_add ("/conform" NAMESPACE "/" #FUNC, \ TestConformSimpleFixture, \ shared_state, /* data argument for test */ \ test_conform_simple_fixture_setup, \ FUNC, \ test_conform_simple_fixture_teardown); } G_STMT_END /* this is a macro that conditionally executes a test if CONDITION * evaluates to TRUE; otherwise, it will put the test under the * "/skipped" namespace and execute a dummy function that will always * pass. */ #define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \ if (CONDITION) { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } \ else { \ g_test_add ("/skipped" NAMESPACE "/" #FUNC, \ TestConformSimpleFixture, \ shared_state, /* data argument for test */ \ test_conform_simple_fixture_setup, \ test_conform_skip_test, \ test_conform_simple_fixture_teardown); \ } } G_STMT_END gchar * clutter_test_get_data_file (const gchar *filename) { return g_test_build_filename (G_TEST_DIST, "..", "data", filename, NULL); } static void clutter_test_init (gint *argc, gchar ***argv) { /* Turning of sync-to-vblank removes a dependency on the specifics of the * test environment. It also means that the timeline-only tests are * throttled to a reasonable frame rate rather than running in tight * infinite loop. */ g_setenv ("CLUTTER_VBLANK", "none", FALSE); g_test_init (argc, argv, NULL); g_test_bug_base ("http://bugzilla.gnome.org/show_bug.cgi?id=%s"); /* Initialise the state you need to share with everything. */ shared_state = g_new0 (TestConformSharedState, 1); shared_state->argc_addr = argc; shared_state->argv_addr = argv; } int main (int argc, char **argv) { clutter_test_init (&argc, &argv); /* This file is run through a sed script during the make step so the lines containing the tests need to be formatted on a single line each. To comment out a test use the SKIP macro. Using #if 0 would break the script. */ TEST_CONFORM_SIMPLE ("/actor", actor_add_child); TEST_CONFORM_SIMPLE ("/actor", actor_insert_child); TEST_CONFORM_SIMPLE ("/actor", actor_raise_child); TEST_CONFORM_SIMPLE ("/actor", actor_lower_child); TEST_CONFORM_SIMPLE ("/actor", actor_replace_child); TEST_CONFORM_SIMPLE ("/actor", actor_remove_child); TEST_CONFORM_SIMPLE ("/actor", actor_remove_all); TEST_CONFORM_SIMPLE ("/actor", actor_container_signals); TEST_CONFORM_SIMPLE ("/actor", actor_destruction); TEST_CONFORM_SIMPLE ("/actor", actor_anchors); TEST_CONFORM_SIMPLE ("/actor", actor_pick); TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size); TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size); TEST_CONFORM_SIMPLE ("/actor", actor_basic_layout); TEST_CONFORM_SIMPLE ("/actor", actor_margin_layout); TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_redirect); TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_limit_max_size); TEST_CONFORM_SIMPLE ("/actor", actor_shader_effect); TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_children); TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_remove); TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_assignment); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_initial_state); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_shown_not_parented); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_visibility_not_recursive); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_realized); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_realize_not_recursive); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_map_recursive); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_mapped); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_show_on_set_parent); TEST_CONFORM_SIMPLE ("/actor/invariants", clone_no_map); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_contains); TEST_CONFORM_SIMPLE ("/actor/invariants", default_stage); TEST_CONFORM_SIMPLE ("/actor/invariants", actor_pivot_transformation); TEST_CONFORM_SIMPLE ("/actor/meta", actor_meta_clear); TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_label); TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_rectangle); TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_paint); TEST_CONFORM_SIMPLE ("/text", text_utf8_validation); TEST_CONFORM_SIMPLE ("/text", text_set_empty); TEST_CONFORM_SIMPLE ("/text", text_set_text); TEST_CONFORM_SIMPLE ("/text", text_append_some); TEST_CONFORM_SIMPLE ("/text", text_prepend_some); TEST_CONFORM_SIMPLE ("/text", text_insert); TEST_CONFORM_SIMPLE ("/text", text_delete_chars); TEST_CONFORM_SIMPLE ("/text", text_delete_text); TEST_CONFORM_SIMPLE ("/text", text_cursor); TEST_CONFORM_SIMPLE ("/text", text_event); TEST_CONFORM_SIMPLE ("/text", text_get_chars); TEST_CONFORM_SIMPLE ("/text", text_cache); TEST_CONFORM_SIMPLE ("/text", text_password_char); TEST_CONFORM_SIMPLE ("/text", text_idempotent_use_markup); TEST_CONFORM_SIMPLE ("/rectangle", rectangle_set_size); TEST_CONFORM_SIMPLE ("/rectangle", rectangle_set_color); TEST_CONFORM_SKIP (g_test_slow (), "/texture", texture_pick_with_alpha); TEST_CONFORM_SKIP (g_test_slow (), "/texture", texture_fbo); TEST_CONFORM_SKIP (g_test_slow (), "/texture/cairo", texture_cairo); TEST_CONFORM_SIMPLE ("/interval", interval_initial_state); TEST_CONFORM_SIMPLE ("/interval", interval_transform); TEST_CONFORM_SIMPLE ("/path", path_base); TEST_CONFORM_SIMPLE ("/binding-pool", binding_pool); TEST_CONFORM_SIMPLE ("/model", list_model_populate); TEST_CONFORM_SIMPLE ("/model", list_model_iterate); TEST_CONFORM_SIMPLE ("/model", list_model_filter); TEST_CONFORM_SIMPLE ("/model", list_model_from_script); TEST_CONFORM_SIMPLE ("/model", list_model_row_changed); TEST_CONFORM_SIMPLE ("/color", color_from_string_valid); TEST_CONFORM_SIMPLE ("/color", color_from_string_invalid); TEST_CONFORM_SIMPLE ("/color", color_to_string); TEST_CONFORM_SIMPLE ("/color", color_hls_roundtrip); TEST_CONFORM_SIMPLE ("/color", color_operators); TEST_CONFORM_SIMPLE ("/units", units_constructors); TEST_CONFORM_SIMPLE ("/units", units_string); TEST_CONFORM_SIMPLE ("/units", units_cache); TEST_CONFORM_SIMPLE ("/group", group_depth_sorting); TEST_CONFORM_SIMPLE ("/script", script_single); TEST_CONFORM_SIMPLE ("/script", script_child); TEST_CONFORM_SIMPLE ("/script", script_implicit_alpha); TEST_CONFORM_SIMPLE ("/script", script_object_property); TEST_CONFORM_SIMPLE ("/script", script_animation); TEST_CONFORM_SIMPLE ("/script", script_named_object); TEST_CONFORM_SIMPLE ("/script", script_layout_property); TEST_CONFORM_SIMPLE ("/script", animator_base); TEST_CONFORM_SIMPLE ("/script", animator_properties); TEST_CONFORM_SIMPLE ("/script", animator_multi_properties); TEST_CONFORM_SIMPLE ("/script", state_base); TEST_CONFORM_SIMPLE ("/script", script_margin); TEST_CONFORM_SIMPLE ("/script", script_interval); TEST_CONFORM_SKIP (g_test_slow (), "/timeline", timeline_base); TEST_CONFORM_SIMPLE ("/timeline", timeline_markers_from_script); TEST_CONFORM_SKIP (g_test_slow (), "/timeline", timeline_interpolation); TEST_CONFORM_SKIP (g_test_slow (), "/timeline", timeline_rewind); TEST_CONFORM_SIMPLE ("/timeline", timeline_progress_mode); TEST_CONFORM_SIMPLE ("/timeline", timeline_progress_step); TEST_CONFORM_SIMPLE ("/score", score_base); TEST_CONFORM_SIMPLE ("/behaviours", behaviours_base); TEST_CONFORM_SIMPLE ("/events", events_touch); return g_test_run (); }